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RDM Job Manifesto
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By Asura.Dajociont 2011-08-11 22:50:49
/sch bbbbbbbbbbllllllllllllooooooooooowwwwwwwwwwwwwwwwwwssssssssssssssssssssssss
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By Leviathan.Quetzacoatl 2011-08-11 22:52:33
Asura.Dajociont said: /sch bbbbbbbbbbllllllllllllooooooooooowwwwwwwwwwwwwwwwwwssssssssssssssssssssssss elaborate, please
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By Asura.Ludoggy 2011-08-11 22:52:52
Asura.Dajociont said: /sch bbbbbbbbbbllllllllllllooooooooooowwwwwwwwwwwwwwwwwwssssssssssssssssssssssss I'd blow you like a balloon...
You can put off skilling up for a little bit though =o
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By Asura.Dajociont 2011-08-11 22:54:01
Leviathan.Quetzacoatl said: Asura.Dajociont said: /sch bbbbbbbbbbllllllllllllooooooooooowwwwwwwwwwwwwwwwwwssssssssssssssssssssssss elaborate, please
blows a lot? there's your elaboration
and ludo never fails to make me blush D:
Phoenix.Fondue
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By Phoenix.Fondue 2011-08-11 22:55:06
Asura.Dajociont said: /sch bbbbbbbbbbllllllllllllooooooooooowwwwwwwwwwwwwwwwwwssssssssssssssssssssssss
i use it for most stuff but i hate it
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By Leviathan.Quetzacoatl 2011-08-11 22:56:04
Asura.Dajociont said: Leviathan.Quetzacoatl said: Asura.Dajociont said: /sch bbbbbbbbbbllllllllllllooooooooooowwwwwwwwwwwwwwwwwwssssssssssssssssssssssss elaborate, please
blows a lot? there's your elaboration No, really, I'd LOVE to know what sucks about increased curing skill and MP Conservation, plus perks like accession and penury with Light Arts and less-resistant nukes with Dark Arts.
Phoenix.Fondue
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By Phoenix.Fondue 2011-08-11 22:58:21
Leviathan.Quetzacoatl said: Asura.Dajociont said: Leviathan.Quetzacoatl said: Asura.Dajociont said: /sch bbbbbbbbbbllllllllllllooooooooooowwwwwwwwwwwwwwwwwwssssssssssssssssssssssss elaborate, please
blows a lot? there's your elaboration No, really, I'd LOVE to know what sucks about increased curing skill and MP Conservation, plus perks like accession and penury with Light Arts and less-resistant nukes with Dark Arts.
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By Leviathan.Quetzacoatl 2011-08-11 23:02:31
Phoenix.Fondue said: Leviathan.Quetzacoatl said: Asura.Dajociont said: Leviathan.Quetzacoatl said: Asura.Dajociont said: /sch bbbbbbbbbbllllllllllllooooooooooowwwwwwwwwwwwwwwwwwssssssssssssssssssssssss elaborate, please
blows a lot? there's your elaboration No, really, I'd LOVE to know what sucks about increased curing skill and MP Conservation, plus perks like accession and penury with Light Arts and less-resistant nukes with Dark Arts.  What's that meme again?
Ragnarok.Sekundes
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By Ragnarok.Sekundes 2011-08-11 23:03:51
Leviathan.Quetzacoatl said: Asura.Dajociont said: Leviathan.Quetzacoatl said: Asura.Dajociont said: /sch bbbbbbbbbbllllllllllllooooooooooowwwwwwwwwwwwwwwwwwssssssssssssssssssssssss elaborate, please
blows a lot? there's your elaboration No, really, I'd LOVE to know what sucks about increased curing skill and MP Conservation, plus perks like accession and penury with Light Arts and less-resistant nukes with Dark Arts. I hate it as well. Rdm excels at doing both sides of black and white magic at once and to borrow from another of your posts, it "pigeon holes" you in to a particular role. I want to do both at once, not one and by /sch it means I'm not /whm and loose the benefits of such. Speed and recast ability rdm has is in my opinion hampered by the need to hit another macro first to gain some perk. When I use rdm, I hardly ever stop casting things and if I could cast faster I would be able to find more to do from both black and white magic.
