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[Archive] Bushido - The Way of The Samurai (A Guide)
Leviathan.Kuryomi
Server: Leviathan
Game: FFXI
Posts: 170
By Leviathan.Kuryomi 2013-04-16 17:54:03
That's really all it is. Other than "Some *** is taking his sweet time swapping jobs before ein", I've only seen it used otherwise as "here take some tp since I'm running around weakened atm". lol i literaly used it last night for the war cause i was weakend
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Server: Sylph
Game: FFXI
Posts: 9
By Sylph.Saikido 2013-04-17 16:58:02
So I missed the voidwatch bus and climb groups for the cities are proving... Rare. What options should sam be looking at until they can get Ganesha for tp neck, I saw Unkai mentioned but was curious if Rancor/Nefarious would be options as well.
My current neck is bad and I feel bad XD
You don't necessarily need clears to kill / get rewards from Uptala. You just need someone willing to pop it and the wherewithal to build a shout group.
But alternatives:
Unkai, Justice Torque, Rancor, Portus Collar, Rioter's are what I can think of off hand. No particular order to which is better in that list.
There's a lot of accuracy/attack neck combos, but truthfully I'd work on getting Ganesha's.
VIP
Server: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2013-04-17 17:20:28
assuming the +DT on rancor doesn't bug you, and it shouldn't, that's the ideal neck besides Mala or Portus. I'm assuming if you don't have mala or VW climbs you don't have portus.
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Bismarck.Lynxis
Server: Bismarck
Game: FFXI
Posts: 23
By Bismarck.Lynxis 2013-04-17 17:49:39
Besides the fact that I don't have Mala, Portus, Rancor or elemental gorgets, I usually TP in Houyi's Gorget and WS in Justiciar's Torque. Gorget has 1 more accuracy than AF3 neck and is still good for my x-hit build and can be worn by other jobs saving an inventory slot. WS in Justiciar's Torque which is good for attack starved weapon skills like Fudo. Anyway, I think they are still decent alternatives to other stuff out there.
Server: Bahamut
Game: FFXI
Posts: 24
By Bahamut.Spiketaru 2013-04-17 18:42:33
Okay, so I'm about to harsh everyone's buzz because I've got quite a predicament. I got back into the game a couple months ago, despite having to start from absolute scratch. On my previous character, I pretty much had every STP piece available to me that was released before I quit, just a bit before NNI came out.
Now, of all of the negative aspects of restarting, between having to get Abyssea/VW clears again and Empyrean armor and such... now that I'm starting to get more invested in SAM once again, it hurts that I don't have that technology available to me anymore. Obviously, as a newer character, I was happy about Tomonari and the abundance of Midrium Ore making the price feasible. However, a five-hit build with that thing... is far from possible, given what I have access to.
So, are you thinking what I'm thinking?
YouTube Video Placeholder
Yes, I need a turbo makeover. :x IF'N YA GUYS DON'T MIND, I could use some tips on where to go next with each slot. I'm aware of optimal sets and the like, but understand my circumstances:
This is a new character.
This is a new server (i.e. any friends from my previous account that would still be playing are inaccessible)
I am rather familiar with any endgame introduced in 2011 and before (anything but Meeble/NNI/Legion)
Money isn't INaccessible (seeing as though I've got decent access to VW spam business), but it isn't exactly raining (ah, the flexibility of only having SAM and NIN leveled).
Hopefully, this will pose as an interesting topic rather than "lol get some friends." :x
So liek... this is bad, but it's the best I could get on two months' since creation.
ItemSet 297251
Cap haste, yus.
Only +1 legs, lol. I'm aware that I just need to tag along with someone doing CC to get those jewels for upgrade.
Kemas Earring, lol. I need to hop on NIN and hunt Unkai Mimi.
Sniper's Ring... eh, don't know what to do here, seeing as though I don't need the STP from Hoard/Tyrant (nor can I afford Tyrant).
