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By Mistressfifi 2025-10-06 01:23:38
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ah right solo things, i've done some aeonic nms as well, notably kirin & zerde, i wanted to get proper credit for reisenjima but of course... woc... sucks... so... bad.... if i got a swart every time i lost to soul voice or benediction spam id be able to go from r0 to r15 for a single rema.

outside of that i've done VD shinryu & alexander on BLU, granted these are a little more on the repeatable side with enough effort

oh, and i'm working on it atm but one day i just might dual-box tumult (empathize on might)
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By Felgarr 2025-10-06 01:25:02
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Kaffy said: »
I know somebody out there got it

At 75 cap, I solo'ed Despot as BST. It took about 40-45 charmed Flamingos and he never used meltdown. I remember him taking out each Flamingo in 4-5 swings. The fight lasted about an hour. I used to keep a Gem of the West in my bazaar and of course, this explanation as my bazaar comment (humblebrag).

Faust did go yellow/unclaimed frequently but no one was stupid enough to steal it from me. They either (1) couldn't kill it, (2) couldn't stand to lose the XP from dying, or (3) there was no fast travel back then so unless you were going to hold it while your friends took Chocobo from Jeuno, so I was free to kill it. I can't remember if he was 21-24 hour spawn back then...
 Shiva.Gnarf
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By Shiva.Gnarf 2025-10-06 01:44:02
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Not easily recreatable? I started in July of 2003 on this:



I also got the Nanaa Mihgo statue from buying the Stolen Hearts CD, which was my favorite furnishing, long before it was made available through mog pells.
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 Asura.Shiraj
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By Asura.Shiraj 2025-10-06 02:29:07
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Mistressfifi said: »
but of course... woc... sucks... so... bad.... if i got a swart every time i lost to soul voice or benediction spam id be able to go from r0 to r15 for a single rema.
Wind damage prevents Benediction or Invincible once you proc it before bracelet mode. I'd recommend taking the first 5-10mins proccing the SPs without pushing to 60% and ensure either of those are white procced with Wind damage THEN push to bracelet mode.
Ice damage prevents Soul voice after the initial use (or use Wind damage to proc Call Wyvern before bracelet mode and Soul voice can never be used during Bracelet mode).

The first 5-10 mins of a WoC solo is playing it slow preventing SPs that can be used during Bracelet mode since that is where he is most dangerous with up to triple SP back to back. Then it's a chip away after.

Hope this helps and I believe in the W.
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By Felgarr 2025-10-06 03:26:45
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Shiva.Gnarf said: »
Not easily recreatable? I started in July of 2003 on this:
[Image of PS2 Beta Disc]

Me too!



(My original Windows Beta of FFXI, signed and sketched by Yoshitaka Amano in 2012. (^_^)
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By Dodik 2025-10-06 03:42:26
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Asura.Shiraj said: »
Wind damage prevents Benediction or Invincible once you proc it before bracelet mode. I'd recommend taking the first 5-10mins proccing the SPs without pushing to 60% and ensure either of those are white procced with Wind damage THEN push to bracelet mode.

There's an even easier way that stops him from doing any SPs what-so-ever, but I know people are going to want proof and quite frankly, waste your own pops on proving things idc that much XD
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By Asura.Frod 2025-10-06 08:49:03
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I'm the reason nirvana is the most popular mythic, why most of you have aeonics, and why summoner *** sucks to play in odyssey and sortie.
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 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2025-10-06 09:17:26
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I think I might be the slowest person to level to 75 in OG release/chains era. :P
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By Lakshmi.Buukki 2025-10-06 09:20:21
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Asura.Frod said: »
I'm the reason nirvana is the most popular mythic, why most of you have aeonics, and why summoner *** sucks to play in odyssey and sortie.

I'm 75% sure your major accomplishment to FFXI humblebrag was reporting the WS Damage glitch on the Official Forums that allowed gear trait to apply to every hit of a WS. Your inner hater Palpatine/Anakin blood could not endure watching SMN sit on the sidelines behind the vent like Squidward seeing Patrick and Spongebob have fun, so you made sure nobody else could have fun. Nice contribution to the community Frod!!

