H2H Magians Advise Needed

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H2H Magians Advise needed
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 Bahamut.Moehre
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By Bahamut.Moehre 2010-07-14 09:12:21
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So, hello everyone!

I have been trying to go through the possibilities of the Trial of the Magians for the Hand-to-hand weapon for PUP and don't know where to start... Me being a Sword specialist and a Hand-to-Hand 200% noob, I am not really able to distinguish which could be a really neat result.

Now, when I was asked for advise on the H2H Trials, I got away with a "ooooooh the sunset looks wonderful today"... xD But I would actually want to hear some ideas of the fellow Puppetmasters, like which trials you decided to endure, and pass on the knowledege...

We usually go for Sharpshot puppet for a bit more DMG, and concentrate on Accuracy and Evasion for the Character himself. He has been using this one till now:



But at level 78, I guess it's time for something new :)

Thanks for any advises (~^.^)
[+]
 Remora.Veltan
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By Remora.Veltan 2010-07-14 09:20:49
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@ 72 there are much better options than that, namely hades/waghs.

The weapons I have done/are working on are the High DMG Mantis, pet: Macc weapon, and master acc weapon. Those 3 weapons pretty much cover any situation you might find yourself in, namely when accuracy isn't an issue, when accuracy is an issue, and when you need to just sit back and nuke.

Seeing how much of a pain it is going to be getting the verethranga, it might be a good idea to go after the STR/ATK one instead.
 Bahamut.Moehre
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By Bahamut.Moehre 2010-07-14 09:30:45
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Remora.Veltan said:
@ 72 there are much better options than that, namely hades/waghs.

Hi Veltan! Well, I do know the current weapon is nothing fancy, but we are weekend players, so we tend to go for weapons that one can get with not so much gilz or camping :) I myself swore never to camp any other NM after those disastrous 17 hours on Mary, and those 48 hours non-stop for Joyeuse (T-T)

I think the Magians present a very nice options of fun quests, and we thought about giving it a try :) I'm always a fan of quests like "need to kill x enemies" hihi But just wanted to actually know what to aim for before enganging into mindless mob extermination... If only it was Gobbies...

Thank you so much for your input :) will take a close look at those options!
 Sylph.Priy
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By Sylph.Priy 2010-07-14 09:36:14
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Without a doubt Verethranga (though near impossible to get at this point)is the best of the H2Hs. That being said I would suggest doing all the Pet: Bonus ones so that you have them for whatever situation you need them for.
I just started the Pet: Mgc att bonus one a week a go and I'm already at the +5 stage trial and hope to be on the +8 one by the end of the week.
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By Raldo 2010-07-14 09:46:46
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As a fellow person who doesn't play much anymore and doesn't have the means to do things that require a fair number of people, I would suggest the STR route Taipan Fangs (DMG+22 Del+61 STR+6 Atk+16). I would prefer the Acc+ H2H weapons, but the 200 Soulflayers required has turned me off from that route. You could also go with some pet bonus weapons, but I'm just looking for a single weapon that will appease both my monk and my puppetmaster.

However, since you mentioned stacking accuracy and evasion, the Evasion route Taipan Fangs are even easier to get than the STR+ ones.
 Bahamut.Moehre
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By Bahamut.Moehre 2010-07-14 09:50:00
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Quote:
Without a doubt Verethranga (though near impossible to get at this point)is the best of the H2Hs.

You know, in this game "the best" is for me a synonim for getting fired at work for not showing up because of speding 1 week "camping" xD I think something time and pocket frîendly are the best options :)

Hadn't really thought about the weapons with Pet stats to be so important, but you guys seem to enphathise those ones. As I said... H2H PUP 200% noob xD

Thanks Priy and Raldo :)
 Quetzalcoatl.Xyclo
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By Quetzalcoatl.Xyclo 2010-07-14 09:58:07
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Personally, I'm going for the Ursine claws with the double attack +7. As a Pup, I haven't experienced a whole lot of acc problems, but almost every piece of my equipment has acc + >.>... That being said, I believe those Ursine claws make a good option since more attacks per round = more TP, which you can transfer to your pet using Tactical switch. :P

Again, that's my experience with this.
Good luck with any trials you do undertake though :3
 Unicorn.Lefiont
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By Unicorn.Lefiont 2010-07-14 10:17:44
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Quetzalcoatl.Xyclo said:
Personally, I'm going for the Ursine claws with the double attack 7. As a Pup, I haven't experienced a whole lot of acc problems, but almost every piece of my equipment has acc >.>... That being said, I believe those Ursine claws make a good option since more attacks per round = more TP, which you can transfer to your pet using Tactical switch. :P

Again, that's my experience with this.
Good luck with any trials you do undertake though :3

This is actually the route I'm going too. I figured I can get Double atk+ 24 with the gear I currently have access to and the SJ trait with /war. ( /war is 10%, Aurore Doublet is 2%, Brutal earring is 5%, and ursine claws 7%). This paired with 17% haste I currently have should make for a nice TP setup.
 Bismarck.Awezomeos
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By Bismarck.Awezomeos 2010-07-14 10:20:19
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Wagh Baknahs
http://www.ffxiah.com/item.php?id=18358
 Remora.Veltan
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By Remora.Veltan 2010-07-14 11:28:18
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I mention Wagh's because they are dirt cheap, about 10-20k depending on server, and if you use TP as soon as you get it function like a +18 dmg 5 ACC 14 ATK weapon (latent is active when under 100 TP and is active during weapon skills). Those are probably the best weapon you can get for DDing until you are almost all the way done with one of the Magian Weapons.

