:46 - :55
SMN uses Apogee
SCH uses Immanence -> Stone then Submlimation then casts aero without a strategem,
WHM uses Cure V on the RUN
RUN uses Gambit
Hey! Don't make me look worse than I actually am. ;-p
When you use a JA followed by a spell right away, things occasionally don't pop in order in your chat log.
Anyway, the way this thing works is to reset BP timers over and over again with Random Deal, Wild Card, and then Random Deal again to turn Kirin into Kouryu as fast as possible without having to use Astral Conduit. In order to create a fake Astral Conduit like that, the COR needs to be fast. A lot about this fight is about being fast, because things go downhill when Bolster wears. Tabula Rasa wearing prematurely is not as horribad, but it can lead to uncomfortable situations like Kouryu is at less than 10%, but you can't SC+MB for the kill for another 28 seconds. Yuck.
This essentially is the structure of the fight:
--- Pre-fight buffs ---
RUN/NIN: Utsusemi, triple Flabra.
WHM: Protectra V, Shellra V, Barstonra, Boost-VIT (because!).
GEO: -
COR: Crooked Puppet Roll, Companion's Roll.
SMN: Hastega II, Earthen Armour.
PLD: Reprisal, Phalanx (if no Phalanx from lolsch).
SCH: AoE Regen V, AoE Phalanx, Windstorm II, Klimaform, have at least Perpetuance ready to Embrava the tank upon pop.
--- From pop to finished positioning ---
RUN/NIN: Flash on Kirin, do tanky stuff.
WHM: Poison Potion to counteract Sleepga, keep the RUN/NIN alive.
GEO: Indi-Languor, Geo-Malaise, Entrust Indi-Fade on the RUN/NIN.
COR: -
SMN: Toss Garuda at Kirin. Even at 20% hit rate, Garuda might get some TP every now and then. ;-p
PLD: Runs downstairs to maximise the distance between pop and PLD in order to buy as much time as possible when adds pop, since adds are running for the actual popper.
SCH: Tabula Rasa, Embrava the PLD, Embrava everyone else.
--- From first blood to Kirin's disappearance ---
RUN/NIN: Upon the first SC, Gambit, Flabra, Rayke.
WHM: Keep the RUN/NIN alive.
GEO: Bolster, re-blow Geo-Malaise, if the Luopan dies.
COR: Wind Shot.
SMN: Apogee, Wind Blade, Wind Blade.
PLD: -
SCH: SC (I chose to go with Stone > Aero (Detonation) here), MB. Just because you can.
This is completely unbuffed, except for Windstorm II and Klimaform.
At this point, the COR uses Random Deal to ideally reset Apogee
and BP: Rage timers. As long as the SMN does not have anything else on cooldown (they should not), at least one of those will be reset with merits in Loaded Deck. When the BP: Rage timer is up again:
RUN/NIN: Do tanky stuff, including building up to 3x Flabra, if not there yet.
WHM: Keep the RUN/NIN alive.
GEO: Re-blow Geo-Malaise, if the Luopan dies.
COR: Wind Shot.
SMN: Apogee, Wind Blade, Wind Blade // Wind Blade.
PLD: -
SCH: SC+MB.
After this second volley, the COR uses Wild Card to reset all non-SP JA timers. It
has to hit both the RUN and the SMN at least, because Gambit + Rayke will be used again later.
RUN/NIN: Do tanky stuff, including building up to 3x Flabra, if not there yet.
WHM: Keep the RUN/NIN alive.
GEO: Re-blow Geo-Malaise, if the Luopan dies.
COR: Wind Shot.
SMN: Apogee, Wind Blade, Wind Blade
PLD: -
SCH: SC+MB.
If Kirin hasn't disappeared yet, repeat the Random Deal part, then:
RUN/NIN: Do tanky stuff, including building up to 3x Flabra, if not there yet.
WHM: Keep the RUN/NIN alive.
GEO: Re-blow Geo-Malaise, if the Luopan dies.
COR: Wind Shot.
SMN: Apogee, Wind Blade, Wind Blade // Wind Blade.
PLD: -
SCH: SC+MB.
By now, Kirin should have disappeared. If not, the SCH should be able to deal the last few % of damage required by SC+MB-ing all by themselves.
--- Kouryu ---
Upon pop, Kouryu will run for the PLD. The RUN must claim it ASAP. Beware of Geotic Breath right into your face. Earthen Armour should mitigate a chunk, but it will still leave people with some flesh wounds. Gather on its front paws Wyrm-style and once everyone's there,
everyone pop their Steadfast Tonic. Then, let's go!
RUN/NIN: Odyllic Subterfuge, then do tanky stuff. Gambit, Flabra, Rayke upon the first SC.
WHM: Keep the RUN/NIN alive. Might as well use Sacrosanctity.
GEO: Re-blow Geo-Malaise on Kouryu, Dematerialise.
COR: Wind Shot.
SMN: Apogee, Wind Blade, Wind Blade // Wind Blade.
PLD: -
SCH: SC+MB.
If Random Deal hadn't been used before, use it now for another round of SC + Wind Blade, possibly Apogee'd. Once all SMN bullets have been shot, Astral Conduit.
RUN/NIN: Do tanky stuff.
WHM: Keep the RUN/NIN alive.
GEO: -
COR: Wind Shot as charges permit, but wait ~10 seconds between Wind Shots.
SMN: Spam the fcuk out of Wind Blade.
PLD: -
SCH: Spam SCs like there's no tomorrow.
Ideally, the SC lets the Detonation MB window last as long as possible to maximise the time in which Wind Blade can MB. So take a deep breath after each Aero. \o/
Once SPs start wearing off, Kouryu better is dead or almost dead, because many things can go wrong from here and other SPs are about to wear, as well.