Random Thoughts.....What Are You Thinking?

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Random Thoughts.....What are you thinking?
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 Bahamut.Demoncard
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By Bahamut.Demoncard 2022-11-10 12:46:23
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They should never have released Adoulin as it was. It's like they sold candy bars filled with ilevel cocaine on a playground. God knows what they were thinking.

I hope Yoshi P crashes his Ferrari into Mount Fuji, and it falls down
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 Ragnarok.Ghishlain
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By Ragnarok.Ghishlain 2022-11-10 12:55:35
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Bahamut.Demoncard said: »
They should never have released Adoulin as it was. It's like they sold candy bars filled with ilevel cocaine on a playground. God knows what they were thinking.

I hope Yoshi P crashes his Ferrari into Mount Fuji, and it falls down

I'm not sure what Yoshi-p has to do with Adoulin release. At the time SoA came out, he was neck deep in getting XIV restored and I'm pretty certain his only focus at the time was XIV and he had no input on other games in the MMO division of S-E.

I feel like his promotion into the current position was several years after when XIV had become successful with both the re-launch and it's first expansion.
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 Bahamut.Demoncard
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By Bahamut.Demoncard 2022-11-10 13:06:00
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Edit: You're right, it was Akihiko Matsui. But my comment about his Ferrari still stands. Let's see him dodge this red circle!!
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 Asura.Vyre
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By Asura.Vyre 2022-11-10 15:05:46
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Bahamut.Demoncard said: »
They should never have released Adoulin as it was. It's like they sold candy bars filled with ilevel cocaine on a playground. God knows what they were thinking.

I hope Yoshi P crashes his Ferrari into Mount Fuji, and it falls down
They were thinking, "Ok, all the people who stuck around for Abyssea love big stats and big numbers, so let's give them gear that essentially gives them Cruor buffs and BIG numbers!"
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 Ragnarok.Ghishlain
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By Ragnarok.Ghishlain 2022-11-10 15:20:25
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I always felt the ilvl extravaganza was a way for them to try to continue to power creep curve that the Abyssea and subsequent contented strove to achieve. Since we had hit the theoretical programming level cap at the time, they needed to find a roundabout method to achieve that, hence the stat puke filled gear present now.

I sort of feel current retail XI might be significantly different if they had found a way to implement Job / Master levels before they thought of ilvls since that would be the next natural progression of character growth versus stat puked ilvl gear presented in SoA.
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 Ragnarok.Jessikah
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By Ragnarok.Jessikah 2022-11-10 15:29:15
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Ragnarok.Ghishlain said: »
I sort of feel XI might be significantly different if they had found a way to implement Job / Master levels before they thought of ilvls since that would be the next natural progression of character growth versus stat puked ilvl gear.
I always thought the same of Trusts, and if they had come before the removal of the level caps for mission and quest battlefields. With what Trusts did to enable solo play, we probably wouldn't have needed to remove those caps.

Though I could be wrong. Some of those fights are ridiculous. And healers lack the AI to understand that you've intentionally poisoned yourself to keep yourself awake in the event of a dangerous AoE Sleep move...
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 Ragnarok.Ghishlain
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By Ragnarok.Ghishlain 2022-11-10 16:24:36
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Ragnarok.Jessikah said: »
Ragnarok.Ghishlain said: »
I sort of feel XI might be significantly different if they had found a way to implement Job / Master levels before they thought of ilvls since that would be the next natural progression of character growth versus stat puked ilvl gear.
I always thought the same of Trusts, and if they had come before the removal of the level caps for mission and quest battlefields. With what Trusts did to enable solo play, we probably wouldn't have needed to remove those caps.

I kinda wonder how well Trusts would be received if implemented in the 75-era. I feel on more populated servers where EXP camps were being used on a regular basis, Trusts would exacerbate those issues. But it would also enable non-meta jobs to be leveled too since you were hard press to get EXP parties if you weren't on said meta jobs. I recall LFPing on WHM in the 4X range for 8 hours without a single bite due to Refresh RDMs being so potent in the healer slot.

