XIV Open Beta August 31st

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XIV Open beta August 31st
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 Cerberus.Kalyna
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By Cerberus.Kalyna 2010-09-12 15:01:02
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*** you windows error !!! ;-;
 Valefor.Slipispsycho
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By Valefor.Slipispsycho 2010-09-12 16:14:22
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Cerberus.Kalyna said:
*** you windows error !!! ;-;
Lol'd
 Titan.Jullias
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By Titan.Jullias 2010-09-12 19:20:47
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Anyone know why I can't equip Tranquility ; ;, I don't even have the spell as a option
 Valefor.Slipispsycho
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By Valefor.Slipispsycho 2010-09-12 19:23:09
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 Cerberus.Kalyna
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By Cerberus.Kalyna 2010-09-12 19:24:08
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Valefor.Slipispsycho said:
holy mother of god xD

highest i got was 34ish
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By Darkwizard 2010-09-12 20:09:11
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Valefor.Slipispsycho said:

WoW the highest i got was 73
 Cerberus.Kalyna
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By Cerberus.Kalyna 2010-09-12 21:24:54
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are the servers down?
 Valefor.Slipispsycho
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By Valefor.Slipispsycho 2010-09-12 21:36:30
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Cerberus.Kalyna said:
are the servers down?
No? <.< Your internet sucks.
 Carbuncle.Alessandra
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By Carbuncle.Alessandra 2010-09-13 18:59:36
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Since last night, I keep receiving "13001 The lobby server connection has encountered an error - TIMEOUT"

Anyone else having the same issue?
 Cerberus.Kalyna
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By Cerberus.Kalyna 2010-09-14 06:49:49
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Carbuncle.Alessandra said:
Since last night, I keep receiving "13001 The lobby server connection has encountered an error - TIMEOUT"

Anyone else having the same issue?
I did until i changed the way i connected to my internet.

http://www.overstock.com/Electronics/NetGear-XE102G-Wall-plugged-Ethernet-Bridge-XE102GNA/5235774/product.html?cid=123620&fp=F&ci_src=14110944&ci_sku=13059532
8) now i can play and i haven't gotten an R0 yet! =D
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By Flionheart 2010-09-14 07:10:22
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Bit of retail information for you.

Notes from Prelive:
- Physical stat distribution will affect both crafting and gathering classes.
- There will be "open world" NMs outside of guildleves.
- Crafters will be able to cooperate in large-scale projects (cannon, boat, wedding cake).
- There will be guildleves where crafters and fighters/mages have to cooperate.
- The frequency of guildleve issue will be raised (or the time between issues lowered below 48 hours).
- In turn, anima regeneration will have to be raised (as travel back to town will become more frequent)
- New hairstyles will be added, as well as the ability to change hairstyle after character creation.
- The faction leves will see you fight beastmen tribes.
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By Flionheart 2010-09-14 07:11:57
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Also new trailer

 Ramuh.Krizz
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By Ramuh.Krizz 2010-09-14 07:12:16
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Flionheart said:
Bit of retail information for you.

Notes from Prelive:
- Physical stat distribution will affect both crafting and gathering classes.
- There will be "open world" NMs outside of guildleves.
- Crafters will be able to cooperate in large-scale projects (cannon, boat, wedding cake).
- There will be guildleves where crafters and fighters/mages have to cooperate.
- The frequency of guildleve issue will be raised (or the time between issues lowered below 48 hours).
- In turn, anima regeneration will have to be raised (as travel back to town will become more frequent)
- New hairstyles will be added, as well as the ability to change hairstyle after character creation.
- The faction leves will see you fight beastmen tribes.
Awesome.

The cooperative crafting makes me especially happy. That's so awesome.
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By Flionheart 2010-09-14 07:14:52
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Ramuh.Krizz said:
Flionheart said:
Bit of retail information for you.

Notes from Prelive:
- Physical stat distribution will affect both crafting and gathering classes.
- There will be "open world" NMs outside of guildleves.
- Crafters will be able to cooperate in large-scale projects (cannon, boat, wedding cake).
- There will be guildleves where crafters and fighters/mages have to cooperate.
- The frequency of guildleve issue will be raised (or the time between issues lowered below 48 hours).
- In turn, anima regeneration will have to be raised (as travel back to town will become more frequent)
- New hairstyles will be added, as well as the ability to change hairstyle after character creation.
- The faction leves will see you fight beastmen tribes.
Awesome.

The cooperative crafting makes me especially happy. That's so awesome.

Same, It's kind of what they did with Synergy but on a higher scale I think.

