Snapshot Set

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Snapshot set
 Asura.Bloodlusty
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By Asura.Bloodlusty 2016-11-21 13:38:04
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Can anyone post an update for snapshot with current gear please, I cant find it in guide. Please link item set with +70 cap

Thanks
 Fenrir.Snaps
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By Fenrir.Snaps 2016-11-21 14:34:42
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ItemSet 345751

This is subject to change given Verda's recent testing and where it may lead.
 Asura.Bloodlusty
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By Asura.Bloodlusty 2016-11-21 14:49:37
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Thanks, does rapid shot and snapshot add up to the same thing then?
 Leviathan.Celebrindal
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By Leviathan.Celebrindal 2016-11-21 15:11:06
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I'll jump until Verda sets it 100%right-

You want to cap Snapshot, then stack Rapid Shot on top when/where you can.
 Asura.Evildemon
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By Asura.Evildemon 2016-12-06 15:25:03
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Fenrir.Snaps said: »
ItemSet 345751

This is subject to change given Verda's recent testing and where it may lead.

what augments on cape?
 Ramuh.Austar
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By Ramuh.Austar 2016-12-06 15:26:27
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snapshot...
[+]
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By geigei 2016-12-09 03:40:59
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Dat is meant with flurry2?
 Siren.Kyte
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By Siren.Kyte 2016-12-09 03:48:17
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no
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By geigei 2016-12-09 04:31:40
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I'm getting:
-27% velocity shot (base 15, gift 10, cape 2)
-45% snapshot (merits 10, gear 35)

72% snapshot, 70% being the cap, corect?

With flurry can ditch some snapshot and cap rapid somehow?

With flurry 1 changing to feet and legs pursuer will cap rapid and snapshot, dis mean gastra + ring will cap both w/o flurry?
I'm asking cause i'm doing gastra and i'm ok getting the ring.
 Fenrir.Snaps
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By Fenrir.Snaps 2016-12-09 17:55:05
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geigei said: »
I'm getting:
-27% velocity shot (base 15, gift 10, cape 2)
-45% snapshot (merits 10, gear 35)

72% snapshot, 70% being the cap, corect?

With flurry can ditch some snapshot and cap rapid somehow?

With flurry 1 changing to feet and legs pursuer will cap rapid and snapshot, dis mean gastra + ring will cap both w/o flurry?
I'm asking cause i'm doing gastra and i'm ok getting the ring.

Yes to those questions, although again Verda's testing may indicate that our builds are off altogether (i.e. Velocity Shot != Snapshot).
 Leviathan.Celebrindal
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By Leviathan.Celebrindal 2016-12-24 15:29:17
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I've done a bit of my altering to my non-moteRNG lua, and it now properly recognizes if I have flurry on or not-

Now, I know that I can't just put in "if buffactive['Flurry II'] etc" for a toggle to catch Flurry II vs. Flurry, I'd need the buff ID of Flurry II and some different language. Any help would be appreciated.

Many thanks to Verda for the skeleton of the rule that I pulled from his mote-based lua...sadly his Flurry2/Flurry hooks aren't working in mine, hence the reach-out.
 Siren.Kyte
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By Siren.Kyte 2016-12-24 15:33:27
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The ninja lua has a toggle for Haste I vs. Haste II- you could just copy that method over. There's no way for it to automatically recognize I vs II.
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By Verda 2016-12-24 15:57:12
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This is what I have working in mine, if it's not working for you please give details on the errors/behavior.

Make sure you're using motes, inside the get_sets function:
Code
	mote_include_version = 2
	-- Load and initialize the include file.
	include('Mote-Include.lua')


Place inside the user_setup function:
Code
	state.flurrymode = M{['description'] = 'Flurry Mode'}
	state.flurrymode:options('Flurry','FlurryII')

	send_command('bind ^q gs c cycle flurrymode')


Place inside the job_post_precast function:
Code
	     if spell.action_type=="Ranged Attack" then
			if buffactive['Flurry'] then
				if state.flurrymode.value == 'FlurryII' then
					equip(sets.precast.RA.Flurry2)
				else
					equip(sets.precast.RA.Flurry)
				end
			else
				equip(sets.precast.RA)
			end

	     end


If that isn't working for you send me a pm.
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 Lakshmi.Elidyr
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By Lakshmi.Elidyr 2017-09-28 15:12:46
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Kept seeing this pop up in forums while I was working on my Rangers. Was curious if this would help anyone if it was added in to the LUA. Not 100% sure it will entirely work as planned.

-- create a global variable in get_sets or wherever the initial load takes place.
Code
_flurry = nil
p = require('packets') -- Added this because its how I use it in my files. Not sure how others use.


-- Put this at the end of gearswap file.
Code
windower.raw_register_event("incoming chunk", function(id, data)
    if id == 0x028 then
        local packet = p.parse('incoming', data)

        if packet["Category"] == 4 then
    
            if packet["Param"] == 845 and _flurry ~= 1 and _flurry ~= 2 then
                -- Set flurry status @ 1.
                _flurry = 1
                
            elseif packet["Param"] == 846 and _flurry ~= 2 then
                -- Set flurry status @ 2.
                _flurry = 2

            else
                -- Flurry was already active.
            end

        end

    end

end


Can now use global variable to check flurry status, and clear variable (_flurry = nil) when buff is lost. This is purely me just thinking. Sometimes having it plan for you causes more issues than you want.

Edit: Added buff clear for the sake of it.

Inside buff_change function.
Code
if gain then

else
        
    -- Handle logic when flurry buff is lost.
    if name == 'Flurry' then
        _flurry = nil
        print("Flurry status cleared.")
    end

end