|
Using Qirmiz Tathlum
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13,835
By Bahamut.Dasva 2011-02-04 17:36:58
So what you people think? Is this worth getting and using for evisceration for thf? Sure you'd lose whatever tp you get from the ws when you switch back to raiders but that wont be all that much
Server: Ramuh
Game: FFXI
Posts: 16,303
By Ramuh.Sagittario 2011-02-04 17:46:27
You should think more about the damage bonus from using the tathlum while stacking SA/TA with your WS. The damage bonus from using tathlum with SA/TA alone is significant.
Quetzalcoatl.Volkom
Server: Quetzalcoatl
Game: FFXI
Posts: 1,294
By Quetzalcoatl.Volkom 2011-02-04 17:57:23
i lieks it
Bismarck.Ihina
Server: Bismarck
Game: FFXI
Posts: 3,187
By Bismarck.Ihina 2011-02-04 17:57:30
It's worth full-timing in Abyssea.
[+]
Phoenix.Hagino
Server: Phoenix
Game: FFXI
Posts: 217
By Phoenix.Hagino 2011-02-04 17:57:57
wait what? you mean tp with raiders ws with qirmiz? im confused on how this will work?
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13,835
By Bahamut.Dasva 2011-02-04 17:58:19
Bismarck.Ihina said: It's worth full-timing in Abyssea. Over dual wield?
Server: Cerberus
Game: FFXI
Posts: 2,269
By Cerberus.Wolfshadow 2011-02-04 17:59:00
Phoenix.Hagino said: wait what? you mean tp with raiders ws with qirmiz? im confused on how this will work? Can't really, you'd lose tp before your ws would go off
Phoenix.Hagino
Server: Phoenix
Game: FFXI
Posts: 217
By Phoenix.Hagino 2011-02-04 17:59:23
that is why i am confused
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13,835
By Bahamut.Dasva 2011-02-04 18:00:13
Cerberus.Wolfshadow said: Phoenix.Hagino said: wait what? you mean tp with raiders ws with qirmiz? im confused on how this will work? Can't really, you'd lose tp before your ws would go off Actually you wont. You lose tp when putting something on in the ranged slot not the ammo or taking something off. You wont lose tp till after you go back to the boomerang
And yes that was exactly what I meant.
[+]
Bismarck.Nevill
Server: Bismarck
Game: FFXI
Posts: 2,420
By Bismarck.Nevill 2011-02-04 18:00:40
I thought you could un-equip a ranged slot without losing tp. Just can't equip it.
I could be wrong though.
[+]
Phoenix.Hagino
Server: Phoenix
Game: FFXI
Posts: 217
By Phoenix.Hagino 2011-02-04 18:01:32
i knew you can switch ammo without losing tp (like rngs)
but i thought you lose tp when you take ranged on and off like mainhaind/offhand weapons. This is rather intresting to know
Server: Cerberus
Game: FFXI
Posts: 2,269
By Cerberus.Wolfshadow 2011-02-04 18:03:43
Bahamut.Dasva said: Cerberus.Wolfshadow said: Phoenix.Hagino said: wait what? you mean tp with raiders ws with qirmiz? im confused on how this will work? Can't really, you'd lose tp before your ws would go off Actually you wont. You lose tp when putting something on in the ranged slot not the ammo or taking something off. You wont lose tp till after you go back to the boomerang
And yes that was exactly what I meant. mmm maybe then, depends how much tp you'd be losing, as in would it take you another attack round to get to 100%, or if the boost is significant enough on your weaponskill to even switch it out.
Server: Ramuh
Game: FFXI
Posts: 16,303
By Ramuh.Sagittario 2011-02-04 18:04:49
You don't lose TP when you change an ammo slot, but if you change a ranged slot you lose TP, which includes removing a weapon from ranged slot.