I didn't notice the soulflayers part of acc trial... that's gonna suck.

I would advise against making pet weapons with the exception of one to use when you aren't meleeing and have the pet doing all the work for DD. With me, I use the BLM auto for that so the pet MACC one is great. Some people use VE or Sharpshot when they don't melee so pet atk would be better for them. You should try to use the weapon to buff yourself since it is so much easier to make a decent DD master (than it was before the hand to hand patch).
 Leviathan.Veltan
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By Leviathan.Veltan 2010-07-14 11:29:33
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keep on forgetting to change the "post as" for my posts, is there a way to set a default?
 Bahamut.Moehre
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By Bahamut.Moehre 2010-07-14 11:55:12
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Thank you so much for the tips guys :) It will make a tiny Puppetmaster very happy.

Now need to go get my Ultima Armor to tank those damn soulflayers for him... AUA ;_;
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By nightxade 2010-07-14 14:31:41
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Just finished Trial 122 for MAB +5 for my Automaton and have put it aside for now while working on RDM staves and the STR/ATT H2H. While the non-elemental H2H options are reportedly better, I have no interest in that kind of NM stress. 200 Wamoura is bad enough, but I'm rounding up a posse of MNKs and WARs to join in the "fun."
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By Fenrir.Nightfyre 2010-07-14 14:42:39
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nightxade said:
Just finished Trial 122 for MAB 5 for my Automaton and have put it aside for now while working on RDM staves and the STR/ATT H2H. While the non-elemental H2H options are reportedly better, I have no interest in that kind of NM stress. 200 Wamoura is bad enough, but I'm rounding up a posse of MNKs and WARs to join in the "fun."
Wamouracampa count for the trial. Still a pain but not quite as bad. If you plan on meleeing them down you will need a dispeller.
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By Cerberus.Jiko 2010-07-14 15:17:52
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Or if you want to be doubly cool and awesome, you can go for the +8 Pet MAB claws. Comes in quite nicely for certain end game puppetry.
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By Seraph.Nelo 2010-07-16 03:02:01
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The pet stat weapons are good in the right situations, but overall I've found that if you're meleeing alongside your puppet, you need the stat boosts more than he does. Myself I'm doing the STR+6/Attk+16 weapon. Up until they're done I've been using oberon's with dmg+2 h2h+7. That being said I'm also a career pup with alot of acc gear, and lv8 hand-to-hand merits, so acc isn't as big of an issue for me (not saying it's never an issue, I AM elvaan lawl) But yeah from everything I've seen/done/learned on pup, these are the way to go.

P.S. - I hate you SE for dangling empyrean h2h in front of me...
 Bahamut.Moehre
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By Bahamut.Moehre 2010-07-16 04:19:29
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With a bit of pressure from me, Schnecke started on Ursine Claws with Occ. 2-3 attacks. He was tending for the STR +6, but convincing Mithra PWR FTW! (>^.^)<

Gave him a Tele-Holla to start on the Tumbling Truffle NPC, and he got into a Japanese party of 5 monks that were also camping the same NM. I really like this spirit of community helping :) Thought it had been lost in FFXI a long time ago. The first part seems to be a REAL pain... Yesterday the dumb Mushroom took himself 4 hours for the first pop (T-T) and still 2 more to go!

BTW, is it possible to start 2 weapons at the same time? Like, when one gets tired of waiting for a NM to pop, is it possible to go do another H2H trial but through a different path?

And thank you again for all your inputs :)
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By Raldo 2010-07-16 08:38:43
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You can have up to 5 different trials active at one time. I have to ask though... why the OA2~3 ones? You know those have DMG+0 on them right? Great if you need buttloads of TP, but other than that, the actual damage from hitting will be severely lacking. The only reason why Monks have been going crazy about those weapons is because Footwork doesn't take the damage of the weapon into account.
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By Sylph.Tigerwoods 2010-07-16 08:56:17
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2-3 times is worthless for pup
 Bahamut.Moehre
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By Bahamut.Moehre 2010-07-16 09:53:30
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AAAAAAAAAAAAAAAAH I hadn't noticed that! o.0 Thanks so much guys! If you hand't warned me about it, it would have been hours of NM camping for nothing ;_; SE is evil ;_;

Thanks again for the help! Guess it's then time to start on those skeletons!