Neck... similar situation as the poster above. I'll make a conscious effort to hunt Hahava.
and
ItemSet 297252
Cap... wait, no.
Hands I need some guidance on. I'm not l33t enough for NNI PUGs for Phorcys hands.
Body I know I need to get bayld for Karieyh body.
I could probably bypass having to get Empy helm +2 by doing NNI for Phorcys head, but damned if PUGs will accept anything other than REM SAMs, even though 95% of the ones I see running around can't seem to build a 5-hit.
How do I weasel my way into one of those groups? And because I want to be prepared in the event that I do get into a group, how does Neo Nyzul differ from actual Nyzul in terms of the content of floors?
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10483
By Ramuh.Austar 2013-04-17 18:49:59
Besides the obvious "Get all your +2s," there really isn't much else you can do. Couple things else you can get from abyssea, and should, is zelus tiara and goading belt. I'd merit stardiver though if you are going to do NNI, since it's easily geared for. For WS hands you can buy mustela gloves or get a pair of heafoc mitts for free.
Server: Bahamut
Game: FFXI
Posts: 24
By Bahamut.Spiketaru 2013-04-17 19:07:44
I suppose Heafoc Mitts wouldn't be too difficult to grab people for, but Mustela Gloves are pretty affordable, too.
I'd like to build a consistent set before I grab the situational gear (wow, if my past self could hear me now), so I'll have to leave +2 hands and feet aside for the moment. I haven't played with the pieces of gear I could use to reach a 5-hit with Tomo, but wouldn't Phorcys head take +2 head's place... in some cases? 5 vs. 8 STP
Goading Belt... is my worst nightmare. I might just have to suck it up and have it merc'd because the KIs are so simple to get, yet so annoying at the same time. I'm sure a ton of people have the KIs lying around, but damned if they won't cash in on someone needing that old belt.
Zelus I'll just have to snag once I get all my Aby clears.
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10483
By Ramuh.Austar 2013-04-17 19:12:11
I actually meant bullwhip, not goading, sorry. These should cover most of your needs. I wouldn't try to 5-hit a tomonari without the salade, but Draca is easy to 5-hit, if you don't want to get ace's or unkai neck, can just use your current neck/gloves. Just fill in the blanks with whatever you can get really.
ItemSet 297256
ItemSet 297255
ItemSet 297257
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Shiva.Kinzu
Server: Shiva
Game: FFXI
Posts: 42
By Shiva.Kinzu 2013-04-17 19:41:00
Besides the obvious "Get all your +2s," there really isn't much else you can do. Couple things else you can get from abyssea, and should, is zelus tiara and goading belt. I'd merit stardiver though if you are going to do NNI, since it's easily geared for. For WS hands you can buy mustela gloves or get a pair of heafoc mitts for free.
Avant +1 aren't too shabby either, would go with those over the heafoc. About 400-500k cheaper than mustela too.
Get your Emp +2 Body/Head legs asap!!!
Also the gear set below Austar posted is definitely attainable.
Server: Bahamut
Game: FFXI
Posts: 24
By Bahamut.Spiketaru 2013-04-17 19:45:33
Yeah, I was, like, "Goading? But... I'd have a half-assed 5-and-a-half-hit."
Fortunately, I own a Bullwhip, so I'm... technically halfway there. But... those gloves, I forgot about the -8 Accuracy on them. Sure that's not bad for business on multi-hit WS like Shoha/Stardiver?
Need to sit down and grind out the bayld for dat body, though. Too delicious.
Aaaaalso, how about Houyi's Gorget until I get Unkai neck?
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10483
By Ramuh.Austar 2013-04-17 19:54:39
Bahamut.Spiketaru said: »Yeah, I was, like, "Goading? But... I'd have a half-assed 5-and-a-half-hit."
Fortunately, I own a Bullwhip, so I'm... technically halfway there. But... those gloves, I forgot about the -8 Accuracy on them. Sure that's not bad for business on multi-hit WS like Shoha/Stardiver?
Need to sit down and grind out the bayld for dat body, though. Too delicious.