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By Asura.Dajociont 2011-08-11 23:03:59
you're using light arts' benefits in a debate about /sch being useful or not when you don't want to be called a 'pink mage', how ironic. but anyway, i can't think of an instance where /sch's mp conservation would make or break. keeping mp up on rdm, even outside abyssea, is stupid easy. and less resistant nukes? if you're really depending on dark arts for landing nukes unresisted consistently, then you're kinda doing it wrong :(
that and what sekundes said
Bismarck.Eburo
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By Bismarck.Eburo 2011-08-11 23:07:22
Leviathan.Quetzacoatl said: Asura.Dajociont said: Leviathan.Quetzacoatl said: Asura.Dajociont said: /sch bbbbbbbbbbllllllllllllooooooooooowwwwwwwwwwwwwwwwwwssssssssssssssssssssssss elaborate, please
blows a lot? there's your elaboration No, really, I'd LOVE to know what sucks about increased curing skill and MP Conservation, plus perks like accession and penury with Light Arts and less-resistant nukes with Dark Arts.
I'd love to know how you get resisted nuking on RDM. Oh and having to switch between dark/light arts all the time sounds fun and time-consuming, especially when paralyzed or amnesia'd rite gaiz.
Also, where's your Stun, Warp, and elemental DoT's? Or /whm, flash, divine seal, or party bar spells?
Jus' sayin'. Even if SCH sub did provide any benefits they would be completely based on playstyle, and marginal at best.
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Phoenix.Fondue
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By Phoenix.Fondue 2011-08-11 23:11:06
Quote: Also, where's your Stun, Warp, and elemental DoT's? Or /whm, flash, divine seal, or party bar spells?
pretty shitty examples of superiority in subjobs but all the subs definitely have their place, /sch being the most restrictive due to actual penalties on casting spells
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By Asura.Ludoggy 2011-08-11 23:12:34
Cant chainspell stun anything when /sch >:
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Ragnarok.Sekundes
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By Ragnarok.Sekundes 2011-08-11 23:13:28
I'm honestly more concerned with locking myself out of na spells when I want to pop off a nuke.
edit: wouldn't be so bad if lightarts or darkarts could be cancelled to at least annul the loss.
Bismarck.Eburo
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By Bismarck.Eburo 2011-08-11 23:13:59
Asura.Ludoggy said: Cant chainspell stun anything when /sch >:
To be fair though, Chainspell + Break work fantastic on Salvage bosses. XD
Phoenix.Fondue
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By Phoenix.Fondue 2011-08-11 23:14:48
Ragnarok.Sekundes said: I'm honestly more concerned with locking myself out of na spells when I want to pop off a nuke.
edit: wouldn't be so bad if lightarts or darkarts could be cancelled to at least annul the loss. thisthisthis
Bismarck.Eburo
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By Bismarck.Eburo 2011-08-11 23:16:00
Ragnarok.Sekundes said: I'm honestly more concerned with locking myself out of na spells when I want to pop off a nuke.
edit: wouldn't be so bad if lightarts or darkarts could be cancelled to at least annul the loss.
Like Hasso + Seigan? :x
Sylph.Kiaru
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By Sylph.Kiaru 2011-08-11 23:16:19
/sch is so fun, no idea how so many people hate it. Makes the class take a lot more skill and adds a ton more buttons to press/things to do. Of course I used to be SCH main and loved stratagems/arts.
Bismarck.Eburo
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By Bismarck.Eburo 2011-08-11 23:16:56
Sylph.Kiaru said: /sch is so fun, no idea how you can hate it. Makes the class take a lot more skill and adds a ton more buttons to press/things to do.
"Taking more skill" =/= Being more effective.
It takes me "more skill" to solo ***on BLM, but I'm still more efficient doing it on RDM.