(If it wasn't you, I'm 99% sure you joked about doing it in-game or on here somewhere, but I can't find it)
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By Dodik 2025-10-06 09:23:25
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Cerberus.Shadowmeld said: »
I think I might be the slowest person to level to 75 in OG release/chains era. :P

Go on then.

What was it. Mine was 18 months. Bst, all solo.
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By Shichishito 2025-10-06 09:23:35
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Asura.Frod said: »
and why summoner *** sucks to play in odyssey and sortie.
I thought I've played for well over 2 decades on and off and have nothing to show for it until I read that.

I'm sorry but I think that's my claim to fame. How else could one reasonably explain that every job I picked up to play "serious" and went to make a REMA subsequently received a massive nerf within like 2 months or got excluded from significant gear upgrades for years to come?
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By Cerberus.Shadowmeld 2025-10-06 09:39:23
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Dodik said: »
Cerberus.Shadowmeld said: »
I think I might be the slowest person to level to 75 in OG release/chains era. :P

Go on then.

What was it. Mine was 18 months. Bst, all solo.

Mine was about 2.5 years, first ended up being pld 75 (which I never once played after getting it to 75).
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By Genoxd 2025-10-06 09:58:22
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Cerberus.Shadowmeld said: »
Dodik said: »
Cerberus.Shadowmeld said: »
I think I might be the slowest person to level to 75 in OG release/chains era. :P

Go on then.

What was it. Mine was 18 months. Bst, all solo.

Mine was about 2.5 years, first ended up being pld 75 (which I never once played after getting it to 75).

I didn't get to 75 until after ToAU was released and I started playing before NA release. I ended up soloing SMN from 59 to ~70 until I could get into SMN parties in ToAU. Bombs in Ifrits -> Hpemde -> Snolls in Uleguerand.

I just did missions, farmed gil to try and get all the good gear as I as leveling. Wasted so much time farming silk thread in Buburimu lol.
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 Bahamut.Zeroize
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By Bahamut.Zeroize 2025-10-06 10:13:09
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Asura.Frod said: »
I'm the reason nirvana is the most popular mythic, why most of you have aeonics, and why summoner *** sucks to play in odyssey and sortie.

I am intrigued and need to know more.
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By Felgarr 2025-10-06 10:52:02
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Dodik said: »
Cerberus.Shadowmeld said: »
I think I might be the slowest person to level to 75 in OG release/chains era. :P

Go on then.

What was it. Mine was 18 months. Bst, all solo.

I low-key loved this part about OG BST leveling. I spent a year behind Garlaige Citadel Banish Gate#2, just charming beetles and killing Bombs. Some days, I'd do it for 30 minutes between classes. It was very fun to pick up and go / kill a few / logout as my free time allowed.
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By Nariont 2025-10-06 11:07:31
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Bahamut.Zeroize said: »
Asura.Frod said: »
I'm the reason nirvana is the most popular mythic, why most of you have aeonics, and why summoner *** sucks to play in odyssey and sortie.

I am intrigued and need to know more.

He was the poor fool (i think) that showed off astral conduit/astral flow zerg in a vid which iirc showed schah getting killed in <1min when at the time it was a pretty difficult fight and you had to deal with the adds mechanic
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By Asura.Frod 2025-10-06 11:28:51
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Yep, me and taberif figured out conduit burning schah, there's a shitty youtube vid up of us doing it.
YouTube Video Placeholder


So you can also probably blame the shitty situation of people mercing everything for gil on me too.


I remember us shouting for additional summoners that were decently geared with capped jp and not finding any for hours :v
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 Valefor.Sapphire
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By Valefor.Sapphire 2025-10-06 11:42:33
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first Death Penalty on my server back when salvage statics were a thing , alex was 30k a piece and hard to come by over 12yrs ago.

Then I chased after 1st Terpsichore and Murgleis on valefor.

Theyre no longer the crazy struggle to make like they used to be, im fine with that.
The shared effort and help from friends to make their acquisition a reality way back when you couldn't solo it was a special part of the journey to me.
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By Elad 2025-10-06 11:43:37
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I don't think many people on this planet have failed to get a drop from Cargo Crab Colin as many times and across as many years as I have, but I'd love to be proven wrong. That said I never tracked attempt numbers so I wouldn't even know for sure.
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By Taint 2025-10-06 12:25:14
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Valefor.Sapphire said: »
first Death Penalty on my server back when salvage statics were a thing , alex was 30k a piece and hard to come by over 12yrs ago.


