Help With Geo Lua

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Help with geo lua
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Posts: 390
By Bongarippa 2016-06-16 00:24:41
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I recently started up the game again and have been working on gearing up my geo and whatnot. I grabbed a lua that works pretty good except it doesn't equip my midcast sets for geo/indi spells so I was wondering if someone could point to why. Would be much appreciated.
http://pastebin.com/tGpkddCS
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Posts: 194
By Gruknor 2016-06-16 01:30:03
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Krystela has a great geo lua. Just give credit to Krystela.

http://pastebin.com/u/KrystelaRose
necroskull Necro Bump Detected! [72 days between previous and next post]
 Carbuncle.Msoc
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Server: Carbuncle
Game: FFXI
Posts: 16
By Carbuncle.Msoc 2016-08-27 00:14:01
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Code
-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job.  Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------

-- Initialization function for this job file.
function get_sets()
    mote_include_version = 2

    -- Load and initialize the include file.
    include('Mote-Include.lua')
end

-- Setup vars that are user-independent.  state.Buff vars initialized here will automatically be tracked.
function job_setup()
    indi_timer = ''
    indi_duration = 180
end

-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job.  Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------

-- Setup vars that are user-dependent.  Can override this function in a sidecar file.
function user_setup()
    state.OffenseMode:options('None', 'Normal')
    state.CastingMode:options('Normal', 'Resistant')
    state.IdleMode:options('Normal', 'PDT')

    gear.default.weaponskill_waist = "Windbuffet Belt +1"

    select_default_macro_book()
end


-- Define sets and vars used by this job file.
function init_gear_sets()

    --------------------------------------
    -- Precast sets
    --------------------------------------

    -- Precast sets to enhance JAs-
    sets.precast.JA.Bolster = {body="Bagua Tunic +1"}
    sets.precast.JA['Life cycle'] = {body="Geomancy Tunic +1",back="Nantosuelta's Cape"}
    sets.precast.JA['Full Circle'] = {head="Azimuth Hood +1"}
	sets.precast.JA['Curative Recantation'] = {hands="Bagua Mitaines +1"}
	sets.precast.JA['Mending Halation'] = {legs="Bagua Pants +1"}
	sets.precast.JA['Radial Arcana'] = {feet="Bagua Sandals +1"}
	
    -- Fast cast sets for spells

    sets.precast.FC = {
	main={ name="Grioavolr", augments={'"Fast Cast"+7','MP+85','Mag. Acc.+28','Magic Damage +2',}},
    sub="Vivid Strap",
    range={ name="Dunna", augments={'MP+20','Mag. Acc.+10','"Fast Cast"+3',}},
    head={ name="Merlinic Hood", augments={'Mag. Acc.+5','"Fast Cast"+6',}},
    body={ name="Merlinic Jubbah", augments={'Pet: AGI+2','STR+7','"Fast Cast"+7',}},
    hands={ name="Helios Gloves", augments={'DEF+8','"Fast Cast"+5','INT+8',}},
    legs="Geo. Pants +1",
    feet={ name="Merlinic Crackows", augments={'"Fast Cast"+4','DEX+10','Mag. Acc.+6','"Mag.Atk.Bns."+7',}},
    neck="Orunmila's Torque",
    waist="Witful Belt",
    left_ear="Loquac. Earring",
    right_ear="Etiolation Earring",
    left_ring="Prolix Ring",
    right_ring="Weather. Ring",
    back={ name="Lifestream Cape", augments={'Geomancy Skill +10','Indi. eff. dur. +16','Pet: Damage taken -3%','Damage taken-3%',}},
}

    sets.precast.FC.Cure = set_combine(sets.precast.FC, {main="Tamaxchi",sub="Genbu's Shield",body="Heka's Kalasiris",back="Pahtli Cape",legs="Doyen Pants",feet="Vanya Clogs"})

    sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {neck="Stoicheion Medal",hands="Bagua Mitaines +1",ear1="Barkarole earring"})

	sets.precast.FC.Impact = set_combine(sets.precast.FC, {head=empty,body="Twilight Cloak"})

    
    -- Weaponskill sets
    -- Default set for any weaponskill that isn't any more specifically defined
    sets.precast.WS = {
        head="Nahtirah Hat",neck="Fotia Gorget",ear1="Bladeborn Earring",ear2="Steelflash Earring",
        body="Vanir Cotehardie",hands="Yaoyotl Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
        back="Refraction Cape",waist=gear.ElementalBelt,legs="Hagondes Pants",feet="Hagondes Sabots"}

