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December update belongs to SCH
Server: Asura
Game: FFXI
Posts: 188
By Asura.Floorboss 2010-12-01 08:30:29
Thats what is wrong with the world today people put others down because they think they are better. I may be stupid in some areas but at least I have Common sense. Today in the world people lack this. So call my whatever wont hurt my feelings.
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Bahamut.Serj
Server: Bahamut
Game: FFXI
Posts: 6179
By Bahamut.Serj 2010-12-01 08:32:13
Ya know, I used to get so much ***over being a mnk and being totally worthless and only being used for chi blast. Kinda glad I stuck with it. Also, lol that my next job to cap will be war. I picked the right DD jobs it seems =3
Bahamut.Xslayrx
Server: Bahamut
Game: FFXI
Posts: 384
By Bahamut.Xslayrx 2010-12-01 08:32:39
Bahamut.Raenryong said: FFXI after next update:
DD: WAR or MNK or quit the game
Mages somewhat balanced still, though Cure5 would be nice
Paladin is still dead
They can't be bothered to fix RNG so they just make it the next THF
RDM will never get Cure V. :(
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Server: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2010-12-01 08:33:28
Soon they'll have to add "TH" abilities to other DDs to have them warrant a spot in the party.
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Bahamut.Xslayrx
Server: Bahamut
Game: FFXI
Posts: 384
By Bahamut.Xslayrx 2010-12-01 08:33:33
Bahamut.Serj said: Ya know, I used to get so much ***over being a mnk and being totally worthless and only being used for chi blast. Kinda glad I stuck with it. Also, lol that my next job to cap will be war. I picked the right DD jobs it seems =3 Now if only you'd level a mage job! >:|
Bahamut.Serj
Server: Bahamut
Game: FFXI
Posts: 6179
By Bahamut.Serj 2010-12-01 08:36:09
Bahamut.Xslayrx said: Bahamut.Serj said: Ya know, I used to get so much ***over being a mnk and being totally worthless and only being used for chi blast. Kinda glad I stuck with it. Also, lol that my next job to cap will be war. I picked the right DD jobs it seems =3 Now if only you'd level a mage job! >:|
Rdm! Eventually..
Bahamut.Weasel
Server: Bahamut
Game: FFXI
Posts: 805
By Bahamut.Weasel 2010-12-01 08:37:47
lies
Bahamut.Xslayrx
Server: Bahamut
Game: FFXI
Posts: 384
By Bahamut.Xslayrx 2010-12-01 08:38:37
Bahamut.Raenryong said: Soon they'll have to add "TH" abilities to other DDs to have them warrant a spot in the party. Then give Dual Wield IV to every DD except thf! :D
Bahamut.Serj
Server: Bahamut
Game: FFXI
Posts: 6179
By Bahamut.Serj 2010-12-01 08:40:25
Nu uh!
Bahamut.Xslayrx said: Bahamut.Raenryong said: Soon they'll have to add "TH" abilities to other DDs to have them warrant a spot in the party. Then give Dual Wield IV to every DD except thf! :D
Oh ho!
Server: Lakshmi
Game: FFXI
Posts: 842
By Lakshmi.Emanuelle 2010-12-01 08:54:21
nice, now sch can use blm sub, but i still prefer rdm sub
Cerberus.Zandra
Server: Cerberus
Game: FFXI
Posts: 736
By Cerberus.Zandra 2010-12-01 09:09:10
Nice additions but /RDM will always be prefered to /BLM until SCH gets it's own access to gravity. The lower level magic is more of a BOOST to BLM than SCH. /SCH will soon be favored more than /RDM for BLM because of the increasing number of weather spells accessible via /SCH.
As is I can pretty much out nuke most of the BLM out there with a corresponding Day/Weather/Obi setup. Just cast the weather of the day and fire off the same nuke. The 20% gain day/weather bonus more than makes up for the MAB trait gap that SCH lacks, and usually covers me on that pesky Sorc. ring. If BLM can nuke the way I do, it will take away my edge and makes me a <sad panda>.