Phoenix.Fondue
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By Phoenix.Fondue 2011-08-11 23:17:03
Sylph.Kiaru said: /sch is so fun, no idea how you can hate it. Makes the class take a lot more skill and adds a ton more buttons to press/things to do.
mashing laggy buttons through a menu doesnt make the game more fun >.>
Ramuh.Lorzy
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By Ramuh.Lorzy 2011-08-11 23:18:21
if i'm worried about -na or erase i just nuke in addendum: white. i still much prefer /sch over /whm though, even just the conserve mp trait is really noticeable to me. i also like being able to aoe buffs and -na/erase.
Ragnarok.Sekundes
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By Ragnarok.Sekundes 2011-08-11 23:18:24
Bismarck.Eburo said: Ragnarok.Sekundes said: I'm honestly more concerned with locking myself out of na spells when I want to pop off a nuke.
edit: wouldn't be so bad if lightarts or darkarts could be cancelled to at least annul the loss.
Like Hasso + Seigan? :x They kinda worked in a failsafe here. When I was leveling sam way back in the day as a sub I tried to do this but failed.
There is a delay in cancelling it and the removal of the cast time bork. So even if you hit a cancel and then started casting you have to wait a second or two, perhaps more before it'll actually cast normally. It's been a while so feel free to correct me if I'm wrong. I'm no sam.
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Phoenix.Fondue
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By Phoenix.Fondue 2011-08-11 23:19:34
Ramuh.Lorzy said: if i'm worried about -na or erase i just nuke in addendum: white. i still much prefer /sch over /whm though, even just the conserve mp trait is really noticeable to me. i also like being able to aoe buffs and -na/erase. i do this too but the increase in casting time is a total bonerkill
Sylph.Kiaru
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By Sylph.Kiaru 2011-08-11 23:19:37
Bismarck.Eburo said: Sylph.Kiaru said: /sch is so fun, no idea how you can hate it. Makes the class take a lot more skill and adds a ton more buttons to press/things to do.
"Taking more skill" =/= Being more effective.
It takes me "more skill" to solo ***on BLM, but I'm still more efficient doing it on RDM. /sch is the best rdm sub O_o Other subs compared to it are basically like even having a sub at all.
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By Asura.Dajociont 2011-08-11 23:20:55
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Ramuh.Lorzy
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By Ramuh.Lorzy 2011-08-11 23:23:11
Phoenix.Fondue said: Ramuh.Lorzy said: if i'm worried about -na or erase i just nuke in addendum: white. i still much prefer /sch over /whm though, even just the conserve mp trait is really noticeable to me. i also like being able to aoe buffs and -na/erase. i do this too but the increase in casting time is a total bonerkill yeah i know, it's probably not as big of a deal to me because i didn't level rdm until 80 cap, so i've never really had much reason to do rdm/whm. i agree it kind of sucks that you have to deal with the longer cast time, but imo the benefits outweigh that.
Ragnarok.Sekundes
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By Ragnarok.Sekundes 2011-08-11 23:24:12
Ramuh.Lorzy said: if i'm worried about -na or erase i just nuke in addendum: white. i still much prefer /sch over /whm though, even just the conserve mp trait is really noticeable to me. i also like being able to aoe buffs and -na/erase. If I'm doing something that benefits from this, I'll do it but /sch really annoys me ^^; I like having tele's and RR as a spell option. If I'm nuking in non-abyssea and am require to be even a sub healer, there are times that nuking in light arts can hurt my mp. Secondly increased cast time means I'm locked up longer and my recasts are borked. Rdm's nuking ability isn't exactly wonderful so there are only a couple of nukes I bother with and those recasts are high enough as it is.
Sylph.Kiaru
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By Sylph.Kiaru 2011-08-11 23:25:56
Subbing anything except sch is really like having no sub at all, please always sub SCH on rdm...
Bismarck.Eburo
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By Bismarck.Eburo 2011-08-11 23:26:25
Sylph.Kiaru said: Bismarck.Eburo said: Sylph.Kiaru said: /sch is so fun, no idea how you can hate it. Makes the class take a lot more skill and adds a ton more buttons to press/things to do.
"Taking more skill" =/= Being more effective.
It takes me "more skill" to solo ***on BLM, but I'm still more efficient doing it on RDM. /sch is the best rdm sub O_o Other subs compared to it are basically like even having a sub at all.
