What is everyone's unbiased opinion of Final Fantasy 8? Best FF ever? Worst FF ever? Likes/Dislikes about it? Explain.
This is for important survey collecting.
8 when I first played it helped satiate my lust for large scale, lush, colorful, vast and grandiose RPGs after having tasted FF for the first time in #7, and it did a grand job at that; and to a degree, still does.
However, in retrospect with my age and changes in taste came a few critical responses to things within the game. But to save you guys from lengthy banter, I'll just go with a pro/con system like Ina.
Liked
-Story up until the 3rd disc or so. (The final antagonist seemed too sudden and unexplained, and with their alleged motive making close to no sense whatsoever. Perhaps if more time and focus were spent on the origins of Ultimecia and legitimizing her hatred for SeeD, along with how they function and what direct purpose they serve, I would have liked it better. But the first 2 discs gave the story a great direction and was paced quite well.)
-Junction (This system was very neat in that you could essentially customize your character's attributes and heavily emphasize roles into whichever character you wanted was very intuitive however, I'll get into why this didn't pan out so great in the cons)
-World (After having already taken in the robust, dark and industrial atmosphere of FF7, despite having diverse geology with its forests, mountain ranges, snowy ranges, etc. FF8's futuristic approach helped really bring out the light and color of the world around very nicely. Even the smallest of towns were interesting and full of character, especially the slowly decaying and unique Fisherman's Horizon. Also, despite how out of the blue Esthar was, it was a welcome addition to have a city so vibrant and futuristic, despite being rather limited in it's exploration and function. It was also charming to have each region and crevice of the world uniquely named, giving it the sense of authenticity it much needed. Bet you didn't know the southern tip of the island where you meet Matron was named after the actual "Cape of Good Hope" in South Africa.)
Dislikes
-Characters (Spoilering this one cause it goes on quite a bit.)
(Admittingly, this formula applies to virtually every FF. They mold their characters based on these personality cliches and thrust them into a world filled with chaos and conflict and force their development with what I can only describe as a hodgepodge of conflicting personalities and perspectives. However, 8 in particular really overdid themselves and failed to make any particular character interesting or memorable aside from Selphie's random fits of hyperactivity.
Squall was overly consumed with his relentless cycle of self loathing and angst, which despite the best efforts of those around him, goes unexplained until nearly the very end of the game. His emo thematics grew old and quick, and therefore in my eyes failed to develop well as a character until his anti-climatic epiphany which ironically made him even less interesting than he already was.
Quistis had little to no relevance other than being his educator and close friend in disguise. It's a bit sad that her biggest and most revealing segment was the card side-quest. Queen of the Cards, who knew?
Zell was your typical hyperactive tough guy wannabe, which wore my patience thin with his presence, but sadly his scenario never delved into his background or even any sense of development or change as the world and situation around him constantly evolved. He had the personality of a sticker; sure you got something definitive on the surface, but there's nothing else underneath it.
Selphie arguably the only interesting character is constantly carefree and happy-go-lucky no matter how *** up things get. She never lets anything get her down, and it baffles even her closest friends how she can go about such a demeanor with everything that's happened; which in turn made the whole Trabia incident so interesting, and luckily for her, she's the glue that kept everyone together.
Irvine was also about as interesting as a pair of pants. His limelight gave a promising start as this borderline narcissistic hot-shot marksman with a huge job, whom ultimately succumbs to the pressure and breaks down, twisting the whole situation around. But after that, he's a blank slate. Sure the failed mission humbled him, but in the most boring manner possible, and it was very disappointing.
Rinoa's only grace from being doomed as stoic and uncharismatic love interest was her deus ex machina passive position as being "the sorceress". It seemed like a pretty poor manner of saving what would have otherwise been perhaps the most annoying and unjust character around. If it weren't for her vital role in the story, she'd be in the ranks of Vaan as far as purpose goes: close to none.
I could go on, but the general point being is that there is little to no tangible chemistry or development between the main character cast other than what is forced from the story, and it sticks out like a sore thumb.
-Drawing magic (Ugh, I can't even begin to describe how irritating it was having to suck out units of magic from monsters. The concept of having magic be units of a consumable nature is pretty dubious, and only added insult to injury in making your quantity a significant factor of your junction system. Not to mention having it be a method for something as predominant as summons to the franchise, is just a big no no for me. It was also rather disappointing to have the summons tucked away with little to no lore as these passive "GF"s that mysteriously or rather allegedly deteriorate your memory. The whole thing was just wrapped up and passed as a poor excuse for some logical fallacies within the story, without any lore or background whatsoever.)
-Story (Perhaps I need to give this game a 3rd or 4th run to readjust my position on this, but everything seemed to progress on such a great level. The story had good direction, was interesting from the start, and didn't drag on needlessly, while simultaneously granting the freedom to the open world at the player's leisure. However, it was around the start of the 3rd disc that the justification for all the conflict you've undergone was pulled out of the hat like a rabbit. These deus ex machina explanations (or there lack of), is a huge pet peeve of mine, and sadly it seems to be a common trend in FF games, especially near the very end of things. Necron/Exdeath anyone? I was disappointed FF8 took this route. I would have much rather had a tangible antagonist we can actually grow to hate more and more and analyze their behavior and motives, and thus adding more legitimacy and development for the main characters.)
All in all, it was a great game, and a high ranking FF title. Certainly one of the better ones with all that is out now. However, there are some things I cannot give it a pass for, and why it remains on the relatively lower end of my list of favorite FFs, which only helps shed light on my distaste for more recent titles.