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Show us your Augments!
Unicorn.Ryuchan
Server: Unicorn
Game: FFXI
Posts: 69
By Unicorn.Ryuchan 2011-05-10 01:32:33
Yeah, I kept the second ones (which was actually the first one we did), but unfortunately the only job I have that can wear the pants are bard... hahaha... oh well.
Taru did his Osode:
Unicorn.Leoheart
Server: Unicorn
Game: FFXI
Posts: 565
By Unicorn.Leoheart 2011-05-10 01:35:58
Blood cuisses with Mag def bonus +3 and fast cast +2 was the best i got out of all 6 tatters, Thinking i'll keep them unaugmented until I can find out more info.
Phoenix.Salmijr
Server: Phoenix
Game: FFXI
Posts: 206
By Phoenix.Salmijr 2011-05-10 01:37:17
Unicorn.Ryuchan said:
Both HQ's.
Swap the vit for dex and would be a yummie Jishnu's piece
Lakshmi.Bleu
Server: Lakshmi
Game: FFXI
Posts: 56
By Lakshmi.Bleu 2011-05-10 01:37:20
If only that was DW+5...
Unicorn.Ryuchan
Server: Unicorn
Game: FFXI
Posts: 69
By Unicorn.Ryuchan 2011-05-10 01:38:39
Unicorn.Leoheart said: Blood cuisses with Mag def bonus +3 and fast cast +2 was the best i got out of all 6 tatters, Thinking i'll keep them unaugmented until I can find out more info.
You can change the augment, even if you accept one of them. Just retrade the item with a tatter, resynth, and then select which you want to keep. So no real loss to keep one of them (something is better than nothing, right?).
Server: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2011-05-10 01:38:47
Osode with DW +5 would be nice. I miss that look.
Bismarck.Rinomaru
Server: Bismarck
Game: FFXI
Posts: 2056
By Bismarck.Rinomaru 2011-05-10 01:38:59
Okay about to noob it up
Can you augment other peoples armors or just your own.
I know jack about Synergy, but will learn a lot more now lol.
Unicorn.Ryuchan
Server: Unicorn
Game: FFXI
Posts: 69
By Unicorn.Ryuchan 2011-05-10 01:40:21
Bismarck.Rinomaru said: Okay about to noob it up
Can you augment other peoples armors or just your own.
I know jack about Synergy, but will learn a lot more now lol.
You can do others. For example, Vx traded me a tatter from the seal he synergized, and then I traded my pants and that tatter to the furnace to start it. He then feeds the fewell and tells me when to end the process. Ta-da, augments!
[+]
Bismarck.Rinomaru
Server: Bismarck
Game: FFXI
Posts: 2056
By Bismarck.Rinomaru 2011-05-10 01:41:29
Unicorn.Ryuchan said: Bismarck.Rinomaru said: Okay about to noob it up
Can you augment other peoples armors or just your own.
I know jack about Synergy, but will learn a lot more now lol.
You can do others. For example, Vx traded me a tatter from the seal he synergized, and then I traded my pants and that tatter to the furnace to start it. He then feeds the fewell and tells me when to end the process. Ta-da, augments!
Thank you very much.
Unicorn.Ryuchan
Server: Unicorn
Game: FFXI
Posts: 69
By Unicorn.Ryuchan 2011-05-10 01:43:54
Bismarck.Rinomaru said: Unicorn.Ryuchan said: Bismarck.Rinomaru said: Okay about to noob it up
Can you augment other peoples armors or just your own.
I know jack about Synergy, but will learn a lot more now lol.
You can do others. For example, Vx traded me a tatter from the seal he synergized, and then I traded my pants and that tatter to the furnace to start it. He then feeds the fewell and tells me when to end the process. Ta-da, augments!
Thank you very much.
No problem! Also, I forgot to mention that you'll need fewell in your furnace (you can check by claiming the furnace and then click it again to see the elements), even if someone else is doing the actual synergy for you. Luckily all the synergy recipes thus far have been very simple (ie. one elemental balance).
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-05-10 01:44:25
So did more poles and it seems that which scrap you use somewhat determines what augments... usually stuff you'd expect from that element
Got att/dmg/ratt/str/ele skill/dex/acc. The acc/dex tending to be on yakkos more and att/str on suzzys more.
Unicorn.Leoheart
Server: Unicorn
Game: FFXI
Posts: 565
By Unicorn.Leoheart 2011-05-10 01:52:10
Unicorn.Ryuchan said: Unicorn.Leoheart said: Blood cuisses with Mag def bonus +3 and fast cast +2 was the best i got out of all 6 tatters, Thinking i'll keep them unaugmented until I can find out more info.
You can change the augment, even if you accept one of them. Just retrade the item with a tatter, resynth, and then select which you want to keep. So no real loss to keep one of them (something is better than nothing, right?).
I did do, kept them blank and used all 6 tatters experimenting lol
Server: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2011-05-10 01:52:11
Am I the only one considering syncing and go bust some 75 exp camps with newly augmented lvl 73 Abj. Gear?
I think it'd be fun :D
Bismarck.Helel
Server: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2011-05-10 02:02:06
I got blood finger gauntlets with Marksmanship +5 and snapshot +2. The most snapshot I got was +3. Other augments I got were STR+2, MND+4 Subtle Blow, and Enmity -4. Pretty nice piece for marksmanship.
Cerberus.Lasareth
Server: Cerberus
Game: FFXI
Posts: 334
By Cerberus.Lasareth 2011-05-10 02:15:33
Bahamut.Dasva said: So did more poles and it seems that which scrap you use somewhat determines what augments... usually stuff you'd expect from that element
Got att/dmg/ratt/str/ele skill/dex/acc. The acc/dex tending to be on yakkos more and att/str on suzzys more.
long shot but have you tried to use two scraps at once?