Aaaaalso, how about Houyi's Gorget until I get Unkai neck? Well you'd ideally only be using stardiver on weaker mobs, or when you're buffed a ton, so it won't be a huge deal breaker. And houyi's is fine
Server: Bahamut
Game: FFXI
Posts: 466
By Bahamut.Greyfawkz 2013-04-17 19:55:25
Anyone have an optimal kantonotachi set? Don't have time to build a masamune. Or should I just grab a draca couse? Using Sam for NNI mostly. Thanks!
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10483
By Ramuh.Austar 2013-04-17 20:09:41
I'd just get a polearm. Easier to build around and better at the event. No wasted time on trial NMs either.
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Server: Bahamut
Game: FFXI
Posts: 24
By Bahamut.Spiketaru 2013-04-17 20:11:25
Thank you for the halp~ NOW I HAVE A PURPOSE IN LIFE. Gotta take this stuff one step at a time~
But I have to say, this is one saucy ***' sword. For being cheap considering its power, I'm pretty jazzed about SAM once again. Having to start from scratch is a total bummer, but having a weapon like Tomo be, like, "It's not so bad, Spike. Grab me by the handle, Spike. That's too high, Spike..."
Quetzalcoatl.Nishida
Server: Quetzalcoatl
Game: FFXI
Posts: 30
By Quetzalcoatl.Nishida 2013-04-20 06:52:47
I just got SAM to 99 and I'm going the Tomonari route as well. Here is my proposed gear plan:
5-Hit TP Set w/ Abyssea Gear
ItemSet 296181
5-Hit TP Set w/ Salv2 Gear
ItemSet 297582
Quetzalcoatl.Nishida
Server: Quetzalcoatl
Game: FFXI
Posts: 30
By Quetzalcoatl.Nishida 2013-04-20 12:50:51
I don't know what you are weapon skilling in, but your salvage 2 gear set is a 6 hit, 19.4 TP return per swing.
ItemSet 297585
This set would give you 21 STP return, and you could maintain your x-hit without doing any damage to your ws set, rose, brutal and karieyh sollerets would give you a solid 16TP return on shoha with hitting at least one hit, two giving you 17.5 return.
Well I was trying to avoid Rose Strap because I have zero Allied Notes, and an expired rank 1 medal for campaign. I was using the STP Calculator found here: http://www.heckdesigns.com/demos/ffxi-calculators/stp.php
It shows needing 47 stp in gear and that's what I have with that set.
Server: Asura
Game: FFXI
Posts: 4307
By Asura.Ackeronll 2013-04-20 13:11:28
Is Tomonari better then the TP bonus GK if so by how much? Asked in the Tomonari thread but it seems people want that to die.
Also to the guy above me if you want to avoid the wretched Rose strap of gimpness these sets should work but are very strict on the WS side as you can't miss one hit.
ItemSet 294554
Can use bullwhip belt if no Phos
ItemSet 294555
Boots/Ring can be swapped for Omodaka/Rajas if you want.
Can also use Atheling if you want still not sure which is actually better.
VIP
Server: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2013-04-20 13:12:17
47 STP in gear to 5hit a 420 delay? Are you WSing in your TP set? or do we have different definations of 5hit.
Server: Odin
Game: FFXI
Posts: 355
By Odin.Zelphes 2013-04-20 14:39:30
The STP calculator only calculates the amount of STP used during TP phase. Obviously, for WS you use less STP, thus you have to make up for loss of STP during TP phase.
I wouldn't drop haste (23% haste) using Goading to make up for STP.
ItemSet 294554
Can use bullwhip belt if no Phos
ItemSet 294555
Boots/Ring can be swapped for Omodaka/Rajas if you want.
Can also use Atheling if you want still not sure which is actually better. TP
1.91 * 10.7 = 20.4
20.4 * 4 = 81.6
Shoha
1.51 * 10.7 = 16.1
81.6 + 16.1 + 1.5 = 99.2
Lack some STP in those builds.
