|
INT affect Gravity?
Phoenix.Fondue
Server: Phoenix
Game: FFXI
Posts: 2,713
By Phoenix.Fondue 2011-08-22 22:44:54
However, iirc it was based on the idea that casting -any- amount dd on certain monsters would break bind instantly and consistently, and this failed to fluctuate on any amount of int that was feasibly available at the time. I think the author assumed that there might be tiers (which is not unheard of in casting), and since there were no discernible tiers, it was unlikely that int played a significant role in potency.
I dont think so.
Phoenix.Fondue
Server: Phoenix
Game: FFXI
Posts: 2,713
By Phoenix.Fondue 2011-08-22 22:47:03
I guess noone wants to look dumb here cause theres no thread on bg called BIND FOR DUMBIES but you sir are making ***up more than I do usually
A funny thing goes along with level differences and thats stuff like differences in stat and how much skill gear you can substitute with potency gear
Server: Siren
Game: FFXI
Posts: 2,215
By Siren.Thoraeon 2011-08-22 22:47:43
I see not Int in this equation. :P
On a serious note, Int will add Macc, but I do not think it affect potency.
Phoenix.Fondue
Server: Phoenix
Game: FFXI
Posts: 2,713
By Phoenix.Fondue 2011-08-22 22:49:59
how much -int gear is there
too bad you cant use myffxigearkicksass to look for worst sets
Server: Asura
Game: FFXI
Posts: 339
By Asura.Mekaider 2011-08-22 23:01:37
Bismarck.Josiahkf said: »I guess noone wants to look dumb here cause theres no thread on bg called BIND FOR DUMBIES but you sir are making ***up more than I do usually
A funny thing goes along with level differences and thats stuff like differences in stat and how much skill gear you can substitute with potency gear I don't mind looking dumb about this, I'm a blm nerd yet all I know about bind is "ice based enfeeble" and I don't enjoy when I resort to it pretty much lol
I really doubt INT increases it's potency. Paralyze and Slow were designed to get potent as *** yeah in some cases but bind isn't a mess with your brain enfeeble, it just locks your feet
I think Bind functions like break and sleep. ***caps and that's it, INT wont make a mob sleep longer or sta
*stay breaked. holy *** a huge *** month just jumped my, hit submit by accident lol
To be honest, that's probably the most accurate theory so far man. Thanks for offering it.
Phoenix.Fondue
Server: Phoenix
Game: FFXI
Posts: 2,713
By Phoenix.Fondue 2011-08-22 23:02:51
how do you explain 1 nuke breaking bind sometimes and 3 nukes not breaking it sometimes?
also I really dont think sleep/(break? havent ever cast it) apply, are you saying paralyze should work the same as repose?
Server: Asura
Game: FFXI
Posts: 339
By Asura.Mekaider 2011-08-22 23:04:28
how do you explain 1 nuke breaking bind sometimes and 3 nukes not breaking it sometimes?
Well, sleep aside. His theory does work with Break. Break doesn't always wear either. But yeah, valid point.
EDIT with your edit: Break works very similarly to bind.
Cerberus.Eugene
Server: Cerberus
Game: FFXI
Posts: 6,999
By Cerberus.Eugene 2011-08-22 23:07:34
It's really hard to know for sure considering how mobs for gravity, and subsequently bind were given hard diminishing returns with use.
The problem with saying there's an independent cap on bind is that someone would likely have found it by now. I'm assuming there hasb't because if there was someone would have posted it on wiki? Could be mob specific. Who knows, there's still no math. If there is cool.
Phoenix.Fondue
Server: Phoenix
Game: FFXI
Posts: 2,713
By Phoenix.Fondue 2011-08-22 23:08:09
well this thread is going nowhere how do you explain 1 nuke breaking bind sometimes and 3 nukes not breaking it sometimes?
Well, sleep aside. His theory does work with Break. Break doesn't always wear either. But yeah, valid point.
EDIT with your edit: Break works very similarly to bind.
but not really, break apparently has a 30 second static unresisted duration if nothing touches it
Phoenix.Fondue
Server: Phoenix
Game: FFXI
Posts: 2,713
By Phoenix.Fondue 2011-08-22 23:11:38
I was referring to repose having a static duration, paralyze/slow's potency being highly effected by mnd thus totally different
sleep having a static duration, blind being effected by int thus totally different
someone go cast bind on 100 different level 1 mobs and see if it has a static duration lol
Cerberus.Eugene
Server: Cerberus
Game: FFXI
Posts: 6,999
By Cerberus.Eugene 2011-08-22 23:12:22
Why hasn't anyone? They're waiting for you fondue
Server: Asura
Game: FFXI
Posts: 339
By Asura.Mekaider 2011-08-22 23:13:21
well this thread is going nowhere how do you explain 1 nuke breaking bind sometimes and 3 nukes not breaking it sometimes?