It might've also enabled some players to be able to get through CoP level capped content too with the right set ups and strategies.

I feel it would be good for player retention at that point.
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 Asura.Vyre
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By Asura.Vyre 2022-11-10 16:55:17
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Ragnarok.Ghishlain said: »
Ragnarok.Jessikah said: »
Ragnarok.Ghishlain said: »
I sort of feel XI might be significantly different if they had found a way to implement Job / Master levels before they thought of ilvls since that would be the next natural progression of character growth versus stat puked ilvl gear.
I always thought the same of Trusts, and if they had come before the removal of the level caps for mission and quest battlefields. With what Trusts did to enable solo play, we probably wouldn't have needed to remove those caps.

I kinda wonder how well Trusts would be received if implemented in the 75-era. I feel on more populated servers where EXP camps were being used on a regular basis, Trusts would exacerbate those issues. But it would also enable non-meta jobs to be leveled too since you were hard press to get EXP parties if you weren't on said meta jobs. I recall LFPing on WHM in the 4X range for 8 hours without a single bite due to Refresh RDMs being so potent in the healer slot.

It might've also enabled some players to be able to get through CoP level capped content too with the right set ups and strategies.

I feel it would be good for player retention at that point.

Trusts would actually have caused people to explore and use a lot more non-optimal camps too. A lot of the time EXP camps were chosen due to mob type being easy to kill with the camp being easy to get to(usually). With Trusts, people could go anywhere almost for EXP, and it'd be slower, sure, but no wait on invite. No need to find reps. See and feel more of the world. Level any job you want without fear or need to go solo 50 EXP at a time.

But I think given the mindset at the time, people would be split. The more casual folks who were driven away from XI prior to Abyssea would have loved Trusts, whereas all the hardcores would use them but would also simultaneously state, "If you use trusts to EXP, then you're a NOOB *** and not 1337."

Only real question is, would Trusts have been given the ludicrous power they currently possess? Like, I know at the high end now, Trusts are more or less just for buffs and a little extra damage, so they don't let you do anything cause they're much weaker than players at i119.
However, playing as I am currently on my LP character, Trusts are strong enough to solo Storms of Fate with at 75. And Apoc Nigh. And pretty much any story mission. But this is due to some trusts having significantly potent abilities.

Like Apururu UC is WHM, and she gets to use her WS every now and then that gives her 200~300MP. Shikaree Z has a 5 hit build and gets 600+ TP from jumps. Valaineral can Uriel Blade whenever anything agros or gets hate on the player when Valai isn't engaged with it(but is engaged on something). Qultada's XI rate is pretty damn high on his rolls.

So if they had introduced trusts back at late 75 cap, how good would they be? I don't imagine they'd be the same, so capabilities would be lower.
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 Ragnarok.Jessikah
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By Ragnarok.Jessikah 2022-11-10 17:20:17
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I think Trusts to fill in gaps is a great concept. If they had the resources of the Treasures of Aht Urhgan days, they could probably have balanced them really well so they could act as temporary filler but not replacements for real players. Like if your Paladin had to log out, you could summon Trion until you found a replacement.

I'm sure that's the idea behind Adventuring Fellows, but those have the misfortune of not having their MP and TP visible and not being targetable by other party members. If they had designed Fellows to properly occupy a party slot as Trusts do now, it could have made a big difference. Especially since unlike Trusts, they can't just be recycled to fill MP, and you can only summon one per PC in the party.

What's great though is that's sort of how Trusts do operate now. They aren't adequate for most relevant content, but they still enable casual players means to make progress or clear easier content. They're fine for doing stuff in between events with friends and linkshell mates. I still think Trusts are one of my favourite additions to the game, just because they're such a smart solution to allowing players to solo without butchering each job's individuality, as so many other games do.
 Garuda.Chanti
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By Garuda.Chanti 2022-11-10 19:19:32
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Palmer Luckey Made a VR Headset That Kills the User If They Die in the Game

The man who created the Oculus Rift has invented a virtual reality headset that will explode the forebrain of a user who dies in a video game.