Quetzalcoatl.Nishida said: »Well I was trying to avoid Rose Strap because I have zero Allied Notes, and an expired rank 1 medal for campaign. You can get away using Pole Grip assuming both hits land on Shoha to maintain 5-hit w/o sacrificing too much offensive stats.
TP
ItemSet 297620
Shoha
ItemSet 297621
TP
1.93 * 10.7 = 20.6
20.6 * 4 = 82.4
Shoha
1.52 * 10.7 = 16.2
82.4 + 16.2 + 1.5 = 100.1
Using Tomo+1 allows you to WS in Omodaka Sune-Ate.
TP
1.94 * 10.7 = 20.7
20.7 * 4 = 82.8
Shoha
1.52 * 10.7 = 16.2
82.8 + 16.2 + 1.5 = 100.5
*Edit* You can use Omodaka Sune-ate with NQ Tomo aswell.
Server: Asura
Game: FFXI
Posts: 4307
By Asura.Ackeronll 2013-04-20 14:44:31
So you round down or just drop decimals after the first cause I was going with 10.77 since its TP return is 10.777777777778?
Server: Odin
Game: FFXI
Posts: 355
By Odin.Zelphes 2013-04-20 14:55:43
Flooring means you drop every decimal place after the first. this
Server: Asura
Game: FFXI
Posts: 4307
By Asura.Ackeronll 2013-04-20 15:14:53
Hmmm. I see guess BG is off since it doesn't say floor the initial base TP per hit. My bad.
But on the more important note. Is Tomonari better then the TP bonus Magian and if so by about how much?
Server: Odin
Game: FFXI
Posts: 355
By Odin.Zelphes 2013-04-20 15:15:34
Optionally, you can swap unkai body+2/Phos for Usu body+1/Goading and have full WS freedom for Shoha - while maintaining capped haste.
By Gimp 2013-04-20 15:46:09
if you don't have usu feet +1 will replacing pole with rose be enough for tp phase?
Server: Odin
Game: FFXI
Posts: 355
By Odin.Zelphes 2013-04-20 16:35:12
if you don't have usu feet +1 will replacing pole with rose be enough for tp phase? Yes
Comes to 100.7 using Rose.
Shiva.Ziost
Server: Shiva
Game: FFXI
Posts: 7
By Shiva.Ziost 2013-04-20 23:32:02
can someone explain waist choices for ws builds?
I have access to fudo kaiten and shoha, and currently using the ele belts for each. it looks like those are the best bet, going by the maths on the first page, but what are some opinions on prosilio or windbuffet?
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-04-20 23:39:54
can someone explain waist choices for ws builds?
I have access to fudo kaiten and shoha, and currently using the ele belts for each. it looks like those are the best bet, going by the maths on the first page, but what are some opinions on prosilio or windbuffet?
Windbuffet for shoha (always), Prosilio for the other 2 if attack is not capped, I believe is the accepted standard.
Server: Sylph
Game: FFXI
Posts: 1009
By Sylph.Mirvana 2013-04-20 23:51:05
Does Tomo+1 still carry same TPbonus as NQ?
Bushido - The Way of The Samurai
Hello everyone! As part of the community here on FFXI AH, I would like to see every job have one of these comprehensive guides that help both mid range and high level players better understand their jobs, gear, and roles in end game Final Fantasy XI.
The goal of this guide is to help fellow players understand everything Samurai related.
There are several extremely knowledgable players on the forums (this one specifically as well) so I will be looking to them for input as well. Please feel free to add any important information and help me compile the best guide possible ^_^!
Section I - Samurai Overview
Warriors from the East. Demon Killers. Samurai are experts in wielding the Great Katana and manipulating Tactical Points, allowing the player to unleash a flurry of skills on their enemies quicker than any other class in Vana'diel.
Job Abilities
[Level 1] Meikyo Shisui
(1:00:00 recast - 30 second duration)
Grants the player 300 TP upon use. Allows all weapon skills used during the duration to cost 100 TP. The player is unable to gain any TP unless it is from Meditate or Items. Damage modifiers are based on Total TP at the time of executing the Weapon Skill, not based on TP Consumed (100).