Well, sleep aside. His theory does work with Break. Break doesn't always wear either. But yeah, valid point.
EDIT with your edit: Break works very similarly to bind.
but not really, break apparently has a 30 second static unresisted duration if nothing touches it
I meant in the respect of damage dealt to the random breaks.
Thought that was obvious.
Phoenix.Fondue
Server: Phoenix
Game: FFXI
Posts: 2,713
By Phoenix.Fondue 2011-08-22 23:13:28
my account is unusable atm
Phoenix.Fondue
Server: Phoenix
Game: FFXI
Posts: 2,713
By Phoenix.Fondue 2011-08-22 23:14:23
I meant in the respect of damage dealt to the random breaks.
Thought that was obvious.
like i said i never used it but that one feature alone means it could potentially have a completely different formula
Phoenix.Fondue
Server: Phoenix
Game: FFXI
Posts: 2,713
By Phoenix.Fondue 2011-08-22 23:18:56
its not unreasonable to think a spell thats 8 years old has different mechanics than a spell released last year
possible it does but I would doubt it
my account is unusable atm It's in your butt!
DONT PUT THAT THERE
Cerberus.Eugene
Server: Cerberus
Game: FFXI
Posts: 6,999
By Cerberus.Eugene 2011-08-22 23:22:14
Don't toau(or wotg?) mobs generate diminishing returns on bind while sky mobs don't?
or is it the nms just flat out resist?
Dunno, it's been a while.
Phoenix.Fondue
Server: Phoenix
Game: FFXI
Posts: 2,713
By Phoenix.Fondue 2011-08-22 23:25:27
Bismarck.Josiahkf said: »its not unreasonable to think a spell thats 8 years old has different mechanics than a spell released last year
possible it does but I would doubt it I really doubt we can increase the duration of bind that's all but if I get some time I'll do some testing
I dont mean the overall duration, I have no idea if it fluctuates that way
I mean the damage it takes to break bind on a monster, I guess its very possible its just random number generating but I really dont think thats the case though I have no evidence to show you to back that up
im not sure if this would be testable in ballista or what for ease
Phoenix.Fondue
Server: Phoenix
Game: FFXI
Posts: 2,713
By Phoenix.Fondue 2011-08-22 23:27:21
Don't toau(or wotg?) mobs generate diminishing returns on bind while sky mobs don't?
or is it the nms just flat out resist?
Dunno, it's been a while. sky mobs build resistance to bind and grav, duration shortens drastically if it does land after repeated casts and resist rate goes up
Cerberus.Eugene
Server: Cerberus
Game: FFXI
Posts: 6,999
By Cerberus.Eugene 2011-08-22 23:28:58
grav worked that way for a while i knew
Phoenix.Fondue
Server: Phoenix
Game: FFXI
Posts: 2,713
By Phoenix.Fondue 2011-08-22 23:31:47
do players in ballista start resisting enfeebles after repeated casts?
Phoenix.Fondue
Server: Phoenix
Game: FFXI
Posts: 2,713
By Phoenix.Fondue 2011-08-22 23:34:17
well im going to bed, entirely possible im wrong I just think something else is at work for bind "potency"-(damage sustained while still being bound) besides pure enfeebling skill&macc and a RNG
edit D; to what josiah just said
I really dont think thats an accurate depiction at all for what I'm trying to get at, you could have been wearing +45 int in gear that would put you about even with that mob or possibly mob vs player spell mechanics are completely different for that like when anythign casts break on you and then hits you your petrification doesnt wear so its the same "spell" but its not the same spell at all in the way it functions
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6,379
By Lakshmi.Byrth 2011-08-22 23:35:23
Iirc, sky monsters (and anything) build a resistance to Gravity and not to Bind.
Regardless, poke around these pages and their references for most of the testing that I've found about MAcc and such.
Server: Asura
Game: FFXI
Posts: 339
By Asura.Mekaider 2011-08-22 23:35:45
G'night :)
Does the amount of INT increase the potency of grav?
I tried testing myself on bunnies in ronfaure but it seems my INT was either capped or INT doesn't affect it.
|
|