I feel something in Jujutsu Kaisen derived from JoJo.
JoJo stands are the creative liberty Araki gave himself create “bizarre” setups.
Jujutsu Kaisen uses all those cursed techniques and shitz to also create “bizarre” setups.
By leveraging JoJos mentality to create a fight, they are far from animes like Dragon Ball or even Naruto, when fights were decided simply by sheer strength of the character. Jujutsu tries to make those fights look like something tactical/strategic instead of pure force.
It is interesting looking how those “styles” of confrontation are used in a manga. I personally prefer the good old punch in the face, when you beat your opponent simply because youre stronger.
Bizarre style fights requires a lot of investment to understand each moveset and characteristics. And you need to pay attention because the gimmicks are the trump card to pull a win out of nowhere. It is tiresome, and most of time, the “creativity” those mangakas use to make stands/cursed techniques are just pure ***.
Yeah, I totally agree with this. While still a bit silly from the outset, Jojo still had a somewhat grounded power system (hamon), then it completely disregarded it in favor of going full silly and bizarre (stand power, that could be anything the author wants it to be at any moment). It gets a pass because, in a sense, it's staying true to what it is (or what it was supposed to become), and it provides that silly, unique adventurous entertainment. By S3, it's just a bunch of puzzle horror encounters where anyone can have 300 IQ depending on how Araki wants the encounter to play out.
Now I can't accept that in JJK because it's meaningless there. JJk wants to tell a stroy with an established cast and a world with an established power system, but you quickly realize that the power system is poorly constructed & doesn't really matter, because character abilities are constructed on the fly, and are unnecessarily complicated with rules that you need a primer/manual to grasp them to understand (and enjoy) "the game" that is about to go down, which is made worse when one of the characters dies in the next fight anyways.
It's something Togashi went to extremes with in HxH and I very much dislike it. It's so unchecked in the Dark Contenant arc that 90% of the dialogue is explaining newly establisted, complex game rules, with the remaining 10% being characters playing 5D chess. Go make a game already instead of gamifying your manga to such ridiculous degrees.