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July Patch - PLD
Fenrir.Demomo
Server: Fenrir
Game: FFXI
Posts: 160
By Fenrir.Demomo 2011-07-20 16:30:47
Aeolian works for sure.... and works as long as DE is up....
Cerberus.Kvazz
Server: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2011-07-20 16:32:39
Fenrir.Demomo said: Aeolian works for sure.... and works as long as DE is up....
So, does not consume the effect? and can be used multiple times?
Fenrir.Demomo
Server: Fenrir
Game: FFXI
Posts: 160
By Fenrir.Demomo 2011-07-20 16:34:26
Well, if you can manage to pull more mobs and get tp in 1 min sure but I just 1 shot every cat in tahg with 1 ws aeolian.... and no aeolian atmas...
Cerberus.Kvazz
Server: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2011-07-20 16:37:31
inb4 emergency maint.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2011-07-20 16:45:49
Fenrir.Demomo said: Naked:
No gear no shell
Vis/MC/SS
Stone IV:
402
402
402
Quake:
633
633
633
Stonega III:
384
384
384
-22% MDT gear/5 merit shellra V
Naked except Ava BP, Dring, Twilight Torque, 1 Mermans Earring, 90 Aegis
Vis/MC/SS
Stone IV:
50
50
50
Quake:
79
79
79
Stonega III:
48
48
48
-22% MDT gear/+20MDB gear/5 merit shellra V
4/5 Iron ram, lamia mantle +1, af3 waist
Stone IV:
48
48
48
Quake:
76
76
76
Stonega III:
51
51
51
-22% MDT gear/+70MDB/5 merit shellra V
4/5 Iron ram, lamia mantle +1, af3 waist, future fab atma replacing ss
same worm held while I switched atmas
Stone IV:
31
31
31
Quake
49
49
49
Stonega III
29
29
29
Per request
-22% mdt gear not using body slot/twilight body/0 mdb/5 merit shellra 5
Twilight mail/aegis/mermans ear x2/twilight torque/dring/nierenblahblabhlah
INT @ 67+80
mc/vis/ss
Stone IV
47
47
47
Quake
75
75
75
Stonega III
57
57
57
Few strange things in there, mostly with stonega damage but I do apologize, it seems extremely high amounts of mdb become apparent, however, without future fab atma, the difference is minor enough to explain why small amounts of damage werent reduced any further.
So, your MDT gear makes you take 32/256 damage (curse that rounding), which isn't quite 90%. Your amount of MDT is kind of borderline and you use several pieces to get it, so it could be rounding or it could be the BST invincible pet nerf cap applied to PLD (87.5%).
As for why 20 MDB doesn't decrease your damage more than that, I don't know. The 70 MDB numbers fall almost back in line with the formula though. Did you do the testing on PLD/RDM or something?
Edit: Nevermind, figured it out. You were using Vicissitude.
Fenrir.Demomo
Server: Fenrir
Game: FFXI
Posts: 160
By Fenrir.Demomo 2011-07-20 16:48:51
pld/sam on abyssea uleg worms, same worm whole time, had someone hold it while i ran to switch atmas
Lakshmi.Byrth
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By Lakshmi.Byrth 2011-07-20 16:58:11
Well, the 0 and 70 MDB numbers work out perfectly for a 15 MDB base, which is what Vicissitude gives you. I don't know what's up with the 20 MDB numbers. Those numbers work for 4 MDB (well, the -aga III doesn't). Did you take off Vicissitude between tests?
Fenrir.Demomo
Server: Fenrir
Game: FFXI
Posts: 160
By Fenrir.Demomo 2011-07-20 17:04:23
I'm pretty sure I didn't however I will retest this in a bit if ya want, nothing else to do now that 9k aeolians every 10mins got boring.
Lakshmi.Byrth
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By Lakshmi.Byrth 2011-07-20 19:13:09
Fenrir.Demomo said: I'm pretty sure I didn't however I will retest this in a bit if ya want, nothing else to do now that 9k aeolians every 10mins got boring.
lol, well that'd be cool
Also, if you could go well over 90% MDT and do the test, that'd be cool too.
Remember to avoid Windsday! (And watch your INT due to the variable Heroes zones buffs)
Fenrir.Schutz
Server: Fenrir
Game: FFXI
Posts: 3122
By Fenrir.Schutz 2011-07-20 22:01:27
I wonder if Divine Emblem would then increase the damage output of a brewed Aeolian Edge, also (assuming that it is affecting something other than a stat-based factor.)
If so, I'm sure it's easy enough to restore the DE timer again and again with intense soothing light chests or revitaliser temp items during the duration of the brew.
Fenrir.Demomo
Server: Fenrir
Game: FFXI
Posts: 160
By Fenrir.Demomo 2011-07-20 22:57:22
maybe
[+]
Server: Ifrit
Game: FFXI
Posts: 5779
By Ifrit.Eikechi 2011-07-20 23:00:41
It seems brew is broken atm.. there is a SS of a bst with farsha also doing 99999 dmg to ironclad smiter in Altepa
Phoenix.Neosutra
Server: Phoenix
Game: FFXI
Posts: 620
By Phoenix.Neosutra 2011-07-21 00:03:58
Nifty lol.