The first Weaponskill used under Meiko Shisui will cost 100TP but will be calculated as a 300TP Weaponskill.
The second Weaponskill will again consume only 100TP but will be calculated as a 200TP Weaponskill.
Enhanced by Saotome Sune-Ate +2 (aug) reducing TP consumed by 25 under the effect of Meiko Shisui, however at least 100TP is still required to perform the Weaponskill.
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[Level 5] Warding Circle
(5:00 recast - 3 minute duration)
Grants "Demon Killer" effect for all party members in range. When used as Samurai Main Job, this ability gives a 15% damage bonus/15% damage resistance against Demons.
Enhanced by Myochin Kabuto/+1 granting an additional 50% duration and 2% to respective bonuses
Myochin Kabuto/+1 is only needed upon activation.
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[Level 15] Third Eye
(1:00 recast Seigan Down, 0:30 recast Seigan Up - 30 second duration/until removed)
Anticipates the next physical attack directed at you. With Seigan active, multiple attacks can be anticipated (higher chance to wear off the longer it is active). More on this later!
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[Level 25] Hasso
(1:00 recast - 5:00 duration)
Grants a bonus to attack speed, accuracy, and STR stat when using two-handed weapons, but increases recast and casting times.
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[Level 30] Meditate
(3:00 recast - 0:15 duration)
Grants 20% TP per tick up to a maximum of 100 TP. When used as a sub, grants 12% TP per tick for a maximum of 60 TP. Can be enhanced heavily with gear.
Enhanced by Myochin Kabuto/+1 adding 1-2 ticks or 120-140 total TP gained
Enhanced by Saotome Kote/+1 adding an additional tick or 20 total TP gained
Enhanced by Saotome Kote +2/(aug) adding an additional 2-3 ticks or 40-60 total TP gained
When Myochin Kabuto/+1 is paired with Saotome Kote +2/(aug) the total TP gained is 180-200
Myochin Kabuto/Saotome Kote are only needed upon activation
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[Level 35] Seigan
(1:00 recast - 5:00 duration)
Grants a bonus to "Third Eye" when using two-handed weapons, but increases recast and casting times.
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[Level 40] Sekkanoki
(5:00 recast - 1:00 duration or until next Weapon Skill)
The next weapon skill used will cost 100 TP regardless of current total TP. Damage modifiers are based on the 100 TP used. TP Bonus weapons do not affect weapon skills used under the effect of Sekkanoki.
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[Level 65] Konzen-ittai
(3:00 recast - 1:00 duration or until next Weapon Skill)
Readies enemy for a skillchain.
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[Level 75 - Merit] Shikikoyo
(5:00 recast)
Share TP above 100 with a party member. The Samurai retains more TP with further merits.
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[Level 75 - Merit] Blade Bash
(3:00 recast)
Delivers an attack that can stun the target and occasionally causes Plauge.
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[Level 77] Sengikori
(3:00 recast - 1:00 duration or until next Weapon Skill)
Grants a bonus to skillchains and magic bursts initiated by your next Weapon Skill.
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[Level 87] Hamanoha
(5:00 recast - 3:00 duration)
Lowers accuracy, evasion, magic accuracy, magic evasion, and TP Gain for Demons.
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[Level 95] Hagakure
(3:00 recast - 1:00 duration or until next Weapon Skill)
Grants Save TP (40) and a TP Bonus (100) to your next Weapon Skill.