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13835
By Bahamut.Dasva 2011-05-10 02:17:36
Lol didn't think of that but no... then again SE has given us every recipe in forever so good reason I didn't
Server: Leviathan
Game: FFXI
Posts: 1907
By Leviathan.Quetzacoatl 2011-05-10 02:18:57
freakin' RIGHT, do want for Blade Jin
Caitsith.Heimdall
Server: Caitsith
Game: FFXI
Posts: 1318
By Caitsith.Heimdall 2011-05-10 02:31:28
can peeps put what item they used for theaugments so can see if a pattern .
Server: Alexander
Game: FFXI
Posts: 38
By Alexander.Mastersquall 2011-05-10 11:54:49
Kirin's Osode augments:
Not really sure if its hq1/2/3 etc, we just assumed based on the Pz returned to us. nq = 100, hq1 = 110, hq2 = 120, hq3 = 130
Suzzy
Resist grav+4 nq
wind+1 DA+1 hq1
acc+2 DA+1 hq1
DA+1, crit dmg+2 hq2
Seiryu
att+4 nq
earth+4 nq
att+4 snapshot+2 hq1
eva+5 nq
acc+3 nq
att+4 nq
att+3 snapshot+1 hq1
snapshot+2 resist virus+3 hq1
snapshot+3 att+5 hq1
snapshot+2 eva+6 hq2
snapshot+2 resist virus+5 hq2
snapshot+2 evasion+4
Genbu
acc+6 regen+1 hq1
att+4 regen+1 hq1
att+2 nq
ice+6 wind+4 regen+1 hq3
att+2 regen+1 hq1
acc+4, regen+1 hq1
att+5 regen+1 hq1
acc+5 regen+1 hq2
eva+5 regen+2 resist slow+4 hq3
regen+1 resist para+2 hq1
att+2 nq
regen+1 resist stun+2 hq1
Caitsith.Heimdall
Server: Caitsith
Game: FFXI
Posts: 1318
By Caitsith.Heimdall 2011-05-10 13:00:25
still not seen any mentionif stuff is storable
Asura.Wilsor
Server: Asura
Game: FFXI
Posts: 34
By Asura.Wilsor 2011-05-10 13:04:15
Caitsith.Heimdall said: still not seen any mentionif stuff is storable
I'd like to know too. Has anyone stored it and kept the augments?
Server: Lakshmi
Game: FFXI
Posts: 59
By Lakshmi.Bladewing 2011-05-10 14:19:21
once augmented it is not able to be stored I believe
These prob best I got last night on a few tries:
Also got Phys dmg -1% on boob hat and second try I got haste+2 and something else idr...
Diabolos.Inuyushi
Server: Diabolos
Game: FFXI
Posts: 121
By Diabolos.Inuyushi 2011-05-10 14:28:20
Lakshmi.Bladewing said: once augmented it is not able to be stored I believe
These prob best I got last night on a few tries:
Also got Phys dmg -1% on boob hat and second try I got haste+2 and something else idr...
Anyone gotten above Fast Cast+2? Also is this like Fast Cast +2%, Recast-1% or higher? I can only speculate but I would be curious to know if Fast Cast+ would be better than Haste+ for recast timers on things like Utsusemi.
Leviathan.Angelskiss
Server: Leviathan
Game: FFXI
Posts: 7227
By Leviathan.Angelskiss 2011-05-10 14:35:27
Inu I believe what has been confirmed is on augmented items the haste augment is a % they just dont add the % sign on it =)
Diabolos.Inuyushi
Server: Diabolos
Game: FFXI
Posts: 121
By Diabolos.Inuyushi 2011-05-10 14:41:47
Leviathan.Angelskiss said: Inu I believe what has been confirmed is on augmented items the haste augment is a % they just dont add the % sign on it =)
So you're saying Fast Cast+2 = Fast Cast +2%? Also I didn't mean a Haste Augment, I meant the new pants with Haste+3% that have made Nashira a thing of the past for Haste. But since I only care to have a leg piece for Utsusemi casting time I would rather augment CC than have Inv-1 (even tho those legs are the best for rdm DD! lolrdm)
Leviathan.Angelskiss
Server: Leviathan
Game: FFXI
Posts: 7227
By Leviathan.Angelskiss 2011-05-10 14:45:09
Diabolos.Inuyushi said: Leviathan.Angelskiss said: Inu I believe what has been confirmed is on augmented items the haste augment is a % they just dont add the % sign on it =)
So you're saying Fast Cast+2 = Fast Cast +2%? Also I didn't mean a Haste Augment, I meant the new pants with Haste+3% that have made Nashira a thing of the past for Haste. But since I only care to have a leg piece for Utsusemi casting time I would rather augment CC than have Inv-1 (even tho those legs are the best for rdm DD! lolrdm) As far as I know that is what everything I have read and what people have been saying has led me to believe.
This link for rdm specific fast cast
Goes into detail much better then I can explain =)
Asura.Haxetc
Server: Asura
Game: FFXI
Posts: 147
By Asura.Haxetc 2011-05-10 15:51:41
So the ppl who r getting HQ synths. You guys have Synergy skill ?
I'm having trouble getting HQ's ; ;
I'll start us off with Genbu's Shield. Out of 4 attempts:
1 - HP+12
2 - MP+8, Cure Potency +1%
3 - Cure Potency +3%, Cure Spellcasting Time -4% (Smooth Synergy)
4 - Cure Spellcasting Time -1%
Well, I was hoping for some kind of damage taken down.
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