The fact you got the 3 Kings titles back then is impressive. They took forever to get to and required an alliance to kill. (if i recall correctly)

Plus you could spent all that time getting there to find out they weren't even up.

They were by far my biggest hurdle to making a Mythic back in the day.
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By Asura.Melliny 2025-10-06 12:38:48
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I made it onto Allakhazam's player of the month page. There were only 16 people ever to make it into the archive because it was so short lived and the site shut down not too long after so I'm pretty sure that counts as something right?

https://ffxi.allakhazam.com/wiki/Melphina_%28PoM%29

I'm not sure I want to go back and read that now tbh. It was 16 years ago and I know I was an immature brat back then. Looking back at yourself two decades ago is often not easy. (Yeah, as I suspected. Wall-o-text. But the pictures on it are fun nostalgia, and hey... old ballista picture on there from when the event was actually popular. Cool)
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By Asura.Vyre 2025-10-06 12:48:01
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Let's see... more insane than sitting down and recording FFXI storylines and my own barely coherent rambling... hmm...

I don't think any of this will do, but I'll give it a go.

Back in early 08 I'd joined my 3rd Endgame LS called Vanguard. I cozied up with the officers, and with anyone who'd play the game with me, like I tend to do. I'd earned a ton of points on Diorite farms, and was allowed to get Kirin's Osode and Byakko's Haidate (finally!).

Hip deep in Campaign battle alongside LS lead and some LS mates. Talking and talking, and most assuredly bothering the LS lead. He sort of turned the conversation towards his Joyeuse, and how it'd be good for my WAR to go get one. He was like, "You just have to go get that TOD, and I'm sure folks in the LS might help you. ;)" And after several others listed the merits of getting a Joyeuse, and me thinking, "Oh yeah, hell yeah, if I can get help from LS I'll definitely go camp that TOD!" So I thanked him for his insight, and went on down to Sea Serpent Grotto.

Once there, I was alone, and killing Devil Mantas. Not for too long. Some THF showed up and put themselves at the far wall. Then a NIN and a SMN/whm showed up as well. Thought to myself, "Well, at least if folks are showing up, that means I'm on track to get a TOD." About 4 repops of Devil Mantas later, the NIN and SMN sent me tells asking to team up. I didn't know why they did, but I accepted immediately, and a few minutes later Charybdis spawned. We got it, and basically the NIN and SMN did all of the work. All I did was kill Devil Manta respawns/any agro, and offer the occasional Smash Axe if NIN was having SHadow trouble. Joyeuse is 100% drop, so of course it came into the treasure pool. And the NIN and SMN said to me, "Go ahead and lot this one. Just come on back down to help us out whenever we come down here again." and I gratefully lotted the Joyeuse, and I asked, "Why did you invite me at all though, why did you let me have this? I don't understand, but I'm very grateful." - "Honestly, given your gear, we thought you could kill it by yourself, so we just wanted to team up." Any WAR back then woulda been eating dirt within like 10 seconds of trying to solo Charybdis. They never did ask me to come back down there either, even though I added both of them, and said don't hesitate to call me.

Then I showed up to LS event the very next day, Ouryu V2, with my shiny new Joyeuse. The LS lead didn't speak to me for a week! (I learned then that they were shooing me away with what should have been a herculean task)
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 Bismarck.Josiahflaming
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By Bismarck.Josiahflaming 2025-10-06 13:24:55
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Quote:
with all the talk of making things easier here and there, what are you proud of that is NOT easily recreatable? prove it! show evidence in pics or however you choose so we can reminisce and envy you.

Nothing really amazing, but I focused on soloing things that were stated as not soloable by the job I was focusing on at the time, mostly white mage/nin and thief

This was the first thing I whm soloed for "things that this job had never soloed before" and most likely a lot of people have soloed it by now, "hits a level 75 char for 200-350 a hit" meant I died many times in the failed attempts beforehand lol

When I loaded it up on wikipedia this was the testimonials page and I thought "oh frick yes we need to add whm/nin to this confirmed list"

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 Asura.Vyre
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By Asura.Vyre 2025-10-06 13:27:09
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Other impossible to recreate experience:

In Autumn of 2007 they released the end of TOAU alongside the 2-handed update.