Was hoping for a 2nd tier of weather spells to help maintain that edge... but I guess I'll have to adapt.
Server: Titan
Game: FFXI
Posts: 611
By Titan.Darkestknight 2010-12-01 09:16:41
Cerberus.Zandra said: Nice additions but /RDM will always be prefered to /BLM until SCH gets it's own access to gravity. The lower level magic is more of a BOOST to BLM than SCH. /SCH will soon be favored more than /RDM for BLM because of the increasing number of weather spells accessible via /SCH.
As is I can pretty much out nuke most of the BLM out there with a corresponding Day/Weather/Obi setup. Just cast the weather of the day and fire off the same nuke. The 20% gain day/weather bonus more than makes up for the MAB trait gap that SCH lacks, and usually covers me on that pesky Sorc. ring. If BLM can nuke the way I do, it will take away my edge and makes me a <sad panda>.
Was hoping for a 2nd tier of weather spells to help maintain that edge... but I guess I'll have to adapt.
They probably wont get access to Gravity ever.
I agree on the tier 2 storm spells, a shame, but still 9 levels left, fingers crossed.
Server: Ramuh
Game: FFXI
Posts: 2542
By Ramuh.Kailana 2010-12-01 09:20:37
Shiva.Flionheart said: Asura.Floorboss said: Is it me or is mnk getting screwed over with the stupid ja and I thought this update would bring it to 99.
wat
Seriously, I saw the new mnk JA and I just about came.
Then I saw the new JA for my pld and I just headdesked. Yeah, that'll fix PLD, SE. >_>
Cerberus.Zandra
Server: Cerberus
Game: FFXI
Posts: 736
By Cerberus.Zandra 2010-12-01 09:23:54
Titan.Darkestknight said: Cerberus.Zandra said: Nice additions but /RDM will always be prefered to /BLM until SCH gets it's own access to gravity. The lower level magic is more of a BOOST to BLM than SCH. /SCH will soon be favored more than /RDM for BLM because of the increasing number of weather spells accessible via /SCH.
As is I can pretty much out nuke most of the BLM out there with a corresponding Day/Weather/Obi setup. Just cast the weather of the day and fire off the same nuke. The 20% gain day/weather bonus more than makes up for the MAB trait gap that SCH lacks, and usually covers me on that pesky Sorc. ring. If BLM can nuke the way I do, it will take away my edge and makes me a <sad panda>.
Was hoping for a 2nd tier of weather spells to help maintain that edge... but I guess I'll have to adapt.
They probably wont get access to Gravity ever.
I agree on the tier 2 storm spells, a shame, but still 9 levels left, fingers crossed.
Ditto..... grav on BLM/RDM is a gamble anyways, Enfeebling Magic on BLM is nothing compared to SCH. I still dont see any reason to sub BLM over RDM..... Elemental Debuffs? Maybe if the situation calls for it.
Asura.Eeek
Server: Asura
Game: FFXI
Posts: 768
By Asura.Eeek 2010-12-01 09:41:06
Cerberus.Zandra said: Titan.Darkestknight said: Cerberus.Zandra said: Nice additions but /RDM will always be prefered to /BLM until SCH gets it's own access to gravity. The lower level magic is more of a BOOST to BLM than SCH. /SCH will soon be favored more than /RDM for BLM because of the increasing number of weather spells accessible via /SCH.
As is I can pretty much out nuke most of the BLM out there with a corresponding Day/Weather/Obi setup. Just cast the weather of the day and fire off the same nuke. The 20% gain day/weather bonus more than makes up for the MAB trait gap that SCH lacks, and usually covers me on that pesky Sorc. ring. If BLM can nuke the way I do, it will take away my edge and makes me a <sad panda>.
Was hoping for a 2nd tier of weather spells to help maintain that edge... but I guess I'll have to adapt.
They probably wont get access to Gravity ever.
