Abyssea Boxes In Packets

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Abyssea boxes in packets
 
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By 2022-08-26 04:06:33
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By Dazusu 2022-08-26 05:05:43
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I just check all chests that appear and block 0x034.
Code
if id == 0x05c then
	local packet = packets.parse('incoming', data)
	local ki = data:unpack('i', 0x05)


ki holds the id of the key item, 0x258(600) is time/stone fragment, and depop other chests to get rid of them.

-D
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By 2022-08-26 06:09:20
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By Shiva.Thorny 2022-08-26 06:30:54
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model id is 2 bytes at offset 0x32 in incoming packet 0x00E

or 'Model' field in windower's packet libs
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By 2022-08-26 07:01:49
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 Shiva.Thorny
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By Shiva.Thorny 2022-08-26 07:03:05
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those numbers don't seem right, have you verified with the packet? i don't really know windower's apis
 
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By 2022-08-26 07:03:44
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By Shiva.Thorny 2022-08-26 07:09:00
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i'll go take a look, it has to be in 0x0E or it wouldn't be able to display.. i know that the other chest systems use model id, but it's possible they're using something like an animation flag to change color (or windower's apis are just wrong atm)

contents aren't sent until you interact regardless, but color has to be
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 Shiva.Thorny
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By Shiva.Thorny 2022-08-26 07:15:49
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965 is blue, 968 is red, 969 is gold, and you probably just messed up your packetviewer observations (keep in mind indexes aren't color coded, so if you aren't observing in real time you may see different values from the same index)
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By 2022-08-26 07:24:51
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By Dazusu 2022-08-26 07:33:06
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Shiva.Thorny said: »
965 is blue, 968 is red, 969 is gold, and you probably just messed up your packetviewer observations (keep in mind indexes aren't color coded, so if you aren't observing in real time you may see different values from the same index)

Thanks for this!
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