    -- Specific weaponskill sets.  Uses the base set if an appropriate WSMod version isn't found.
    sets.precast.WS['Flash Nova'] = {ammo="Dosis Tathlum",
        head="Hagondes Hat",neck="Eddy Necklace",ear1="Friomisi Earring",ear2="Crematio Earring",
        body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Acumen Ring",ring2="Strendu Ring",
        back="Toro Cape",waist="Snow Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}

    sets.precast.WS['Starlight'] = {ear2="Moonshade Earring"}

    sets.precast.WS['Moonlight'] = {ear2="Moonshade Earring"}


    --------------------------------------
    -- Midcast sets
    --------------------------------------

    -- Base fast recast for spells
    sets.midcast.FastRecast = {main="Idris",sub="Culminus",
        head="Befouled ",
		body="Witching Robe",hands="Bagua Mitaines +1",
		back="Lifestream Cape",waist="Ninurta's Sash",legs="Assiduity Pants +1",feet="Azimuth Gaiters +1"}

    sets.midcast.Geomancy = {main="Idris",range="Dunna",
	    head="Azimuth Hood +1",neck="Incanter's Torque",left_ear="Calamitous Earring",right_ear="Gifted Earring",
	    body="Bagua Tunic +1",hands="Geomancy Mitaines +1",
	    back="Lifestream Cape",waist="Austerity Belt",legs="Bagua Pants +1",feet="Medium's Sabots"}
	
    sets.midcast.Geomancy.Indi = {main="Idris",range="Dunna",
	    head="Azimuth Hood +1",neck="Incanter's Torque",left_ear="Calamitous Earring",right_ear="Gifted Earring",
		body="Bagua Tunic +1",hands="Geomancy Mitaines +1",
	    back="Lifestream Cape",waist="Austerity Belt",legs="Bagua Pants +1",feet="Azimuth Gaiters +1"}
	
    sets.midcast.Cure = {main="Gada",sub="Genbu Shield",
        head="Vanya Hood",neck="Incanter's Torque",body="Heka's Kalasiris",hands="Vanya Cuffs",ring1="Haoma's Ring",ring2="Sirona's Ring",
        back="Tempered Cape +1",legs="Gyve Trousers",feet="Vanya Clogs"}
    
    sets.midcast.Curaga = sets.midcast.Cure

    sets.midcast.Protectra = {ring1="Sheltered Ring"}

    sets.midcast.Shellra = {ring1="Sheltered Ring"}
	
	    -- Elemental Magic sets
    
    sets.midcast['Elemental Magic'] = {main="Idris",
    sub="Culminus",
    ammo="Pemphredo Tathlum",
    head={ name="Merlinic Hood", augments={'"Mag.Atk.Bns."+27','Magic burst mdg.+11%','INT+8','Mag. Acc.+15',}},
    body={ name="Merlinic Jubbah", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','Magic burst mdg.+10%','CHR+3','"Mag.Atk.Bns."+14',}},
    hands={ name="Amalric Gages", augments={'MP+60','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
    legs={ name="Merlinic Shalwar", augments={'"Mag.Atk.Bns."+28','Magic burst mdg.+11%','Mag. Acc.+4',}},
    feet={ name="Merlinic Crackows", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Magic burst mdg.+9%','INT+5','Mag. Acc.+2','"Mag.Atk.Bns."+4',}},
    neck="Mizu. Kubikazari",
    waist="Refoccilation Stone",
    left_ear="Barkaro. Earring",
    right_ear="Friomisi Earring",
    left_ring="Shiva Ring",
    right_ring="Mujin Band",
    back={ name="Nantosuelta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Mag.Atk.Bns."+10',}},
}