I agree on the tier 2 storm spells, a shame, but still 9 levels left, fingers crossed.
Ditto..... grav on BLM/RDM is a gamble anyways, Enfeebling Magic on BLM is nothing compared to SCH. I still dont see any reason to sub BLM over RDM..... Elemental Debuffs? Maybe if the situation calls for it.
Gravity isn't a gamble on BLM/RDM. Sure BLM has C+ Enfeebling skill, but BLM also has access to plenty of strong Enfeebling gear. If a mob is susceptible to Gravity, a BLM can land it assuming they're not full-timing full Teal gear or something else equally silly.
Losing Silence, Paralyze, and Slow in addition to Gravity also hurts if /SCH. It does, however, open up nice crowd control options with AoE Bind and Break (please God let these work...). AoE Aspir is never a bad thing either!
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Server: Titan
Game: FFXI
Posts: 611
By Titan.Darkestknight 2010-12-01 09:44:18
Asura.Eeek said: Cerberus.Zandra said: Titan.Darkestknight said: Cerberus.Zandra said: Nice additions but /RDM will always be prefered to /BLM until SCH gets it's own access to gravity. The lower level magic is more of a BOOST to BLM than SCH. /SCH will soon be favored more than /RDM for BLM because of the increasing number of weather spells accessible via /SCH.
As is I can pretty much out nuke most of the BLM out there with a corresponding Day/Weather/Obi setup. Just cast the weather of the day and fire off the same nuke. The 20% gain day/weather bonus more than makes up for the MAB trait gap that SCH lacks, and usually covers me on that pesky Sorc. ring. If BLM can nuke the way I do, it will take away my edge and makes me a <sad panda>.
Was hoping for a 2nd tier of weather spells to help maintain that edge... but I guess I'll have to adapt.
They probably wont get access to Gravity ever.
I agree on the tier 2 storm spells, a shame, but still 9 levels left, fingers crossed.
Ditto..... grav on BLM/RDM is a gamble anyways, Enfeebling Magic on BLM is nothing compared to SCH. I still dont see any reason to sub BLM over RDM..... Elemental Debuffs? Maybe if the situation calls for it.
Gravity isn't a gamble on BLM/RDM. Sure BLM has C+ Enfeebling skill, but BLM also has access to plenty of strong Enfeebling gear. If a mob is susceptible to Gravity, a BLM can land it assuming they're not full-timing full Teal gear or something else equally silly.
Losing Silence, Paralyze, and Slow in addition to Gravity also hurts if /SCH. It does, however, open up nice crowd control options with AoE Bind and Break (please God let these work...). AoE Aspir is never a bad thing either!
They do work, sleep as well.
Plus as /SCH all skills relating to the arts are upgraded to B+ subjob or not so long as you have native skill in it. So their enfeebling would be B+ in Dark Arts or Light Arts.
Asura.Eeek
Server: Asura
Game: FFXI
Posts: 768
By Asura.Eeek 2010-12-01 09:54:54
Titan.Darkestknight said: Asura.Eeek said: Cerberus.Zandra said: Titan.Darkestknight said: Cerberus.Zandra said: Nice additions but /RDM will always be prefered to /BLM until SCH gets it's own access to gravity. The lower level magic is more of a BOOST to BLM than SCH. /SCH will soon be favored more than /RDM for BLM because of the increasing number of weather spells accessible via /SCH.
As is I can pretty much out nuke most of the BLM out there with a corresponding Day/Weather/Obi setup. Just cast the weather of the day and fire off the same nuke. The 20% gain day/weather bonus more than makes up for the MAB trait gap that SCH lacks, and usually covers me on that pesky Sorc. ring. If BLM can nuke the way I do, it will take away my edge and makes me a <sad panda>.
Was hoping for a 2nd tier of weather spells to help maintain that edge... but I guess I'll have to adapt.
They probably wont get access to Gravity ever.
I agree on the tier 2 storm spells, a shame, but still 9 levels left, fingers crossed.
