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Making hexa better
Fenrir.Camaroz
Server: Fenrir
Game: FFXI
Posts: 320
By Fenrir.Camaroz 2012-06-13 22:14:16
I use Zelus Tiara, still no /tell or shouts for Kala :(
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6,862
By Fenrir.Sylow 2012-06-13 22:16:18
I'll run some numbers on it later, but I'm not convinced Redingnote is worth it at this point.
Fenrir.Camaroz
Server: Fenrir
Game: FFXI
Posts: 320
By Fenrir.Camaroz 2012-06-13 22:18:48
Guess Ill just put Enmity+5 Enmity-5 on it.
Leviathan.Tixe
Server: Leviathan
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By Leviathan.Tixe 2012-06-13 22:20:33
And after this thread, I may have to re-gear my Whinja now >_>;
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6,862
By Fenrir.Sylow 2012-06-13 22:20:41
I personally have it as a Mirke augmented for Quick Draw.
Thinking the optimal Mjollnir TP set will look like this:
Mjollnir/Kraken/---/Smart Grenade
Kthonios/Nefarious Collar or Inquisitor's Chain (Jury's out)/Brutal Earring/Suppanomimi
Shedir Manteel/Iuvenalis Mittens or Blessed Mitts +1 (Jury's out)/Tyrant's Ring/Rajas Ring
Rancorous Mantle/Ninurta's Sash/Rubeus Pants/Blessed Pumps +1
[+]
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6,862
By Fenrir.Sylow 2012-06-13 22:40:35
All I have to say is thank Altana for headgear toggle:
[+]
By luckycharms1877 2012-06-14 00:36:26
Shedir body here i come!!
By luckycharms1877 2012-06-14 00:45:41
Well atm i cant afford a KC atm but i am saving my gil to buy one soon but for off hand i personally use Naboot+2 Occ atk 2-4 times. Its no kraken club but very decent im pleased with it till i can get the gil for a KC.
Fenrir.Sylow
Server: Fenrir
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By Fenrir.Sylow 2012-06-14 01:21:29
I need a dat mod to make rubeus / nashira the same shade of red.
Fenrir.Sylow
Server: Fenrir
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Posts: 6,862
By Fenrir.Sylow 2012-06-14 02:13:53
Using Dynamis DCs as a target to simulate content where melee WHM can actually be applicable (Red Curry Buns assumed)
TP
WS:
I'm assuming you have Realmrazer, because if you're going to make a relic, you might as well use it to its full potential:
Appear to be optimal.
tl;dr Use your redignote for something else (even Hedera + Kthonios is better)
I was wrong about smart grenade (underestimated fSTR - that said it's 50/50 on whether you get fSTR increase ... still, there's no way to predict whether you will or not)
Inquisitor's doesn't seem to be good for anything
Iuvenalis and Healer's +1 are interchangeable on Realmrazer
Don't bother with Neptune's Pearls, Ghillie x 2 all the way
[+]
Server: Odin
Game: FFXI
Posts: 1,925
By Odin.Sawtelle 2012-06-14 10:41:18
whm/thf vs tiny mandys.
91str, 107mnd, 29dmg club, 100-106tp
wrank=28/9=floor(3.111)=3, fstr cap=11,
mndwsc=107*.5*.85=floor(45.475)=45, strwsc(if it exists)=91*.3*.85=23
max dmg if no str mod: (29+11+45)*1*3*1.05=259
min if str is a mod: (85+23)*3=324
4 SA mystic boons : 336 332 339 331
for good measure increased str by 50-52(used etudes so very slight flux)
min dmg if str is a mod: (85+floor(141*.3*.85))*1*3=(85+35)*3=360
SA mystic boon: 373
Stopped there as it seemed pretty solid unless i'm mathing horribly wrong.
Fenrir.Sylow
Server: Fenrir
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By Fenrir.Sylow 2012-06-14 10:50:48
Looks good to me. Also, very good news.
Lakshmi.Byrth
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By Lakshmi.Byrth 2012-06-14 10:54:16
min if str is a mod: (85+23)*3=324
Technically this isn't correct (3 isn't the minimum pDIF), but it does seem like there is probably a STR mod based off your numbers.
Server: Odin
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By Odin.Sawtelle 2012-06-14 10:58:42
min if str is a mod: (85+23)*3=324
Technically this isn't correct (3 isn't the minimum pDIF), but it does seem like there is probably a STR mod based off your numbers. ya, I'm not 100% sure how it works. Only randomizer I know of is the 1-1.05 one so had assumed min dmg was *3. Had been planning to go hexastrike some colibris to see if there was an attack penalty so I may post some numbers in a few so I know its right when I go out there.
Edit: unless you know of a better way to test it. I'm not very good at this game, so wouldn't be suprised if there was a better way to test it i'm not thinking of.
By Smurfite 2012-06-14 11:00:31
whm/thf vs tiny mandys.
91str, 107mnd, 29dmg club, 100-106tp
wrank=28/9=floor(3.111)=3, fstr cap=11,
mndwsc=107*.5*.85=floor(45.475)=45, strwsc(if it exists)=91*.3*.85=23
max dmg if no str mod: (29+11+45)*1*3*1.05=259
min if str is a mod: (85+23)*3=324
4 SA mystic boons : 336 332 339 331
for good measure increased str by 50-52(used etudes so very slight flux)
min dmg if str is a mod: (85+floor(141*.3*.85))*1*3=(85+35)*3=360
SA mystic boon: 373
Stopped there as it seemed pretty solid unless i'm mathing horribly wrong.
math hurts my brain
By Ophannus 2012-06-14 11:03:11
I was told by mathletes that KC is worthless on anything but trash mobs because
1) You lose a crapton of DOT damage from the poor DMG on it.
