While the game is down, going to post an idea I had a few weeks back. How much greater would the ranged RMEA weapons be if the associated weaponskill was connected to the ammunition rather than the weapon itself? All of a sudden you'd have a reason for eradicating bullets... if you have both Annihilator and Fomalhaut, you're probably like me in that you never use the relic bullets. But if I could use Coronach on my Fomalhaut, or Namas Arrow on a Fail-Not or Gandiva, all of a sudden there's a reason for those weapons again.
I'm not hoping for aftermath or other benefits attached to the ammo, just the weaponskill. Basically I'd love to breathe new life into our relics in particular, and force some thought into ammo selection instead of it being chrono or gtfo.