When HQing Items...

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When HQing Items...
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By dt415 2011-09-09 02:39:21
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Just wondering what do you Crafters wear and abilities do you set when trying to HQ?

I am just curious because im almost r50 bsm so i am starting to sit down and HQ iron nuggets and other items. i have most r50 abilities except which i use. Also i would like to know when choosing gear do you choose craftsmanship, control or equal to both?

thanks for your response!
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By slipispsycho 2011-09-09 03:57:20
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No one has come up with a definitive answer of what's best in terms of M.craft or Craft. As far as I know control only serves to keep the element from going chaotic. I've done testing on my own, and have offered up the results, but I didn't do in depth testing nor did I keep a chart of all the different characteristics, just trends I paid attention to since it benefited me to do so, and offered them up for others to use on their own will, it can be found here. It's not set in stone, and I don't try to act as if it's fact. I stopped updating it because I managed to work out my own generalized formula for what a certain synthesis requires, so I saw no further need to test it on a recipe by recipe basis..

I started all of this testing because of a post on Lodestone about synthesis, in it they specifically say certain recipes will benefit from Magic Craftsmanship while others will benefit from Craftsmanship.. I had wondered why I would have minimal problems with one recipe, while another I could barely ever complete, even though it's level was no higher and it required nothing special (books, subcrafts) to that end I set my sight on how the two different traits play into things. Which is what led to me taking note of every recipe I did and trying to figure out which recipes benefited from what trait..

Anyways, from my experience, nuggets are Craftsmanship. You also need to be using the right tool.. Some tools will give you multiples, while others will give you HQ results. IIRC, nuggets are HQ'd using the secondary tool. So get a file very close to your level. It also greatly helps to use HQ ores.. The abilities I use aren't 'the best' but they get the job done for me. The abilities I use for everything are Fulfillment, Ingenuity, Preserve, Maker's Muse and Brand of Fire. First three I use to bold a synthesis (the whole idea is to get your quality as high as possible) Muse I only use if I'm getting pretty low on durability and still got a couple of attempts to go, brand of fire gets rid of unstable fire element (not always on the first attempt) you use it, then just hit wait.. I've only had it take me to the third wait a couple of times, and It's yet to fail me, although I've read it isn't absolute.
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By dt415 2011-09-09 04:04:04
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i use r47 hammer+1, r37 file+2. i use the right hands to for HQ. i was just curious thanks for the response!
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By AkihaIris 2011-09-09 09:32:17
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Psycho Slip said: »
The abilities I use for everything are Fulfillment, Ingenuity, Preserve, Maker's Muse and Brand of Fire.

Simple and effective set for mashing Standard Synthesis, but far from an ideal ability set for HQing essentially anything.
Granted, it really depends on how devoted to ranking all crafts you are, as to what abilities you would want to use or have access to.

One of the easiest factors to pin down when HQing an item is "What rank is the synthesis I am trying to HQ?"

If you're R50 and trying to craft a R10 item, you have essentially no use for "Increases success rate of X" and should be hammering on other things such as "Increases quality (decreases success)" or "lessens durability loss". Inspiration (GLD 36, quest) combined with Innovation (R30 ALC, auto) can quadruple the quality gain on a single Bold - easily granting 100+ quality!

On the other end of the spectrum you have R50 synthesis (Or anything 45+ really)... These are where "increased success rate" can come in handy. Don't overlook powerful tools such as Hand of the Gods (R35 ALC, quest) or Perfection (R36 CRP, quest) which can squeeze more quality or progress out of a synth that would otherwise be difficult without them.
Some overlooked skills that can be useful (Not entirely personal experience..)
High Return (R36 BSM, quest) when used later in a difficult synth, it dramatically increases success rate when said rate is very low.
Harmonize (R10 CUL, auto) lowers the risk of a synth, and is one of the few (Maybe only?) skills that can remove Aetherial Sparking. Useful for Finished items to allow more spammage of Touch Up.

But don't mind any of this, or even bother to learn about HQing unless you're a glutton for punishment. Changes coming in both 1.19 and 1.2 makes all of this null.
 Midgardsormr.Soki
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By Midgardsormr.Soki 2011-09-09 09:39:50
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clean slate, hands of the gods, manipulation and masterpiece. to get 6-10 touch up and and 600+ quaqlity

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By Malevolance 2011-09-09 13:04:32
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Good video ^^ Keep it up
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By dt415 2011-09-09 13:10:52
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yeah nice video...i have to egt my GSM up to get that r50 ability now.
 Midgardsormr.Soki
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By Midgardsormr.Soki 2011-09-09 14:04:10
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high dex, manipulation from gold and perfection on a careful sync can be 44-70+ quality in one shot, then 2 more careful for 40+ quality, then hands of the gods and 4 more careful for 80+ quality. starting with all +1 items, you should have 200-300 quality at this point, when you clean slate and start over, getting 100-150 more ending at 60 durability and 450 quality leaving 6-10 touch ups.

Good luck
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By dt415 2011-09-09 18:18:22
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i have to get that gsm, wvr,arm and cul r50 abilities now. my bsm should be r50 by this weekend.
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By Sorrowscry 2011-09-10 13:05:26
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boring
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By Sorrowscry 2011-09-10 13:10:56
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Quote:
No one has come up with a definitive answer of what's best in terms of M.craft or Craft. As far as I know control only serves to keep the element from going chaotic

awww that's cute... are we making things up now?

Control helps to reduce the occurrence of aetherial sparking and exerts its influence over both types of recipes.

http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=f3481ce5f7787bea23c4677452f271d7a0a84d5f
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By Sorrowscry 2011-09-10 13:13:42
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Quote:
Harmonize (R10 CUL, auto) lowers the risk of a synth, and is one of the few (Maybe only?) skills that can remove Aetherial Sparking. Useful for Finished items to allow more spammage of Touch Up.

Piece by Piece, Assemble, and Grand Design get rid of Aetherial Sparking as well
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By dt415 2011-09-11 23:43:19
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i dont know if its a JP thing, but this dude that crafts by me all day long HQs stuff left and right. i tried to talk to him but he says he doesnt know english. he is HQing high lvl gear too. not just +1 but +2, +3. but he is all max out every job r50 except cul i think but its close.