Prior to then the base damage values on 2-handed weapons didn't calculate on auto attack swings or weapon skills correctly, so they were considered/parsed to do way lower damage than MNK or Dual Wield builds.

Never knowing this until then, as I was just a stupid kid, I had made a point to keep my 2-handers up to par, particularly Great Axe, and I had been kicked out of quite a few EXP parties for swapping to Gaxe when I leveled within the party (post level 45, before then, no one cared as much).

So when the 2-handed update landed, I became a God. The initial 2-handed update not only fixed 2-hander base damage to calculate correctly on auto-attacks and weaponskills, but they also decided to make it so that every point of STR and DEX counted as 2 ATK and 2 ACC.

So every SAM and their mother was going apeshit about how SAM was even more of a god than before. But then I showed up to the EXP party on WAR/sam, a verboten combo until then. My crits with a mere Byakko's Axe were doing something ridiculous for the time. I wanna say close to 500 damage per crit. Maybe just over 400? And my weaponskills were also insane for the time. Like 1800 damage Raging Rush, which had also been reworked to be a Crit-hit WS. This meant that double attack rounds with Gaxe resulted in 800~1000 damage from auto attacks, and WAR/sam with just Rajas Ring back then had a 6-hit build, which was something SAM's chased hard at the time with their Domarus and such. This was all at Mamool Ja Staging Point on Mamools and Wyverns. Wyverns were not usually on the menu, but when you're hitting that hard, as hard as God, you eat it all!

Later that same first day evening, everyone was trying to go and do the last ToAU missions. You had to fight Raubahn, of course, and people were saying you had to take Formless Strikes Monks to beat him. Not true, you just had to treat him like the PUP AF fight, and do 51% magic damage to him on his first or second life, and then you could melee him outright from then on.

Alexander himself was a big heal check and positioning check, and he had pretty dang high defense for back then, and the Defense Down WSes didn't really land, so it was kind of hard to overcome. My party was a ragtag group that barely got past Raubahn (by listening to me about his mechanic), and we were doing ok, but towards the end Alexander gets spammy, and suddenly the WHM, RDM, and PLD had no MP and no elixirs, and Alexander was at 14%. "We're not gonna win!" -> Mighty Strikes + Steel Cyclone -> Alexander now at 3% -> Alexander defeated.

The whole week was like this. Just me going from event to party to new thing people wanted to do because it'd be so much easier with the big damage available.

I remember we went UFO farming, Yovra farming, to make a buncha Gorgets and such. Normally you'd want a buffed up Ninja or some BLM gods to take those things out. But in the newly christened 2-hander kingdom, you just buffed me as WAR/nin, and we did enough damage that UFOs Regen over water didn't even matter.

Of course, inevitably they scaled 2handers back, slightly. And that made everyone sad. But for that first week, 2-handers were king, and I was a God. (I'm sure many of you have similar experience if you played 2-hander job at the time. What with this Beta version chads in here)
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By Nariont 2025-10-06 13:33:01
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Asura.Vyre said: »
Prior to then the base damage values on 2-handed weapons didn't calculate on auto attack swings or weapon skills correctly, so they were considered/parsed to do way lower damage than MNK or Dual Wield builds.

Was that what it was? Could swear it was that TP gain didnt have a real formula and was instead tiered in how much was given, and 2 handers just werent getting enough TP vs standard DW, katana/daggers/h2h basically sat at the bottom tier of 5 TP/hit while like a GS' base TP was 10-15~ maybe more in the 20 range, been ages but yeah the lower end DW jobs were just busted for both white dmg and actually gaining TP since they(nin/mnk primarily)tended to have natural delay reduction and/or decent gear haste when it was a rare stat

I'll also add the STR/DEX calc shoulda never been nerfed, it was fiiiine
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 Asura.Vyre
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By Asura.Vyre 2025-10-06 13:43:58
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Nariont said: »
Asura.Vyre said: »
Prior to then the base damage values on 2-handed weapons didn't calculate on auto attack swings or weapon skills correctly, so they were considered/parsed to do way lower damage than MNK or Dual Wield builds.