Server: Bahamut
Game: FFXI
Posts: 4,554
By Bahamut.Raenryong 2011-02-04 18:08:34
Negative in my opinion. If you get a ~13TP return, that's roughly 2-3 hits from your next WS which is a fairly significant difference.
[+]
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13,835
By Bahamut.Dasva 2011-02-04 18:08:58
Ramuh.Sagittario said: You don't lose TP when you change an ammo slot, but if you change a ranged slot you lose TP, which includes removing a weapon from ranged slot. No it's only changing ranged slot. Do you really think I'd ask without knowing it would work? I've done it alot of times. People do that ***on pup fairly often
Server: Ramuh
Game: FFXI
Posts: 16,303
By Ramuh.Sagittario 2011-02-04 18:09:58
Bahamut.Dasva said: Ramuh.Sagittario said: You don't lose TP when you change an ammo slot, but if you change a ranged slot you lose TP, which includes removing a weapon from ranged slot. No it's only changing ranged slot. Do you really think I'd ask without knowing it would work? I've done it alot of times. People do that ***on pup fairly often
That's what I said >_>;
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13,835
By Bahamut.Dasva 2011-02-04 18:10:46
Ramuh.Sagittario said: Bahamut.Dasva said: Ramuh.Sagittario said: You don't lose TP when you change an ammo slot, but if you change a ranged slot you lose TP, which includes removing a weapon from ranged slot. No it's only changing ranged slot. Do you really think I'd ask without knowing it would work? I've done it alot of times. People do that ***on pup fairly often That's what I said >_>; No you said removing too. I mean only changing a weapon ie equipping one
Server: Fenrir
Game: FFXI
Posts: 11,681
By Fenrir.Nightfyre 2011-02-04 18:13:30
Bahamut.Raenryong said: Negative in my opinion. If you get a ~13TP return, that's roughly 2-3 hits from your next WS which is a fairly significant difference. Seconding this. 5%? critdmg is a 3.5% increase in damage for your critical hits (correct me if I'm wrong - RR, t2 critdmg trait, Loki's), but you're reducing your WS frequency by a much greater margin.
Server: Ramuh
Game: FFXI
Posts: 16,303
By Ramuh.Sagittario 2011-02-04 18:14:06
Bahamut.Dasva said: Ramuh.Sagittario said: Bahamut.Dasva said: Ramuh.Sagittario said: You don't lose TP when you change an ammo slot, but if you change a ranged slot you lose TP, which includes removing a weapon from ranged slot. No it's only changing ranged slot. Do you really think I'd ask without knowing it would work? I've done it alot of times. People do that ***on pup fairly often That's what I said >_>; No you said removing too. I mean only changing a weapon ie equipping one
Oh so I did! lol change that to equipping to an empty ranged slot.
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13,835
By Bahamut.Dasva 2011-02-04 18:14:43
Fenrir.Nightfyre said: Bahamut.Raenryong said: Negative in my opinion. If you get a ~13TP return, that's roughly 2-3 hits from your next WS which is a fairly significant difference. Seconding this. 5%? critdmg is a 3.5% increase in damage for your critical hits (correct me if I'm wrong - RR, t2 critdmg trait, Loki's), but you're reducing your WS frequency by a much greater margin. No loki's. Also it has um 3att or something on it lol
Server: Fenrir
Game: FFXI
Posts: 11,681
By Fenrir.Nightfyre 2011-02-04 18:15:51
Still not worth it imo, that's over 10% of the TP to WS and more if some hits sneak in before you swap back.
Bismarck.Ihina
Server: Bismarck
Game: FFXI
Posts: 3,187
By Bismarck.Ihina 2011-02-04 18:22:34
It's worth full timing in Abyssea because 75%+ of your attacks should be critical hits. Comes out to a bit under 5% increase in overall damage. Raider's boomerang will increase your dot by a bit over 3%. Also, Raider's boomerang does next to nothing for WSs while the crit ammo will do a lot for evis.
edit: Alright alright, this post was a bit hastey. I'd have to sit down and do the math for exact numbers.
edit: Errr....I scribbled some numbers down. Didn't really put much thought into it before, maybe I'll reconsider using the crit ammo full time, or at all. Moar number scribbling is necessary.
edit yet again!: I was one of the first people to get their hands on the tathlum on my server. I don't have the numbers anymore, but when testing it, both my max and min increase was about 5%-ish.