    sets.midcast['Elemental Magic'].Resistant = {main="Idris",
    sub="Culminus",
    ammo="Pemphredo Tathlum",
    head={ name="Merlinic Hood", augments={'"Mag.Atk.Bns."+27','Magic burst mdg.+11%','INT+8','Mag. Acc.+15',}},
    body={ name="Merlinic Jubbah", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','Magic burst mdg.+10%','CHR+3','"Mag.Atk.Bns."+14',}},
    hands={ name="Amalric Gages", augments={'MP+60','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
    legs={ name="Merlinic Shalwar", augments={'"Mag.Atk.Bns."+28','Magic burst mdg.+11%','Mag. Acc.+4',}},
    feet={ name="Merlinic Crackows", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Magic burst mdg.+9%','INT+5','Mag. Acc.+2','"Mag.Atk.Bns."+4',}},
    neck="Mizu. Kubikazari",
    waist="Refoccilation Stone",
    left_ear="Barkaro. Earring",
    right_ear="Friomisi Earring",
    left_ring="Shiva Ring",
    right_ring="Mujin Band",
    back={ name="Nantosuelta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Mag.Atk.Bns."+10',}},
}

    sets.midcast['Elemental Magic'].HighTierNuke = set_combine(sets.midcast['Elemental Magic'], {sub="Wizzan Grip"})
    sets.midcast['Elemental Magic'].HighTierNuke.Resistant = set_combine(sets.midcast['Elemental Magic'], {sub="Wizzan Grip"})
	
	sets.midcast['Dark Magic'] = {main="Rubicundity",sub="Culminus",
		head="Amalric Coif",neck="Incanter's Torque",ear1="Barkaro Earring",ear2="Dignitary's Earring",
		body="Shango Robe",hands="Lurid mitts",ring1="sangoma ring",ring2="Evanescence Ring",
		back={ name="Nantosuelta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Mag.Atk.Bns."+10',}},
		waist="ovate robe",legs="Azimuth Tights +1",feet="Artsieq boots"}
		
		
	sets.midcast['Enfeebling Magic'] = {main="Idris",sub="m",ammo="Dunna",
		head="Befouled Crown",neck="Incanter's Torque",ear1="Barkaro Earring",ear2="Dignitary's Earring",
		body="Shango Robe",hands="Azimuth Gloves +1",ring1="sangoma ring",ring2="Perception ring",
		back={ name="Nantosuelta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Mag.Atk.Bns."+10',}},
		waist="Yamabuki-no-Obi",legs="Psycloth Lappas",feet="Medium's Sabots"}
		
		
    sets.midcast.Drain = {main={ name="Rubicundity", augments={'Mag. Acc.+10','"Mag.Atk.Bns."+10','Dark magic skill +10','"Conserve MP"+7',}},
    sub="Culminus",
    ammo="Pemphredo Tathlum",
    head="Pixie Hairpin +1",
    body={ name="Merlinic Jubbah", augments={'Mag. Acc.+23 "Mag.Atk.Bns."+23','"Drain" and "Aspir" potency +8','Mag. Acc.+11','"Mag.Atk.Bns."+6',}},
    hands="Amalric Gages",
    legs="Azimuth Tights +1",
    feet={ name="Merlinic Crackows", augments={'Mag. Acc.+21 "Mag.Atk.Bns."+21','Magic burst mdg.+9%','INT+5','Mag. Acc.+2','"Mag.Atk.Bns."+4',}},
    neck="Incanter's Torque",
    waist="Fucho-no-Obi",
    left_ear="Barkaro. Earring",
    right_ear="Dignitary's Earring",
    left_ring="Archon Ring",
    right_ring="Evanescence Ring",
    back={ name="Nantosuelta's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','"Mag.Atk.Bns."+10',}},}
		
    sets.midcast.Aspir = sets.midcast.Drain
	
	sets.midcast['Aspir III'] = sets.midcast.Drain
	
		    
			
	sets.midcast.Impact = {    main="A",
      sub="Wi",
      ammo="Pemphredo Tathlum",
      body="Twilight Cloak",
      hands="Azimuth Gloves +1",
      legs="Merlinic Shalwar",
      feet="Bagua Sandals +1",
      neck="Sanctity Necklace",
      waist="Yamabuki-no-Obi",
      left_ear="Barkaro. Earring",
      right_ear="Hecate's Earring",
      left_ring="Shiva Ring",
      right_ring="Shiva Ring",
      back="Toro Cape",}
		

	


    --------------------------------------
    -- Idle/resting/defense/etc sets
    --------------------------------------

    -- Resting sets
    sets.resting = {head="Befouled Crown",neck="Loricate Torque",
        body="Heka's Kalasiris",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
        waist="Austerity Belt",legs="Assiduity Pants +1",feet="Chelona Boots +1"}