Was that what it was? Could swear it was that TP gain didnt have a real formula and was instead tiered in how much was given, and 2 handers just werent getting enough TP vs standard DW, katana/daggers/h2h basically sat at the bottom tier of 5 TP/hit while like a GS' base TP was 10-15~
Nah it wasn't about TP gains. It was about raw damage. To wield a Great Axe at 75 prior to the 2-handed update of 07, you'd see your swings barely do as much as a single handed axe swing, and often times less.

There wasn't as much disparity between weaponskills, but often times, the single handed weaponskills had more hits / better WSC mods + higher (fTP). i.e. All of the considerations to keep 1-handers competitive with 2-handers actually just made them better, because 2-handers were broken in the bad way.
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By Nariont 2025-10-06 13:56:51
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Ah it was a 2006 update for the TP adjustments, the TP / Hasso / 2 handed str/dex:atk/acc all blend together to me as just the turning point for 2 handers lol
https://www.bg-wiki.com/ffxi/The_History_of_Final_Fantasy_XI/2006
aug 2006 changed values from;

≤180 delay 5.0 TP
181~480 delay 5.0+[(Delay-180)÷256]x6 TP
> 480 delay 6.0+(Delay÷80) TP (a scythe is getting like 13 TP/swing lol)

To similar what we currently have now

≤180 delay 5+[(Delay-180)×1.5÷180] TP
181~450 delay 5+[(Delay-180)×6.5÷270] TP
451~480 delay 11.5+[(Delay-450)×1.5÷30] TP
480~530 delay 13+[(Delay-480)×1.5÷50] TP
>531 delay 14.5+[(Delay-530)×3.5÷470] TP

being a 2 hander before 2006 was awful really, you were slow, gained less TP despite having a longer delay weapon, and your dmg wasnt even that great compared to the lower delay guys hitting the mob

EDIT: Grips are in that period too but grips from back then to today still largely suck outside of some outliers, dont know what SE's deal with good shields and grips are
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By LightningHelix 2025-10-06 14:21:20
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Nariont said: »
being a 2 hander before 2006 was awful really, you were slow, gained less TP despite having a longer delay weapon, and your dmg wasnt even that great compared to the lower delay guys hitting the mob
except when you were getting 100+ tp from your Penta Thrust with Relic Lance equipped and then using Penta Thrust and then getting 100+...

(yeah yeah, Monks did it better)

edit:
Asura.Vyre said: »
But in the newly christened 2-hander kingdom, you just buffed me as WAR/nin, and we did enough damage that UFOs Regen over water didn't even matter.
the what

this has been in the game since Sea launched, hasn't it?!
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By Dodik 2025-10-06 14:22:20
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Asura.Vyre said: »
which had also been reworked to be a Crit-hit WS

At the time this update went out, it made every 2h WS into a crit WS and at the same time, forced crits on every WS. It was quickly patched within a few days.

But for those few days.. man, Tachi: Kasha was hitting for 1.2k without a double attack proc. Fun times.
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By Asura.Vyre 2025-10-06 14:27:13
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LightningHelix said: »
Nariont said: »
being a 2 hander before 2006 was awful really, you were slow, gained less TP despite having a longer delay weapon, and your dmg wasnt even that great compared to the lower delay guys hitting the mob
except when you were getting 100+ tp from your Penta Thrust with Relic Lance equipped and then using Penta Thrust and then getting 100+...

(yeah yeah, Monks did it better)

edit:
Asura.Vyre said: »
But in the newly christened 2-hander kingdom, you just buffed me as WAR/nin, and we did enough damage that UFOs Regen over water didn't even matter.
the what

this has been in the game since Sea launched, hasn't it?!
Al'taieu was inaccessible until February of 2005. Well before either change to 2-handers, so no, this was not the way, "since Sea came out."

Like maybe some real amazeballs bleeding edge guys who stepped on the nuts of 63 people at a time and had Relics already or something could live like that, but it was not a universal experience. Hell, most people didn't even get through CoP in 2004/2005.