Grumpy Cat said: »
2 things I am wondering if people prefer to have or not in an RPG.
Health/MP refilled when level up occurs.
Health/MP refilled for free at save points.
Health/MP refilled when level up occurs.
Health/MP refilled for free at save points.
I really like how the Lufia series handled this sort of thing. The creators put in an HP restore tile and MP restore tile in addition to the Save tile. In dungeons where they expected you to have a hard time with a boss, they'd put the HP/MP tiles close to the save point, just before the boss. In later dungeons and dungeons where they didn't think you'd have problems/wanted the end boss to be more difficult, they didn't even put the tiles in. By game's end, you knew that generally, if you hit a save point in a dungeon, then you needed to heal up cause you were about to get ***. Other times it just meant that the dungeon was really big, and its puzzles complex. Reaaaally prefer that.
Regen on Level up is one of my most favorite things ever. It's in no way OP(unles you're in Skyrim and can save your level ups indefinitely, which is stupid, so yeah that), and then sometimes it saves your bacon!