GearSwapUtility (WYSIWYG GearSwap Sets)

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GearSwapUtility (WYSIWYG GearSwap sets)
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Server: Odin
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user: Maverick
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By Odin.Maverickdfz 2020-04-28 08:15:08
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This is an easy to use WYSIWYG editor for defining your GearSwap sets

Download it from GitHub: GearSwapUtility releases.

It needs a little configuring but that's all explained in the readme here.



Example sets and usage can be found here

It's pretty early on so feedback is appreciated
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By Hamstermiro 2020-04-28 16:57:42
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Hey i guess you dont mannage the icons resources but its missing the +1 versisons of some items. Will still use it to build some sets and see how it goes.Thanks for the tool
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By gistofanything 2020-04-28 17:05:11
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Just wanna say that this idea is really cool and I'm looking forward to seeing future iterations of this.
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By Odin.Maverickdfz 2020-04-28 19:54:37
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Thanks

You're right, it is missing some icons, newer items eg Odin HTBCNM drops

That's because for now I'm using equipviewer's extracted icons to make development easier

I'd like to make it use the icons straight out of the game files but that's a fair bit more work and theres a few things I'd like to do first

I'm uploading example uses to GearSwapUtility-lua for anyone that doesn't want to start from scratch
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By Odin.Maverickdfz 2020-05-01 18:10:34
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I've just published a new version (v0.6.4)

What's changed?

• Item augments can now be specified (Right click an item)
• Added hover tooltips to show item name

Note: JSON saves from the previous version will not work any more, but it doesn't take much to convert the old ones to the new version

Also updated the examples here
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By Odin.Maverickdfz 2020-05-02 03:33:22
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For anyone who wants to manually fix old saves

Old structure:
Code
{
    "idle":{
        "main":{"18985":"Nirvana"},
        "ammo":{"21395":"Sancus Sachet +1"},
        "ring1":{"26184":"Stikini Ring +1"}
    }
}


New structure:
Code
{
    "idle":{
        "main":{"Item1":"18985","Item2":"Nirvana","Item3":""},
        "ammo":{"Item1":"21395","Item2":"Sancus Sachet +1","Item3":""},
        "ring1":{"Item1":"26184","Item2":"Stikini Ring +1","Item3":""}
    }
}


What's changed?

• Added keys
• Item1 is item ID
• Item2 is item name
• Item3 is augment
• Added the augment string (empty in these examples)
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By Odin.Maverickdfz 2020-05-02 12:04:02
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Hamstermiro, which item are you looking for that isn’t showing up?
 Bahamut.Balduran
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By Bahamut.Balduran 2020-05-11 14:04:13
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As this is not mentioned anywhere nor in the readme file, could you please advise how to actually get the utility to run?will this WYSIWYG editor run the tool?, I tried it but seems I need an additional 4GB of addons to get the project to load, is there an alternative? Sorry as I have zero clue how to get this work.
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By Odin.Maverickdfz 2020-06-05 16:05:23
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To make changes to the source you will need to install Visual Studio

When you have that you can download the github repo and open the solution

If you just want to use it you can download the exe from the releases page here (Theres a list of file downloads if you click where it says > Assets)

Some examples taken from my Gearswap data folder are uploaded here, that also contains the saved gearset for the utility to pick up where the example leaves off

Does that answer your question?
 Shiva.Humpo
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By Shiva.Humpo 2020-06-08 00:05:31
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Looks great! Certainly could prove to be a great alternate to exporting gearsets. I'd love to see this expanded on! Seems like a great start to lowering the needed skill level to get into creating job lua's. It could also help standardize them which would help people troubleshoot them.

As an idea for an improvement, I feel like augments could be handled a little better. Maybe let each of the values entered on a separate line? Or possibly a pull-down menu(s)?
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By Odin.Maverickdfz 2020-06-09 14:06:58
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Thanks for the feedback

The augments at the moment is just intended for pasting in what you get from doing
Code
gs export


I can look at adding a more manual way if it has a lot of interest though
necroskull Necro Bump Detected! [36 days between previous and next post]
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By Odin.Maverickdfz 2020-07-15 11:44:52
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For anyone who has taken a look at this and is too hesitant to dive in and give it a try, you are exactly who I am trying to make this for :)

I have started to make a collection of starter files that you can get from here.

Are there any jobs in particular you'd like me to make a starter template for?
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By ksoze 2020-07-15 12:03:50
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This looks nice man. Havent tried it yet but Ive screwed up my gs files multiple times and this looks like a nice visual solution for me.

Does it support Town idle?
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By Odin.Maverickdfz 2020-07-15 13:05:08
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The example lua files I've been putting together use the Mote libs which would equip sets.idle.Town
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