Ditto..... grav on BLM/RDM is a gamble anyways, Enfeebling Magic on BLM is nothing compared to SCH. I still dont see any reason to sub BLM over RDM..... Elemental Debuffs? Maybe if the situation calls for it.
Gravity isn't a gamble on BLM/RDM. Sure BLM has C+ Enfeebling skill, but BLM also has access to plenty of strong Enfeebling gear. If a mob is susceptible to Gravity, a BLM can land it assuming they're not full-timing full Teal gear or something else equally silly.
Losing Silence, Paralyze, and Slow in addition to Gravity also hurts if /SCH. It does, however, open up nice crowd control options with AoE Bind and Break (please God let these work...). AoE Aspir is never a bad thing either!
They do work, sleep as well.
Plus as /SCH all DRK skills are upgraded to B+ subjob or not. So their enfeebling would be B+ in Dark Arts or Light Arts.
I'm not sure why everyone's focusing on BLM's increased Enfeebling skill with /SCH. Enfeebling has never been a problem for any sensibly geared and merited BLM.
It's SCH's new low-level defensive spells that make the difference. Stoneskin and Blink in combination with AoE Bind and Break make BLM even better at controlling large packs of mobs.
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Server: Titan
Game: FFXI
Posts: 611
By Titan.Darkestknight 2010-12-01 09:56:52
Asura.Eeek said: Titan.Darkestknight said: Asura.Eeek said: Cerberus.Zandra said: Titan.Darkestknight said: Cerberus.Zandra said: Nice additions but /RDM will always be prefered to /BLM until SCH gets it's own access to gravity. The lower level magic is more of a BOOST to BLM than SCH. /SCH will soon be favored more than /RDM for BLM because of the increasing number of weather spells accessible via /SCH.
As is I can pretty much out nuke most of the BLM out there with a corresponding Day/Weather/Obi setup. Just cast the weather of the day and fire off the same nuke. The 20% gain day/weather bonus more than makes up for the MAB trait gap that SCH lacks, and usually covers me on that pesky Sorc. ring. If BLM can nuke the way I do, it will take away my edge and makes me a <sad panda>.
Was hoping for a 2nd tier of weather spells to help maintain that edge... but I guess I'll have to adapt.
They probably wont get access to Gravity ever.
I agree on the tier 2 storm spells, a shame, but still 9 levels left, fingers crossed.
Ditto..... grav on BLM/RDM is a gamble anyways, Enfeebling Magic on BLM is nothing compared to SCH. I still dont see any reason to sub BLM over RDM..... Elemental Debuffs? Maybe if the situation calls for it.
Gravity isn't a gamble on BLM/RDM. Sure BLM has C+ Enfeebling skill, but BLM also has access to plenty of strong Enfeebling gear. If a mob is susceptible to Gravity, a BLM can land it assuming they're not full-timing full Teal gear or something else equally silly.
Losing Silence, Paralyze, and Slow in addition to Gravity also hurts if /SCH. It does, however, open up nice crowd control options with AoE Bind and Break (please God let these work...). AoE Aspir is never a bad thing either!
They do work, sleep as well.
Plus as /SCH all DRK skills are upgraded to B+ subjob or not. So their enfeebling would be B+ in Dark Arts or Light Arts.
I'm not sure why everyone's focusing on BLM's increased Enfeebling skill with /SCH. Enfeebling has never been a problem for any sensibly geared and merited BLM.
It's SCH's new low-level defensive spells that make the difference. Stoneskin and Blink in combination with AoE Bind and Break make BLM even better at controlling large packs of mobs.
Not focused on them, just worth mentioning as an added bonus.