Being able to work with a leather crafter to make armour, whilst being armourer will be sweet. I'm wondering how the loot will split though.
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By Flionheart 2010-09-14 07:15:06
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Also trailer is god-damn win
 Cerberus.Kalyna
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By Cerberus.Kalyna 2010-09-14 07:19:44
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Flionheart said:
Bit of retail information for you.

Notes from Prelive:
(1)- Physical stat distribution will affect both crafting and gathering classes.
(2)- There will be "open world" NMs outside of guildleves.
(3)- Crafters will be able to cooperate in large-scale projects (cannon, boat, wedding cake).
(4)- There will be guildleves where crafters and fighters/mages have to cooperate.
(5)- The frequency of guildleve issue will be raised (or the time between issues lowered below 48 hours).
(6)- In turn, anima regeneration will have to be raised (as travel back to town will become more frequent)
(7)- New hairstyles will be added, as well as the ability to change hairstyle after character creation.
(8)- The faction leves will see you fight beastmen tribes.
1 - *** *** *** *** i need to figure this out. ;-;
2 - sweet
3 - OMFG BOATS!!!! Are you *** kidding me!? A BOAT!!!! I love this game
4 - Oooooo intresting
5 - I <3 you SE
6 - HELL YES!
7 - *** YEA!
8 - cool
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By Flionheart 2010-09-14 07:21:51
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Ok, I'm making a whole new topic for this, that trailer has MULTIPLE points of speculation.
 Ramuh.Krizz
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By Ramuh.Krizz 2010-09-14 07:23:00
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Flionheart said:
Same, It's kind of what they did with Synergy but on a higher scale I think.

Being able to work with a leather crafter to make armour, whilst being armourer will be sweet. I'm wondering how the loot will split though.
I never got into synergy. It just seemed like a pain in the *** to do.

Hopefully it's reasonably easy to do (as in the way it works is easy, not that the crafting itself will be)

Edit:
Flionheart said:
Ok, I'm making a whole new topic for this, that trailer has MULTIPLE points of speculation.
Good idea.
 Cerberus.Kalyna
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By Cerberus.Kalyna 2010-09-14 07:24:52
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Flionheart said:
Ok, I'm making a whole new topic for this, that trailer has MULTIPLE points of speculation.
lol @ one of the first comments i saw
Quote:
#
ThrowRocksAtHajiKids
3 minutes ago

i want to *** one of those cat girls so hard
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By Flionheart 2010-09-14 07:26:01
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Well I've got more info too... bare with me.
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By Flionheart 2010-09-14 07:32:07
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I can tell you this, it seems like you'll be able to make your own transport.



AND pvp with it.
 Ramuh.Krizz
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By Ramuh.Krizz 2010-09-14 07:32:42
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Flionheart said:
Well I've got more info too... bare with me.
I fixed your OP in the other thread for you.
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By Flionheart 2010-09-14 07:35:14
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Ramuh.Krizz said:
Flionheart said:
Well I've got more info too... bare with me.
I fixed your OP in the other thread for you.

Thanks, *** anon >.>
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By Flionheart 2010-09-14 07:51:46
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  • Guildleves in the Beta: We sincerely apologize to our open beta testers for the client errors that would occur more frequently during guildleves in the beta. In the release version, we are dealing with these diligently.

  • Retainer: Right now, when you buy something from a retainer, there is an unnecessarily long delay. On release, we plan to make this a lot more smooth. We would like to make improvements to make commerce even easier for everyone.

  • Relationship Crafting/Gathering & PC Status: PC's physical level & attributes will have an effect on crafting and gathering. There are hints in the game as to what does what, so please search for it.

  • Crafting:

  • Physical: Closely related to the tool being used and will particularly affect quality

  • Attributes: related to "Godsend" [I think these are the extra result/HQ result] probability & "attribute stability" [?]

  • Gathering:

  • Physical: Affects difficulty in obtaining items in the "gather" phase as well as the number of items obtained[

  • [translator note].. this is a literal translation of "physical" and "attribute" I wasn't sure here if they're talking about skill level or what, but judging from the use of katakana for Physical, I must assume it means physical level, even though that sounds odd to have an effect here.

  • Market: We don't want crafters and gatherers to simply "put up" their items on the market and that's it. We want them to also act as salesmen and learn to play the market intelligently. For this purpose, we will begin with focus on the Bazaar market system. On that note, in order to be able to tell "What's for sale?" etc, we are planning to adjust policy and add functionality to improve the user friendliness.

  • Retrying guildleves: The best way to level is with guildleves, that is, even without the guardian's favor, you will earn way more exp and skill points per each kill. For this reason, we wanted to prevent abusive use of leves by killing all the monsters but failing right at the end and then retrying on the spot. However, if you visit the NPC that gave you the leve, you can retry it.