Fenrir.Schutz
Server: Fenrir
Game: FFXI
Posts: 3122
By Fenrir.Schutz 2011-07-21 04:50:42
Ifrit.Eikechi said: It seems brew is broken atm.. there is a SS of a bst with farsha also doing 99999 dmg to ironclad smiter in Altepa
If I remember correctly, though, Ironclad Smiter develops a weakness to certain attack types based on his last TP move. Not to say it's not broken in that case (it still can be of course, LOL) but maybe the combination of the brew + striking at his weakened defense type accounted for the 99,999 there.
But for certain, from Demomo's screenshots, an 80k brew WS to an NM (from a PLD, specifically) for the duration of DE is certainly nice news. If it makes short work of high-defense enemies like Rani, maybe it opens up the possibility of doing many Rani pops in a row on a single brew.
At least until someone mentions it on the FFXI forums. :p
Asura.Fiv
Server: Asura
Game: FFXI
Posts: 356
By Asura.Fiv 2011-07-21 13:38:02
Finally the update PLD needed. But no really, enjoy your emergency maint time today, im sure its coming since this is posted in forums.
Cerberus.Maxiel
Server: Cerberus
Game: FFXI
Posts: 80
By Cerberus.Maxiel 2011-07-21 13:43:23
Emergency Maintenance? Knowing SE, it'll be a good 2-3 months before they patch it just like 100% PDT pets and the extra hour on blunt procs.
Fenrir.Demomo
Server: Fenrir
Game: FFXI
Posts: 160
By Fenrir.Demomo 2011-07-21 18:05:15
Can get near 2k edges with 300% and no mab gear on tiamat...... Oh god this is fun..... tossing my almace, onion dagger for life.
Leviathan.Hyriu
Server: Leviathan
Game: FFXI
Posts: 51
By Leviathan.Hyriu 2011-07-21 20:35:08
Cerberus.Maxiel said: Emergency Maintenance? Knowing SE, it'll be a good 2-3 months before they patch it just like 100% PDT pets and the extra hour on blunt procs.
and like the cure bug!
oh
Server: Fenrir
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Posts: 11681
By Fenrir.Nightfyre 2011-07-21 21:08:58
Ifrit.Eikechi said: It seems brew is broken atm.. there is a SS of a bst with farsha also doing 99999 dmg to ironclad smiter in Altepa Working as intended, Cloudsplitter is one of the better brew weaponskills and it's lolSmiter.
Cerberus.Maxiel
Server: Cerberus
Game: FFXI
Posts: 80
By Cerberus.Maxiel 2011-07-22 01:36:31
Leviathan.Hyriu said: Cerberus.Maxiel said: Emergency Maintenance? Knowing SE, it'll be a good 2-3 months before they patch it just like 100% PDT pets and the extra hour on blunt procs.
and like the cure bug!
oh
Nah 99,999 only happens on brews. So unless you have 12+ pops, it'll be the same thing.
Server: Ifrit
Game: FFXI
Posts: 5779
By Ifrit.Eikechi 2011-07-22 01:54:53
well "lolSmiter" or not, it one-shotted him...I think he didn't even do anything prior to (as in no kiting or w/e so no WS was used by smiter to weaken it to certain attacks)... Anyways, i've never seen a 99,999 dmg anything on brew thus far even on shin or rani/rajas.... *shrug* ok.. if you say 99,999 is par for the course.. its par for the course
Server: Leviathan
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Posts: 201
By Leviathan.Gotterdammerung 2011-07-22 01:56:57
Ifrit.Eikechi said: It seems brew is broken atm.. there is a SS of a bst with farsha also doing 99999 dmg to ironclad smiter in Altepa
Don't talk about me like im not here >,.>
Server: Leviathan
Game: FFXI
Posts: 201
By Leviathan.Gotterdammerung 2011-07-22 02:06:47
Ifrit.Eikechi said: well "lolSmiter" or not, it one-shotted him...I think he didn't even do anything prior to (as in no kiting or w/e so no WS was used by smiter to weaken it to certain attacks)... Anyways, i've never seen a 99,999 dmg anything on brew thus far even on shin or rani/rajas.... *shrug* ok.. if you say 99,999 is par for the course.. its par for the course
On high magic defense super bosses i dont hit 99999. Like i do 30-40k on rani and 60k on alfart. NMs with no extra magic resistance are easy to hit 99999 on tho. And if i get any support like a cor with +2feet using the lightning quickdraw, it spikes me to 99999 on almost anything. That particular Smiter was pulled to me at martello 8 so its possible he could of used the magic weakness TP move b4 he got there.