Alexander.Gib
Server: Alexander
Game: FFXI
Posts: 227
By Alexander.Gib 2010-12-01 10:01:20
where are all the Q.Q'ing SAMs? they all out of tears after the last two updates?
and Cure 6 for DNC, that makes my day
Asura.Eeek
Server: Asura
Game: FFXI
Posts: 768
By Asura.Eeek 2010-12-01 10:06:31
Titan.Darkestknight said: Asura.Eeek said: Titan.Darkestknight said: Asura.Eeek said: Cerberus.Zandra said: Titan.Darkestknight said: Cerberus.Zandra said: Nice additions but /RDM will always be prefered to /BLM until SCH gets it's own access to gravity. The lower level magic is more of a BOOST to BLM than SCH. /SCH will soon be favored more than /RDM for BLM because of the increasing number of weather spells accessible via /SCH.
As is I can pretty much out nuke most of the BLM out there with a corresponding Day/Weather/Obi setup. Just cast the weather of the day and fire off the same nuke. The 20% gain day/weather bonus more than makes up for the MAB trait gap that SCH lacks, and usually covers me on that pesky Sorc. ring. If BLM can nuke the way I do, it will take away my edge and makes me a <sad panda>.
Was hoping for a 2nd tier of weather spells to help maintain that edge... but I guess I'll have to adapt.
They probably wont get access to Gravity ever.
I agree on the tier 2 storm spells, a shame, but still 9 levels left, fingers crossed.
Ditto..... grav on BLM/RDM is a gamble anyways, Enfeebling Magic on BLM is nothing compared to SCH. I still dont see any reason to sub BLM over RDM..... Elemental Debuffs? Maybe if the situation calls for it.
Gravity isn't a gamble on BLM/RDM. Sure BLM has C+ Enfeebling skill, but BLM also has access to plenty of strong Enfeebling gear. If a mob is susceptible to Gravity, a BLM can land it assuming they're not full-timing full Teal gear or something else equally silly.
Losing Silence, Paralyze, and Slow in addition to Gravity also hurts if /SCH. It does, however, open up nice crowd control options with AoE Bind and Break (please God let these work...). AoE Aspir is never a bad thing either!
They do work, sleep as well.
Plus as /SCH all DRK skills are upgraded to B+ subjob or not. So their enfeebling would be B+ in Dark Arts or Light Arts.
I'm not sure why everyone's focusing on BLM's increased Enfeebling skill with /SCH. Enfeebling has never been a problem for any sensibly geared and merited BLM.
It's SCH's new low-level defensive spells that make the difference. Stoneskin and Blink in combination with AoE Bind and Break make BLM even better at controlling large packs of mobs.
Not focused on them, just worth mentioning as an added bonus.
It's not much of a bonus at all. It's the other things that /SCH brings to the table that are worthy of mention and that make the new /SCH a strong and competitive subjob for BLM.
Server: Siren
Game: FFXI
Posts: 2215
By Siren.Thoraeon 2010-12-01 10:15:22
I just read what they gave us.
SE, they love us.
Server: Asura
Game: FFXI
Posts: 188
By Asura.Floorboss 2010-12-01 11:15:44
Siren.Thoraeon said: I just read what they gave us.
SE, they love us.
Lol good thing this is not FF14. o.0
Leviathan.Solanis
Server: Leviathan
Game: FFXI
Posts: 210
By Leviathan.Solanis 2010-12-01 12:20:37
My two favorite jobs are SCH and DRK... I feel like someone kicked me in the face (DRK) then handed me a box of chocolate (SCH). How am I supposed to feel?!?!!
Server: Phoenix
Game: FFXI
Posts: 738
By Phoenix.Smileybone 2010-12-01 12:29:14
WAR and MNK may be kings for now but we still have another 9 levels to go and hopefully it wont be in abyssea. Soon as endgame gets out of abyssea WAR or MNK will go back to regular I think.
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Server: Odin
Game: FFXI
Posts: 552
By Odin.Sinharvest 2010-12-01 12:41:52
*Looks at his masamune, throws it on the ground in disgust*
*Looks at his Victory smite fist, embraces them*
Server: Odin
Game: FFXI
Posts: 1304
By Odin.Dirtyfinger 2010-12-01 12:42:46
Alexander.Gib said: where are all the Q.Q'ing SAMs? they all out of tears after the last two updates?