Vox. NOT the Onion ...
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 Bahamut.Demoncard
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By Bahamut.Demoncard 2022-11-10 19:24:38
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The perfect gift for Meta users this christmas.
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By Draylo 2022-11-10 19:42:31
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I really dont see a problem with the high numbers and pace of combat. If you think about it, every single FF game (practically) when you get to the end-game you are dealing capped damage etc. I think its kinda cool we can deal 99,999 damage like those older FF games. I like being able to have different combinations of buffs and stats to becoming so strong. I think they just need more content being put out and keep people chasing the carrot without completing it too fast.

I honestly really like a lot of the additions they've done. I remember being a kid in the 75 cap days and imagining the game with literally all the stuff they've added to date. I always wanted to revist mission fights (HTBF) and fight alongside NPCs (trusts.) Everyone thought it was so cool Prishe fought with us in some battles and now we can have that anywhere, its too cool just most are useless now lol. The game is just getting older and naturally losing players as each becomes jaded after x or y is changed, not much they can do unless they decide to invest more resources into the game.

I remember making a post years ago on this forum during 75~85 cap era, can't remember when. I was like, imagine a fight with Ultima/Omega at the same time! It would be so cool! Then of course everyone was hating on me lol, and it happened.
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 Ragnarok.Jessikah
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By Ragnarok.Jessikah 2022-11-10 21:21:19
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Draylo said: »
I really dont see a problem with the high numbers and pace of combat. If you think about it, every single FF game (practically) when you get to the end-game you are dealing capped damage etc. I think its kinda cool we can deal 99,999 damage like those older FF games. I like being able to have different combinations of buffs and stats to becoming so strong. I think they just need more content being put out and keep people chasing the carrot without completing it too fast.
The pace of combat is more of an aesthetic thing for me than anything. My character just flails around wildly, which is an issue I have with a lot of other games. Pre-item level, FFXI was slow but fluid. Now it's as though everyone's on cocaine lol

The big numbers are only an issue for me because as one job caps one thing, they have to min-max and work on other things, which ultimately makes every job sort of homogenized. Capping attack speed is ridiculously easy now, so jobs that historically attacked quickly have to move onto hitting harder. And jobs that hit really hard are now easily reaching 100k damage, so they have to focus on speed. So what you're left with is both jobs are both fast and hit hard, and the things that made them unique are gradually blending together.

Again, it's just a nit-pick.
 Asura.Eiryl
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By Asura.Eiryl 2022-11-10 21:29:28
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These fake but verified legit tweets are making my day. Absolutely fantastic.
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By Draylo 2022-11-11 00:42:14
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This hardcore XIV player playing XI, a little surprised



Naturally the comments "this still exists!?" "its better in 2004, best not to play it now"
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 Asura.Vyre
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By Asura.Vyre 2022-11-11 01:29:19
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Huh, surprised that someone like Meoni would take up XI, but maybe it's because XIV has slowed down for the type of content he generally reviews, which is mostly glamors and other such similar things.

Good for him!
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 Valefor.Prothescar
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By Valefor.Prothescar 2022-11-11 01:30:49
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You're cherry picking. Majority of those comments are positive
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By Draylo 2022-11-11 02:06:12
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Asura.Vyre said: »
Huh, surprised that someone like Meoni would take up XI, but maybe it's because XIV has slowed down for the type of content he generally reviews, which is mostly glamors and other such similar things.

Good for him!

Yeah, i like the glamour in xiv so i followed him way back. He says his first ffxi video.

Valefor.Prothescar said: »
You're cherry picking. Majority of those comments are positive

The comments are there, i didn't say anything about it being the majority.
 Asura.Vyre
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By Asura.Vyre 2022-11-11 03:55:40
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Do any of you peeps stumble around odin these days ever?
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By Draylo 2022-11-11 04:26:42
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I've been on Asura for ages now, best place to be!
 Ragnarok.Ghishlain
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By Ragnarok.Ghishlain 2022-11-11 06:18:36
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Draylo said: »
I really dont see a problem with the high numbers and pace of combat.