Ive even wrapped damage b4 on a left over brew on lord varney. The log said i hit him for 2k. He was at full health. But he got one shotted anyway.
P.S. Don't use cloudsplitter on dragua ; ; Mr. earth laughs at lightning damage.
On topic, that aoelian glitch is pretty cool. Sound like the kinda thing they will fix, but for now have fun doing some pld version cleave parties xD.
Cerberus.Maxiel
Server: Cerberus
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Posts: 80
By Cerberus.Maxiel 2011-07-22 02:14:48
Leviathan.Gotterdammerung said: well
P.S. Don't use cloudsplitter on dragua ; ; Mr. earth laughs at lightning damage.
Haha that reminds me of the time I was getting that abyssite from the wyvern near Isgebind with a shout group. Saw a thf brew 3 Isgebinds at once and needless to say it failed and people in my pt claim brewed :X.
Server: Ifrit
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By Ifrit.Eikechi 2011-07-22 02:27:40
Thats pretty crazy that 99,999 is the norm... I guess maybe me not seeing a whole ton of 99,999 dmg SS's or w/e could have been people didn't really have a lot of good elemental dmg empys finished like farsha I guess... idk... Thats pretty sick though, and ya i'd bet Cor +2 or even +1 feet would give some nice dmg boosts to cloudsplitter lol... I didn't even think of that, honestly
Server: Leviathan
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By Leviathan.Gotterdammerung 2011-07-22 03:07:57
yeh the cor quick draws add in +20% to matching element. Its one of the reasons cor's get such high wildfire numbers, but that doesnt stop you from using it on other peoples brews. And im surprised people don't sub the proper circle abilities for brews. Things like warding circle, holy circle, ect. They add 15% dmg. So a cor with the proper sub can add in 35% more dmg to themselves or sumone elses brew + mab roll.
Server: Ifrit
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Posts: 5779
By Ifrit.Eikechi 2011-07-22 03:13:40
ya, thats pretty sick if you time it all correctly.. +35% can be HUGE with the right WS
Lakshmi.Byrth
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Server: Lakshmi
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By Lakshmi.Byrth 2011-07-22 09:07:41
Leviathan.Gotterdammerung said: yeh the cor quick draws add in +20% to matching element. Its one of the reasons cor's get such high wildfire numbers, but that doesnt stop you from using it on other peoples brews. And im surprised people don't sub the proper circle abilities for brews. Things like warding circle, holy circle, ect. They add 15% dmg. So a cor with the proper sub can add in 35% more dmg to themselves or sumone elses brew + mab roll.
Well, a few things
1) COR shots only add 20% damage to the matching element when the COR is using AF3+2 boots.
2) Warding/Holy/whatever Circle only give a 5% damage boost. Killer Instinct (BST merit JA) gives 15%, but not the others.
3) If one thing gives +20% and another thing gave +15%, they'd actually give +38% if combined
4) Wildfire CORs do so much damage because of Wildfire's dSTAT term. For most elemental weaponskills it is capped at 32, but Wildfire's is both uncapped and doubled. Fire Shot, Griffin Claw, Vulcan's Staff, etc. don't hurt, but that's not why the weaponskill is so good when brewed.
5) (reading up the page) Most Abyssea NMs have substantial (like 40~60) MDB.
By kenshynofshiva 2011-07-22 10:27:42
Fenrir.Demomo said:
maybe
So how many are racing to pop and finish emp weapons with that lol.
*The paladin ability Cover now raises enmity towards the paladin and lowers enmity towards the party member under attack.
*The effect duration for the paladin ability Cover now takes into account the paladin's VIT.
*The paladin ability Shield Bash now grants a damage bonus based on the type of shield used.
*The paladin ability Divine Emblem now grants a damage bonus to Holy and Banish spells based on the player's divine magic skill.
Outside of abyssea: fantastic, sounds like a welcome boost. Since cover used to just give PLD a tiny window to regain hate from a party member, now it does that itself. However, inside of abyssea unless the enmity fluctuation is substantial, I'm not sure it would assist much in helping a PLD compete with DDs at the enmity cap. Also perhaps now that duration is based on VIT, cover's effect could last nearer the recast, making it a sort of stance. If that's the case, it's something that I hoped for, suppressing party enmity while increasing the PLD's (THF can collaborator every minute for comparison).
As for the SB/DE... the base recast timers are still 5min and 10min. So since it reads like random extra damage: likely meh.
Going to test these out after maint. and see what happens.
**EDIT**
Cover
During the test, the duration was approx. 15sec. No noticeable change from prepatch. Enmity fluctuation was no noticeable. Going to retest and make note of VIT.
Shield Bash
Size 1: 25dmg
Size 3: 65dmg
Size 4: 91dmg
Ochain: 26dmg**
Aegis: 277dmg**
Divine Emblem
Divine Skill 267
Holy: 209
DE + Holy: 763
Divine Skill 341
DE + Holy: 917**
**These numbers were told to me by PLDs with those shields/skill level.
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