I don't really know of much to QQ about being a SAM main, in fact what is there to QQ about? Only thing I wish we had was a decent multi hit WS that's better than Tachi: Rana, but I can't complain considering everything else we've got at our disposal.
If you have access to Tachi: Fudo then you're golden providing you gear yourself correctly. Also SAM with Sonic Thrust is mint against multiple targets, and Penta Thrust only gets stronger, but I only wish it was a crit WS. -.-
Besides, SAM had been considered the top job for many years so I'm happy that other jobs have been given more attention than us, it's just the career DRK's I feel sorry for.
Server: Odin
Game: FFXI
Posts: 552
By Odin.Sinharvest 2010-12-01 12:49:33
Odin.Dirtyfinger said: Alexander.Gib said: where are all the Q.Q'ing SAMs? they all out of tears after the last two updates?
I don't really know of much to QQ about being a SAM main, in fact what is there to QQ about? Only thing I wish we had was a decent multi hit WS that's better than Tachi: Rana, but I can't complain considering everything else we've got at our disposal.
If you have access to Tachi: Fudo then you're golden providing you gear yourself correctly. Also SAM with Sonic Thrust is mint against multiple targets, and Penta Thrust only gets stronger, but I only wish it was a crit WS. -.-
Besides, SAM had been considered the top job for many years so I'm happy that other jobs have been given more attention than us, it's just the career DRK's I feel sorry for.
The relic drk in my shell gonna rage pretty bad when he reads these notes lol.
Server: Odin
Game: FFXI
Posts: 1304
By Odin.Dirtyfinger 2010-12-01 12:54:42
I'm quite glad I managed to sneak in my 37WAR into a Abyssea PT though, but not so much the DRK I did shortly after lol.
Just got to skill up GA >.> But it won't take that long.
Bismarck.Cordareo
Server: Bismarck
Game: FFXI
Posts: 149
By Bismarck.Cordareo 2010-12-01 15:13:22
I just want Cure V for scholar. :|
Server: Titan
Game: FFXI
Posts: 611
By Titan.Darkestknight 2010-12-01 15:22:11
Bismarck.Cordareo said: I just want Cure V for scholar. :|
I want it for SCH and RDM.
Sucks being two tiers away from WHM.
Yeah, I'm biased but this update seems like they're not only giving us what we expected, stuff we only dreamed of as well as entirely new stuff I didn't see coming...
Stratagem: Perpetuance (SCH Lv.87)
Increases the enhancement effect duration of your next white magic spell.
Stratagem: Immanence (SCH Lv.87)
Makes it possible for your next elemental magic spell to be used in a skillchain, but not a magic burst.
Spells:
Adloquium SCH Lv.88
Aquaveil SCH Lv.13
Blink SCH Lv.29
Stoneskin SCH Lv.44
Shell V RDM Lv.87 / SCH Lv.90
Blaze Spikes SCH Lv.30
Ice Spikes SCH Lv.50
Shock Spikes SCH Lv.70
Aero V SCH Lv.87 (Addendum: Black)
Break RDM Lv.87 / SCH Lv.90 (Addendum: Black)
Perpetuance I saw coming, to be honest. I fully expected its Dark Arts equivalent to be the same except in an offensive aspect (Sleep lasting longer, etc.) but Immanence just blows my mind... so I can now SKILLCHAIN (not magic burst) off of what the DDs are doing? I am going to have fun playing with this one. I can see it being a bit meticulous, but it's a skill I can't wait to try to develop.
Adloquium I guess is the new Regain spell that was labeled in the dats (now even more likely since COR got a Regain roll). And there is a god, we have Aquaveil/Blink/Stoneskin now natively. I gotta level /BLM now, it's still hanging around 37 unused. This will also be nice for /SCH options. Spikes and Break are a plus. Overall, I'm quite happy. :D Seems like everyone else got either a nice JA or something they were fully expecting. (LOL @ the BLM trait which will ruin time nuking.)
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