Drg: Air Raider: the drg would jump up over the mob with a penta type move and hit the mob 10 times, can only be use with jump
Mnk; Haymaker: this would be a punch that would put the mob to sleep and stun for a few seconds kind of like a knock out with a %age chance of a KO, used with boost
Drk: Sythe throw: A ranged ws that throws the weapon at the mob doing 5x Dmg used with last resort
Rng: Weapon skill barrage: 3-5 Sidwinders would be nice, can only be used while barrage is active.
Whm: Soul share: Ws dmg is divided to the pt members only dmg and amount restored varies with TP
I like the idea of special ws that you can use with /ja if you didnt notice
I have to go to work but i will think of others :D
Maybe one that is like some kinda of dance fighting move, with like a flip or something =P
I also would like if Dancers could have a JA that when used it would take your finishing moves and use them as a WS. That way you still have TP to heal, samba etc
Since I've always been a sam main and don't care that people think it's already OP: Penta Slash for GKT. I feel this is what Rana should have been and would make me use my neglected GKT some more. It can have low mods for balance's sake because I just want a really good multi-hit option to take advantage of buffs.
Also, nin should get one where you take a backstep, dash charge at the mob, disappear and then reappear on the backside with one hand holding a katana stabbed through the back of the opponent while the nin continues to face forward looking as badass as possible. To top it off there could be some floating Kanji character and a loud stabbing noise or smokebomb animation to amplify the cool factor tenfold. Now I feel Nin already has enough single stab animation WS's so really, like with Rana, this is what Kamu should have been.
Speaking of visual effects for flare, the meditate animation should be changed to make samurai float mid-air for a second in an Indian-style sitting position with eyes closed. It's important that they remain tranquil for a very brief period so that others can see the sams just looking very wise and noble before the fury gets unleashed. It's always bugged me how meditate's animation has nothing to do with tranquility at all.
I would say a new WS for NIN, that has a provoke effect, I mean there are jobs out there that have WS's with effects like blind, paralyze (I think) silence. Why not one with a provoke effect that would better allow such a job to tank. And the TP % would affect the amount of enmity gained, (how strong was that provoke)
Also, nin should get one where you take a backstep, dash charge at the mob, disappear and then reappear on the backside with one hand holding a katana stabbed through the back of the opponent while the nin continues to face forward looking as badass as possible. To top it off there could be some floating Kanji character and a loud stabbing noise or smokebomb animation to amplify the cool factor tenfold. Now I feel Nin already has enough single stab animation WS's so really, like with Rana, this is what Kamu should have been.
Would do 4 Hits like Penta, on 4 points forming a "square" around the Enemy. each hit would create a small light where the weapon struck (imagine like Blade:Metsu except with lights"), the fourth hit is a Steel Cyclone-esque round-about that lands and all fourth lights "explode" simultaneously with a much larger fifth light in the center causing a "2hour" like shockwave under the enemy (You know, the Monster 2hour animation)
Slash Upward right causing a "scar" across the enemy, spin doing a downward right slash for second hit, Spin again for third hit is a side-to-side slash, spin again for forth hit is a bottom to top slash into the air (Like Blade:Ten) (all leaving a "Scar" on the enemy) ultimately forming a "Cross" on the enemy, and the fifth hit is a "Savage Blade" Like stab into the ground with a large beam light coming from the sky. (imagine if you will "Geno-beam" from Super Mario RPG)
Archer Launches a phalanx of arrows into the sky, causing a rain of arrows onto the enemy. each hit causes a silver "Splash" on the ground where the arrow hits, arrow stays visible until final step: the final arrow causes a smaller-"Grand-Fall" like animation washing away all the arrows in the process.
I've always thought it would be pretty cool to add customization to how we fight in game. My idea would be Dual-Wield WSs that differ based on what is in each hand and both weapons are used in it.
Let's say that for WARs like me who still have fun with Maneater/Ridill, the WS would be be different, or at least have a different add on effect, than 2 axes.
If there were different added effects, like Silence, Paralyze, etc that were particularly more potent and/or had better chance of landing than the effects from YGK, that could add more strategy to game by encouraging people to change up weapon pairings.
Or perhaps have certain WSs modified by weapons with Attack x Times. This would be pretty intriguing for those, like me again, who like to mess around with Sword-chucks (Rid/Joy).
And this one has been beat to death over the years, but who wouldn't like to see the ability to Dual-Wield a Katana and Great Katana? I'd love to see that, especially on a male elvaan DAT swapped to be Gilgamesh. He'd look like Jubei from Samurai Shodown. ^^
Also, if I could name a WS, I'd call mine Slaughter House.