
Ok so basically this is a chart I made comparing different variables.
X= the % of each base value
Y= The % increase in performance of each value over the previous.
Intercepts:
Haste and Accuracy:
X=50% Y=2%ish
The point is, that around the point of 50%, Haste and accuracy per %increase result in about the same performance increase.
Double attack and haste:
X=1% Y=1%
This means 1% haste is about equal to 1% double attack, this is the only point on the graph they intercept. After this point all DA is less than haste in value per % point.
How to use the X hit Build.
I added this a bit later on at a whim. Basically it should show you the % increase in WS damage it yields vs the other values. Possible conclusions:
Going from a 6-5 hit build is equivelent to adding
anywhere from 16%-4% haste depending on other haste values.
Going from a 6-5 hit build is about the same as adding
17% to your overall accuracy.
Keep in mind when using this X hit build section that the actual performance yield will require you to take the Y value and insert it in this formula:
Performance Increase = Y*W
W would be the % of your overall damage that is WS damage.
Some DDs are 50/50 WS/Melee, Samurai is about 70/30 etc.
Comments?