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Traits
Resist Blind (grants a small resistance to blind)
Obtained at level 5 with increasing tiers at 25, 45, and 65
Store TP (Increases the amount of TP gained by each attack)
Obtained at level 10 with increasing tiers at 30, 50, 70, 90
Respective values are 10, 15, 20, 25, and 30
Zanshin (Occasionally grants an additional attack)
This is the defining Job Trait for Samurai and has 2 different functional effects which will be further explained in the Job Ability section
Obtained at level 20 with increasing tiers at 35, 50, 75, and 95
Respective values are 15%, 25%, 35%, 45%, and 50%
Demon Killer (Occasionally Intimidates demon's)
Killer Effects are incredibly potent when utilized, however due to the lack of effective gear to enhance the trait its largly a minor bonus. It is unkown if Samurai gets succesive tiers of this trait.
Skillchain Bonus (Increases the damage of skillchains created by the Samurai)
Obtained at level 78 with increasing tiers at 88 and 98
Respective values are 8%, 12%, and 16%
While Samurai is regarded as the master of skillchains with the ability to repeatedly skillchain with almost any weapon or job as well as itself in quick succession, Dancer gets 2 succesive tiers of this trait reaching 23% Skillchain damage bonus at level 97.
Merited Traits (obtained at level 75)
Ikitoshen (increases the TP gained by a Zanshin attack)
Grants an additional 3 TP per merit before Store TP is added
Formula: Zanshin TP = [base weapon TP + (3 x Ikitoshen merits)] x Total Store TP
Assuming 437 delay (masamune/amano) [11.1 + (3 x 5)] x 1.88 = 49.068 Floored to 49
49 ADDITIONAL
Enhanced by Saotome Kabuto +2 (aug)
Adds 1% critical hit rate to Zanshin attacks per Ikitoshen merit
Also worth noting:
Ikkishoten may be useless unless it doubles your TP before sTP. 460 Delay gives 12 TP, exact same as 4/5 Ikki merits. If your delay is higher, you should do 5/5 merits or calculate how much extra sTP you need so you don't get stuck at just under 100 TP.
Thank you to Castanets/Ichito of Phoenix for this~
Overwhelm (obtained at level 75)
Grants a damage bonus to Weaponskills performed face to face
Adds a straight % to qualifying Weaponskills
5% per merit for the first 3 and 2% for the last 2 merits
Overwhelm is NOT present for Ranged Weaponskills regardless of orientation
--- HUGE Thanks To Jassik for the Trait Breakdown Section as well as help on the Job Ability Section---
Merits
Recommended merit build: 5/5 Store TP, 5/5 Meditate. 5/5 Overwhelm. 5/5 Ikishoten. Do 4/5 Ikis and 1/5 Blade Bash if your stunners are fail faces.
Group 1
Third Eye Recast - Shorten recast time by 2 seconds.
Warding Circel Recast - Shorten recast time by 10 seconds.
Store TP Effect - Increases amount of TP stored by 2.
Meditate Recast - Shortn recast time by 6 seconds.
Zanshin Attack Rate - Increases Zanshin attack rate by 1 percent.
Group 2
Shikikoyo - Shares TP above 100 with a party member. Supplement TP shared by 12%.
Blade Bash - Delivers an attack that can stun the target and occasionally cause plague. Requires a Great Katana. Increase plague duration by 15 seconds.
Ikishoten - Increases amount of TP gained with a Zanshin attack. Increase TP gained by 3.
Overwhelm - Grants a damage bonus to weapon skills performed face-to-face with an enemy. Increase damage bonus by 5% for the first three points, and by 2% for the final 2 points.
Section II - A Samurai's Role What role does a Samurai fill in a party?
Damage Dealer
A Samurai's primary and most effective role is dealing high frequencies of damage. Samurais are considered one of the big three in the current end game in regards to DDs.
Samurai is extremely effective at outputting high bursts of damage with their various abilities and traits that allow them to use Weapon Skills more frequently than any other job. Most of your damage will come from spamming Shoha/Fudo/Kaiten.
Tank
Tanking in FFXI has become folklore at this point but can still be necessary in some low-man events.
With the proper gear sets, Samurai can be very effective as a tank with and without the use of Seigan/Third Eye. Seigan/Third Eye becomes even more effective with Unkai Kabuto/Saotome Haidate and other complimenting pieces of gear. More on this later.
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