The pace for me is a little weird since the game itself was designed with a significantly slower pace in mind. Animations are very fluid and nuanced so it's unfortunate the pacing of the fights prevents the current players from appreciating that.

75 Era fights were also definitely more nuanced and required healers to pay attention so they didn't get caught flat footed and someone died. Now a days TP moves ready so fast that damage comes out quick but that's made up with the huge amount of fast cast available to the healers now too so they can heal fast and hard on a whim.

The pacing of the game has definitely changed though since the launch of the game. I won't say it's bad as it fits a more modern market and I can accept it, but I would not mind if we toned it back down to a more 75-era speed either.

Draylo said: »
Valefor.Prothescar said: »
You're cherry picking. Majority of those comments are positive

The comments are there, i didn't say anything about it being the majority.

I definitely did not see a "its better in 2004, best not to play it now" quote this morning. Definitely did see the "this still exists?!" quote though

One comment for "This still exists" in a pile of 50 though. Take what you will.
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By Draylo 2022-11-11 06:36:13
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Its mostly positive, it was just a parting comment that people still somehow believe the game died a while ago...

Dont read hard into it
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By Draylo 2022-11-11 06:37:13
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Also whm still have important roles. It isnt sit and spam curaga. A lot of harder and slower fights were done thru the years. If you didn't experience Master trials, those were some good examples. Now a closer match would be odyssey v20+
 Asura.Eiryl
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By Asura.Eiryl 2022-11-11 07:31:30
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Asura.Eiryl said: »
These fake but verified legit tweets are making my day. Absolutely fantastic.




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 Ragnarok.Ghishlain
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By Ragnarok.Ghishlain 2022-11-11 11:19:40
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Draylo said: »
Also whm still have important roles. It isnt sit and spam curaga. A lot of harder and slower fights were done thru the years. If you didn't experience Master trials, those were some good examples. Now a closer match would be odyssey v20+

I never said WHM didn't have important roles - WHM has always been more than just spamming Curaga, it's just an unfortunate stereotype that was brought forth because of the number of WHM mules that people brought that could pass as a dedicated healer spamming Curaga V to get through the simpler content.

But still, having no experience with Master trials or V20 Odyssey, I don't really have a gauge to compare to older content so I'll just take your word on that for now.
 Asura.Eiryl
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By Asura.Eiryl 2022-11-11 11:41:26
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Jesus. Pc companies are desperate to bump post pandemic numbers.

Free DDR5, AND Free motherboards.

If people weren't such a *** headache it'd be worth buying a dozen 12700's just for the dozen free boards.
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By RadialArcana 2022-11-11 13:13:42
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They put some effort on the Ixion mount, the riding animation is good. I was dreading getting it but it's actually probably one of my fav mounts.

I wish they would put mounts in content as random drops, maybe rare variants such as the white ixion.
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 Garuda.Chanti
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By Garuda.Chanti 2022-11-11 13:15:44
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RadialArcana said: »
They put some effort on the Ixion mount, the riding animation is good. I was dreading getting it but it's actually probably one of my fav mounts.

I wish they would put mounts in content as random drops, maybe rare variants such as the white ixion.
I hope it isn't as ugly and gaudy as XIV's Ixion.
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By RadialArcana 2022-11-11 13:22:08
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 Ragnarok.Jessikah
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By Ragnarok.Jessikah 2022-11-11 13:59:22
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Draylo said: »
Its mostly positive, it was just a parting comment that people still somehow believe the game died a while ago...

Dont read hard into it
Even people who do play it to this day, including myself, seem to occasionally slip into referring to XI in past-tense.

I'm happy to see such a video though. Even if it gets just one person to try the game out of curiosity, it's a win.
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