  • There will be hardware mouse support!

  • We believe that the item selection interface should be very responsive, and by release we will have introduced a MUCH improved version. After release we will continue improving this.

  • The FFXIV development team acknowledged that there's issues with the mouse and user interface and apologized about it. Hardware Mouse + UI improvements will be a major focus for them.

  • There will be package discount pricing on the subscription (Japan-3months, NA/EU 3/6 months)

  • Due to game balance consideration, the level cap on release will be 50

  • We will change it so you do not lose disabled abilities when changing class any more. [assume this means they won't leave the ability bar, they will probably just gray]

  • Physical stat distribution will affect both crafting and gathering classes as much as it does everyone else.

  • There aren't any "open world" NMs outside of guildleves.

  • New hairstyles will be added, as well as the ability to change hairstyle in game after you make your character.

  • Crafters will be able to cooperate in large-scale projects (boats, cannons, wedding cakes! YUM) so more fun for you and your company!

  • There will be guildleves where crafters and adventurers have to cooperate.

  • The guildleve issue will be fixed so they cooldown will be significantly decreased from 48 hours.

  • Anima regeneration will have to be raised since you'll have to travel more for more frequent guildleves.

  • The faction leves have you fight different beastman tribes and such.

 Diabolos.Chupacabra
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By Diabolos.Chupacabra 2010-09-14 07:52:58
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Boat smashing!!!! YAYAY!!!


Also, seems ambitious of them to add all this at the start... when they still have quite a few bugs to work out of the basic stuff. Was this stuff scheduled for release on err release day?

God I hope so, that ***looks awesome. Now to find time to actually play games ...
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By Flionheart 2010-09-14 07:53:26
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Usefulness of Battle Regimen
Battle regimen serve a double purpose: to expand the strategy of party play, and to reduce the difficulty/rigidness in forming parties. They are not just for doing extra damage, there are lots of various effects. For example:


-Phys Resistance Debuff
Normal melee attack -> Normal melee attack (ex. slash -> punch [these are basic DoW abilities])


-Magic Resistance Debuff
Normal melee attack -> Normal magical attack (ex. slash -> spirit dart)


-Cast speed down + MP consumption up
Normal melee attack -> Magic (ex. slash -> Fire)


-TP gain reduction + TP consumption up
Normal melee attack -> Weapon skill (ex. Slash -> Red Lotus)


-Action aptitude up (Using a different class ability on the current class grants the same effect as when used on the other class)
Same class magic -> Magic
Same class Weapon skill -> Weapon skill (ex. Trunksplitter -> Brandish)


-Damage up
Various class WS -> WS -> Magic
Various class magic -> Magic -> WS (ex. Blizzard -> Scourge -> Puncture)


For example, if it's difficult to continue dealing physical damage, use Phys resistance debuff. If it's a casting monster, use cast time debuff + MP consumption increase etc.
 Cerberus.Kalyna
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By Cerberus.Kalyna 2010-09-14 07:55:12
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Diabolos.Chupacabra said:
Boat smashing!!!! YAYAY!!!
my thoughts exactly

dude I wonder if you can design your own boat for that lol
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By Flionheart 2010-09-14 07:55:55
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Cerberus.Kalyna said:
Diabolos.Chupacabra said:
Boat smashing!!!! YAYAY!!!
my thoughts exactly

dude I wonder if you can design your own boat for that lol

Colours are changeable, the emblem & flag will be whatever your linkshells emblem is.
 Cerberus.Kalyna
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By Cerberus.Kalyna 2010-09-14 07:57:10
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Flionheart said:
Cerberus.Kalyna said:
Diabolos.Chupacabra said:
Boat smashing!!!! YAYAY!!!
my thoughts exactly

dude I wonder if you can design your own boat for that lol

Colours are changeable, the emblem & flag will be whatever your linkshells emblem is.
Linkshell... Boat... Battles.....

Dude... That's *** awesome.

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By Flionheart 2010-09-14 07:58:24
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Cerberus.Kalyna said:
Flionheart said:
Cerberus.Kalyna said:
Diabolos.Chupacabra said:
Boat smashing!!!! YAYAY!!!
my thoughts exactly

dude I wonder if you can design your own boat for that lol

Colours are changeable, the emblem & flag will be whatever your linkshells emblem is.
Linkshell... Boat... Battles.....

Dude... That's *** awesome.


Pretty much. I believe depending on the type of boat you can actually make it into more of a fortress rather than a battleship.

Like there was a picture of a Linkshell all hanging out in a boat together, and the boat was the size a luxury liner.
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