2) You feed tons of TP
3) The distribution of multi-hits doesn't put it ahead of something like a STR magian club.
Lakshmi.Byrth
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By Lakshmi.Byrth 2012-06-14 11:03:50
min if str is a mod: (85+23)*3=324
Technically this isn't correct (3 isn't the minimum pDIF), but it does seem like there is probably a STR mod based off your numbers. ya, I'm not 100% sure how it works. Only randomizer I know of is the 1-1.05 one so had assumed min dmg was *3. Had been planning to go hexastrike some colibris to see if there was an attack penalty so I may post some numbers in a few so I know its right when I go out there.
The minimum pDIF for a crit at capped cRatio is something like 2.76 for 1H weapon users. The average pDIF will be something a slight bit north of 3.0. The mode will be 3.0.
Hexa is going to be kind of rough to test. I'd recommend forcing a 100% crit rate with it and using Abyssea maybe?
Fenrir.Camaroz
Server: Fenrir
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Posts: 320
By Fenrir.Camaroz 2012-06-14 11:08:33
I was told by mathletes that KC is worthless on anything but trash mobs because
1) You lose a crapton of DOT damage from the poor DMG on it.
2) You feed tons of TP
3) The distribution of multi-hits doesn't put it ahead of something like a STR magian club.
Austar did all the math, was only a few pages back. KC is the way to go by a decent amount
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6,862
By Fenrir.Sylow 2012-06-14 11:11:09
I was told by mathletes that KC is worthless on anything but trash mobs because
1) You lose a crapton of DOT damage from the poor DMG on it.
2) You feed tons of TP
3) The distribution of multi-hits doesn't put it ahead of something like a STR magian club.
The strongest mob you're going to be using Melee WHM on are like ... normal mobs in an Einherjar type event or Limbus type event, and any WHM (even melee WHM) worth bringing will drop back to the backline for any boss type monster.
Our calculations for Mjollnir (specifically Austar and Motenten's, I haven't really posted mine) were using Dynamis DC as a simulation for WHM-melee friendly targets, and both theirs and mine put KC strongly ahead of other options.
The main difference I've seen is that I get Realmrazer to be further ahead of Hexa Strike than Motenten did, but it's possible I just used a better gear set or slightly different conditions since I had to add some pieces into the spreadsheet myself.
There's really no point in considering WHM melee as a viable option versus anything extremely difficult, as you'll want to take advantage of the safety of the backlines.
Server: Odin
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By Odin.Sawtelle 2012-06-14 11:12:01
min if str is a mod: (85+23)*3=324
Technically this isn't correct (3 isn't the minimum pDIF), but it does seem like there is probably a STR mod based off your numbers. ya, I'm not 100% sure how it works. Only randomizer I know of is the 1-1.05 one so had assumed min dmg was *3. Had been planning to go hexastrike some colibris to see if there was an attack penalty so I may post some numbers in a few so I know its right when I go out there.
The minimum pDIF for a crit at capped cRatio is something like 2.76 for 1H weapon users. The average pDIF will be something a slight bit north of 3.0. The mode will be 3.0.
Hexa is going to be kind of rough to test. I'd recommend forcing a 100% crit rate with it and using Abyssea maybe?
Was planning on going out with relatively low attack (432) and then 300% 1hit hexas at low hp. Then compare the numbers to expected.
Lakshmi.Byrth
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By Lakshmi.Byrth 2012-06-14 11:13:44
That would work, but it would take more patience than I have. My way wasn't very precise, but here's how I got the idea that it might have an attack penalty:
http://wiki.bluegartr.com/bg/Talk:Hexa_Strike
Fenrir.Sylow
Server: Fenrir
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By Fenrir.Sylow 2012-06-14 20:52:41
By luckycharms1877 2012-06-14 20:59:29
GRATS! Sylow
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By Siren.Kalilla 2012-06-14 21:22:38
Grats Sylow! :o!
Bahamut.Dannyl
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By Bahamut.Dannyl 2012-06-14 21:23:26
Congrats!!
Ramuh.Austar
Server: Ramuh
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By Ramuh.Austar 2012-06-14 21:28:27
Not finished, doesn't count!
Fenrir.Sylow
Server: Fenrir
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By Fenrir.Sylow 2012-06-14 21:44:05
Not finished, doesn't count!
I'm waiting for a special moment to finish it.
Fenrir.Sylow
Server: Fenrir
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By Fenrir.Sylow 2012-06-14 21:52:52
the special moment being: "When I get a goldpiece?"
No. If I get a fragment tonight, I could finish tomorrow, but like I said, waiting for a special moment!
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6,862
By Fenrir.Sylow 2012-06-14 21:55:28
Also I know of at least 2 Mjollnir on Fenrir o_O
I am always looking for ways to improve this ws, sadly we dont have to much gear to work with. If i am missing anything please feel free give me some pointers. Club is 357 capped. My hexa's have gone as high as 2500~ outside abyssea (not on skele or dmg prone mobs) As far as accuracy i dont miss much and generally all 6 hits from hexa land. Thanks for your time!!
Item set is on my profile: Molva maul is main makhila is 2nd
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