No actually you're wrong, I'm gonna sub WAR from now on so I can get good claims when I'm sucking at my job.
Ragnarok.Sekundes
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By Ragnarok.Sekundes 2011-08-11 23:27:01
Sylph.Kiaru said: Bismarck.Eburo said: Sylph.Kiaru said: /sch is so fun, no idea how you can hate it. Makes the class take a lot more skill and adds a ton more buttons to press/things to do.
"Taking more skill" =/= Being more effective.
It takes me "more skill" to solo ***on BLM, but I'm still more efficient doing it on RDM. /sch is the best rdm sub O_o Other subs compared to it are basically like even having a sub at all. I can certainly see the benefits but... Did you read what you wrote? Everything has it's time and place. Rdm is a very flexible job which means the people who play it have a large disparity in play style so certain subs may be more or less viable for another person.
I respect that other's love /sch. I certainly do on my alt's whm and I never leave home without it but on rdm, I have other prerogatives.
Camate said: Greetings red mages!
Thanks for all of your feedback and sorry to keep you waiting! Here are a handful of responses we got from the development team in regards to your questions and requests.
Quote: Do you have any plans to enhance the viability of our sword-wielding proficiency?
As was stated in the preface of the job adjustments concept, the core concept of these adjustments is to make each job useful in HNM fights as well as other battle-related content. That said, we mentioned that the job adjustments will focus on party structuring, but that doesn’t mean that we will not be looking into the sword-wielding proficiency of red mages. We are actually planning adjustments to red mage’s proficiencies in the upcoming version update.
Quote: Make it possible to add enfeebling effects to En-spells.
We have no plans for this at the moment. When looking at the current system, where enfeebles take place using magic and En-spells increase damage, we’re pretty satisfied with the current separation of the two.
Quote: Add higher tier En-spells.
Planning to add these during the next version update. However, this isn’t going to be the tier-III version, we are thinking about a different type of En-spell.
Quote: Add an ability that enhances the effect of En-spells.
We would like to look into perhaps having this take place through merit points.
Quote: Make it possible for red mage to use Enlight and Endark.
Enlight and Endark are special magic spells for paladin and dark knight respectively and we have no plans to add them to red mage at this time.
Quote: Get rid of the 100% enfeeble resists on some monsters.
In regards to monsters that are completely resistant to certain spells, there is a high possibility that we won’t make any significant changes. However, there aren’t really too many of these monsters, so in regards to adjustments making it possible to land enfeebling magic easier, we feel it would be better for red mage’s to experience this effect on a larger amount of monsters.
Quote: Add new enhancing magic.
Since enhancing magic is an area that red mages excel at, we would like to add something. We have been receiving a lot of ideas for enhancing magic and we will be keeping them in mind when exploring this subject.
Quote: Will red mage be able to the use the higher tier Gravity?
We are planning to make this spell a red mage-specific spell, but are continuing to evaluate it.
Quote: Allow red mages to use one-hand sword weapon skills that can only be used by certain jobs and support jobs. We also want staff weapon skills.
We will be looking into both of these along with the weapon skills revamp.
Quote: Give red mage the “Fencer” job trait!
We looked into this, however, if we were to add this it wouldn’t be a job trait. The possibility is pretty high that it would be in the form of equipment that a red mage could wear.
Source: http://forum.square-enix.com/ffxi/threads/11518-Job-Adjustment%EF%BD%93-Manifesto-RDM?p=165408&viewfull=1#post165408
Mostly disappointing stuff and wasted questions. I welcome whatever Melee buffs we get (i used to melee a lot on RDM but I'm planning on an Almace for BLU and RDM), but I'm facepalming that SE is denying us Fencer as a job trait. lol@GearWeWillNeverUseOverHaste >_>
It also doesn't say much for the backline crowd. Can't say we're Enfeebling Masters if we're still getting our most powerful enfeebles resisted on HNMs. And can we just get Quick Magic, Elemental Stave-like Swords/Daggers, Regen III and Extremely useful Debuffs already? =\
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