I got assigned to a different person at the career center than I had last time. This guy is a huge "I don't want to be here so I'm gunna make this miserable for both of us" style ***.
An effective tactic though as I am now more motivated to find a job so I don't have to meet with him again in January.
I recently bought a new book stand, and wanted to try it out by typing up a page of information from the lore book. I picked the page I was currently on, 128, which happened to be the general overview of Ul'dah, and I thought that any aspiring roleplayers, lore buffs, or anybody still waiting on theirs to arrive might like to read it and get an idea of the kinds of things in it.
I feel like it would be silly to say "spoilers ahead", given that nothing here is really plot related, but if you're wanting to read it for yourself for the first time in your own book, you may want to just go about your day and ignore everything beneath this line.
The most interesting bits are probably as follows:
Most official state matters are actually handled by the Divan, eight viziers who handle eight subjects of Ul'dahn life
Wording seems to imply that the viziers handle their own respective areas, that there might be a Vizier for law, a Vizier for finance, war, so on and so forth.
Population is overwhelmingly Dunesfolk and Midlander, with the two making up around 70% of the citizenry.
It's not uncommon to eat spiced bugs.
Their hooch is widely considered "off the chain", as it were, because the alchemists guild's distilling techniques have lead to some amazing breakthroughs in the fine art of making alcohol.
Flag
Ul’dah’s flag bears upon a field of black a set of golden scales, which weigh the jewel of prosperity on the left and the flame of might on the right. This emblem itself originates in Belah’dia, where the scale weighed power and wisdom. Thus, the twin heirs to that ancient civilization took one sigil apiece: Ul’dah the flame, and Sil’dih the grapes of knowledge.
Motto
For Coin and Country
Government
Members of the Ul Dynasty claim their sovereignty by right of birth. Their will is carried out by the Divan, a group of eight viziers who oversee matters of law, finance, engineering, the interior, commerce, war, religious affairs, and palace affairs. However the influence of the sultans has been waning for some time, and at the present true power is wielded by the Syndicate, a council sat by six of Ul’dah’s most elite and influential.
Leader
Sultana Nanamo Ul Namo, seventeenth in the line of Ul
Ruling Body
As a sultanate, all offices of government serve to manifest the will and policy of Ul’dahs ruler.
Racial Distribution
Midlander Hyur: 30%
Highlander Hyur: 10%
Dunesfolk Lalaafell[sic]: 40%
Hellsguard Roegadyn: 10%
Other: 10%
Note: the race of refugees are not reflected in these numbers.
Religion
Nald’thal, the overseer of the underworld and god of commerce, is the guardian deity of Ul’dah. While many believe that He is possessed of a dual nature, Ul’dahns see Him as twins, and worship Nald and Thal separately. Since times of eld, the Order of Nald’thal has devoted itself to this task, and encourages the devout to donate their coin–for virtue in this life, and happiness in Thal’s realm.
Guilds
Ul’dah is home to guilds representing gladiators, pugilists, thaumaturges, goldsmiths, weavers, alchemists, and miners.
Industries
Merchantry: With a gateway to the five seas and roads to all corners of the realm, Ul’dah has long flourished as a center of commerce. Today, countless companies and consortia – both large and small – operate within the city-state.
Mining: Beneath the lands of Thanalan run countless veins of quality ore, and, as a result, bustling jewelry trade has evolved.
Textiles: In addition to crafting essential fabrics for everyday use, a large and prestigious apparel industry has grown under the auspices of an increasing number of wealthy people. As represented by Sunsilk Tapestries, a number of notable brands have become popular even outside of Ul’dah’s borders.
Medicine: Thanks to the tireless study of ailments and Frondale’s Phrontistery, Ul’dah has established itself as a reputable producer of alchemical and traditional cures.
Entertainment: The city-state offers something for seekers of pleasure, from gladiatorial displays in the Coliseum, gambling at the Platinum Mirage, and games of fortune ad the Manderville Gold Saucer.
Beliefs
In a city of merchants, everything has a price, and business is placed upon a nigh-hallowed pedestal. Shopkeeps show scant mercy towards their rivals, and anyone who is cheated out of coin is seen not as a victim, but rather as a fool. To other Eorzeans, inhabitants of the city-state may seem as swindlers who worship nothing but profit. Nonetheless, the core of Ul’dahn values of hard work and daring have earned many men great fortunes in their lifetime.
Diet
Few vegetables grow in the heat of Thanalan, leaving Ul’dahn cuisine to consist largely of meats and insects, heavily seasoned with imported and local spices – though some claim this merely conceals fare that would normally be deemed unfit for consumption. Alcohol, on the other hand, is more highly appraised, as the arts of the Alchemists’ Guild have led to distilling techniques leading to liquors of complex and subtle flavor.
Finding dory was pretty cute. Had some nice call backs to nemo. Which was pretty cute.
Wasn't as good as the original but was still worth watching. Still had me going awwww and such.
Very good nostoglia value. :)
This is a thread that I found on another website I post at. It can be really really interesting. I thought it deserved a place here.
Post your random thoughts for the day here, or anything else that intrigues you.
For starters, is it possible to give constructive critism to someone who doesn't have a neck? I totally just walked by a girl who didn't. Someone isn't getting a necklace for Valentines day!
And who decided black and white can't be colors? I want to say a racist. I really do.