[+]
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13,835
By Bahamut.Dasva 2011-02-04 18:27:14
Bismarck.Ihina said: It's worth full timing in Abyssea because 75%+ of your attacks should be critical hits. Comes out to a bit under 5% increase in overall damage. Raider's boomerang will increase your dot by a bit over 3%. Also, Raider's boomerang does next to nothing for WSs while the crit ammo will do a lot for evis. Your math is a bit off. Wiki has it at 3-4% increase to crit dmg. I use RR for 30% and a dagger with +4 and T2 trait for another 8% so even at 4% it will only increase my crit dmg by 2.8% on the crits. Even at 75% which is what I'm at about 2.1% increase in overall dmg. Yeah I'm ignoring attack but that's too much effort to even try and math out
Raiders does help ws in that it increases ws frequency
Server: Fenrir
Game: FFXI
Posts: 11,681
By Fenrir.Nightfyre 2011-02-04 18:30:04
Testing critdmg+ when you're unable to use /ra is a bit of a pain, so it's possible it could be 5%. I remember seeing a post to that effect not too long ago.
Server: Ifrit
Game: FFXI
Posts: 142
By Ifrit.Rikiyame 2011-02-04 18:56:45
DW eats TP. A THF using two 201 delay daggers goes from a 20 hit to 100% to a 21 hit just adding Raider's. Also, 16% Eviscerations would go to 15%. Not game breaking, I know, but WS frequency was mentioned. Lastly, if /ra is a concern, carry darts.
[+]
Bahamut.Dasva
Server: Bahamut
Game: FFXI
Posts: 13,835
By Bahamut.Dasva 2011-02-04 19:13:02
Yes DW lowers tp per hit. But it generally increase attack speed more having an overall increase in tp/sec.
Also if you are using 2 201 delay daggers and /nin suppa your tp per hit should be the same with and without it.
Bismarck.Dovlei
Server: Bismarck
Game: FFXI
Posts: 45
By Bismarck.Dovlei 2011-02-13 21:11:12
While DW is on topic..
At what point does DW out parse Haste?
ATM I have Auric Dagger, Suppa, and Mirke with DW and acc bonus.
Or I could gear Haste/Trip attack: Rapparee harness, Raider's earring.
Which would be a more optimal TP setup of gear?
Thanks for input in advance.
:: not the best gear so please no advice on what I "SHOULD" have. Just asking which is better of what I "DO" have.
Server: Fenrir
Game: FFXI
Posts: 11,681
By Fenrir.Nightfyre 2011-02-13 21:37:36
Depends on your base DW and haste values.
Bismarck.Dovlei
Server: Bismarck
Game: FFXI
Posts: 45
By Bismarck.Dovlei 2011-02-13 21:50:22
THF/NIN:
Mirke +3 DW
Auric 5% DW
Suppa 5% DW
Overall:18% haste from this TP setup
VS:
Rapp harness 4% haste
Raider's earring 1% Trip attack
Overall:22% haste from this TP setup
Full merits in Trip and love torque to cap out dagger skill.
So is 4% haste over (13%) DW better ? Or vice Versa?
By Mcmurdles 2011-02-13 23:37:57
but when you re-equip the raiders boomerang after evisceration, you will then lose the TP you gained from the WS no? I'd just full time it myself, then again im no thf.
So what you people think? Is this worth getting and using for evisceration for thf? Sure you'd lose whatever tp you get from the ws when you switch back to raiders but that wont be all that much
|
|