Good luck on those trials everyone :)
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By Gilgamesh.Funsam 2010-07-16 10:43:52
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my 1st choice for pup would me to enhance my auto so (Int+6 pet:mab+8) should be towards the top of your list to do.
also if you suffer from a lot of resist on you nuke auto (mp+45 pet:macc+12) is a nice option
as for att options the occ da/ta is a nice one. & probably more dmg than the (pet:att/ratt+16) ones.
another nice one to consider is the(dex+6 pet:acc/racc+12) ones.
all depends on your play style with auto but personally pet:mab is a must
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By Gilgamesh.Funsam 2010-07-16 10:46:32
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Raldo said:
You can have up to 5 different trials active at one time. I have to ask though... why the OA2~3 ones? You know those have DMG 0 on them right? Great if you need buttloads of TP, but other than that, the actual damage from hitting will be severely lacking. The only reason why Monks have been going crazy about those weapons is because Footwork doesn't take the damage of the weapon into account.

h2h work different than other weapos so base dmg isn't has important than wepaons like great sword great katana etc.
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By Raldo 2010-07-16 11:06:07
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I realize H2H work differently, however, the occ2/3 weapons are usually used to boost your TP generation so you can get off more WSs. Unfortunately, H2H suffers the same problem that 2-handers do in that regard; they have to use that crappy-damage weapon to WS with. That'd be like using a Soboro Sukehiro at SAM80 and using it to spam Gekko.

I could be wrong, but I don't think any of the 2-handed jobs are interested in the Magian Occ2/3 weapons, and PUP should be no different.
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By nightxade 2010-07-16 13:33:30
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Fenrir.Nightfyre said:
Wamouracampa count for the trial. Still a pain but not quite as bad. If you plan on meleeing them down you will need a dispeller.

Yup that's the plan, since I can do that as PUP and nuke as well. Unfortunately, I missed the boat yesterday when a group I'd sort of organized did Wamouracampa in Halvung because I was stuck with 16 mobs left on the previous trial. I suppose I ought to have gotten up at 5am for the first firesday, but, you know, sleep > trials.
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By Ragnarok.Yokyumosheemo 2010-07-16 13:39:30
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[/quote]
Wamouracampa count for the trial. Still a pain but not quite as bad. If you plan on meleeing them down you will need a dispeller.[/quote]


You don't need a dispeller, I did it w/o dispel. Yes Dispel makes it easier, but its not needed. But then i just told my automaton to slice and dice them.
 
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 Shiva.Nightxade
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By Shiva.Nightxade 2010-07-19 08:36:10
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Wamoura trial has turned out to be a lot easier than I thought it would be. Just show up in Mount Zaylohm and you'll find yourself with lots of company. We had an entire alliance yesterday. That started to dwindle though, as people finished up. I won't be able to get back to Firesday until tomorrow because of work. I hope there will still be people around to finish my last 36.
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By Ragnarok.Yokyumosheemo 2010-07-19 09:27:25
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Honestly I have 3 Magian weapons for pup and 2 of them are totally situational.

I get called upon sharpshot frame alot where it is best for me to be @ a distance..

So I did the Pet: Att/Ratt

There are some times I get asked to pull out Spiritreaver and just have the pet nuke...

For this I did the Pet: Macc

and for when I'm melee'n with the automaton

I have my Mantis with +7 Dmg (need a couple more Chesma kills)

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By Bahamut.Moehre 2010-07-19 10:02:31
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Really glad to hear everything is going smooth for you, Nightxade. We've been slowly doing the Skeletons for the very first trial. Haven't had that much time to play because of the gorgeous Summer weather out here. The damned things take far too long to pop though... But in the meanwhile I keep entertained with the Snoll and go on crafting some BST pets hihi :) It's all about fun.

Yeah, Yokyumosheemo, after the very nice advises from the gorgeous people here we started the STR+6 Ranged Attack+16 trial. We are still on the very beguinning but we are in no way in a hurry :)
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By Shiva.Nightxade 2010-07-19 14:45:17
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If you have the opportunity (coax a friend with promise of FoV xp), I suggest you find a level sync 55+ and work on skeles in Xarcabard. With 4 of us (one being the sync), I got about 5k xp and all 50 skeles in just over an hour. Weather is almost constant.

Goobues will be frustrating. Make use of your Weather NPC! If she says it's going to be sunny in Zitah for 3 days, find something else to do. Otherwise, find a 55 sync again (or lower, but 55 made the Goobues super squishy) and camp in Zitah. If no sync, then the Tree is fine, but you really do want to get through as many of these as possible considering how short weather can be.

Any mob. No brainer, but again, if you want to just blow through things, sync to 12 in any starter zone. You can clear them before noon and hop back to Ru'Lude to start on birds!

Birds: FoV in Sky, Colibri, sync 18ish in Tahrongi or join a bird/MMM xp party just in time for Firesday! Bats in Ifrit's Cauldron also work.

Lizards: Cape FoV or level 12 sync in Gustaberg.
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