    -- Idle sets

    sets.idle = {main="Idris",sub="Genmei Shield",range="Dunna",
        head="Befouled Crown",neck="Loricate Torque +1",ear2="Etiolation Earring",ear1="Loquacious Earring",
        body="Witching Robe",hands="Bagua Mitaines +1",ring1="Sheltered Ring",ring2="Paguroidea Ring",
        back="Solemnity Cape",waist="Goading Belt",legs="Assiduity Pants +1",feet="Geomancy Sandals +1"}

    sets.idle.PDT = {main="Idris",sub="Genmei Shield",range="Dunna",
        head="Nahtirah Hat",neck="Loricate Torque +1",ear1="Bloodgem Earring",ear2="Loquacious Earring",
        body="Witching Robe",hands="Geomancy Mitaines +1",ring1="Defending Ring",ring2="Paguroidea Ring",
        back="Solemnity Cape",waist="Goading Belt",legs="Assiduity Pants +1",feet="Geomancy Sandals +1"}

    -- .Pet sets are for when Luopan is present.
    sets.idle.Pet = {main="Idris",sub="Genmei Shield",range="Dunna",
        head="Azimuth Hood +1",neck="Loricate Torque +1",ear1="Handler's Earring +1",ear2="Ethereal Earring",
        body="Witching Robe",hands="Geomancy Mitaines +1",ring1="Defending Ring",ring2="Warden's Ring",
        back="Lifestream Cape",waist="Isa Belt",legs="Psycloth Lappas",feet="Bagua Sandals +1"}
		
    sets.idle.PDT.Pet = {main="Idris",sub="Genmei Shield",range="Dunna",
        head="Azimuth Hood +1",neck="Loricate Torque +1",ear1="Handler's Earring +1",ear2="Ethereal Earring",
        body="Witching Robe",hands="Geomancy Mitaines +1",ring1="Defending Ring",ring2="Warden's Ring",
        back="Lifestream Cape",waist="Ninurta's Sash",legs="Psycloth Lappas",feet="Azimuth Gaiters"}		


    -- .Indi sets are for when an Indi-spell is active.
    sets.idle.Indi = set_combine(sets.idle, {head="Azimuth ",legs="Bagu",feet="Azimu"})
    sets.idle.Pet.Indi = set_combine(sets.idle.Pet, {main="Idris",sub="Genmei Shield",range="Dunna",
        head="Azimuth Hood +1",neck="Loricate Torque +1",ear1="Handler's Earring +1",ear2="Ethereal Earring",
        body="Witching Robe",hands="Geomancy Mitaines +1",ring1="Defending Ring",ring2="Warden's Ring",
        back={ name="Nantosuelta's Cape", augments={'MND+18','Eva.+18 /Mag. Eva.+18','Pet: "Regen"+10',}},
		waist="Isa Belt",legs="Psycloth Lappas",feet="Bagua Sandals +1"})
    sets.idle.PDT.Indi = set_combine(sets.idle.PDT, {head="Azimuth Hood",body="Gyve Doublet",back="Lifestream Ca",legs="Bagua Pant",feet="Azimuth Gait"})
    sets.idle.PDT.Pet.Indi = set_combine(sets.idle.PDT.Pet, {head="Azimuth Ho",body="Azimuth Co",back="Lifestream e",legs="Bagua Pan",feet="Azimuth G"})

    sets.idle.Town = {main="Idris",sub="Genmei Shield",range="Dunna",
        head="",neck="Loricate Torque +1",ear1="Enchanter Earring +1",ear2="Loquacious Earring",
        body="Respite Cloak",hands="Geomancy Mitaines +1",ring1="Sheltered Ring",ring2="Paguroidea Ring",
        back="Solemnity Cape",waist="Goading Belt",legs="Assiduity Pants +1",feet="Geomancy Sandals +1"}

    sets.idle.Weak = {main="Bolelabunga",sub="Genmei Shield",range="Nepote Bell",
        head="Nefer Khat +1",neck="Loricate Torque +1",ear1="Bloodgem Earring",ear2="Loquacious Earring",
        body="Heka's Kalasiris",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
        back="Solemnity Cape",waist="Goading Belt",legs="Assiduity Pants +1",feet="Geomancy Sandals +1"}

    -- Defense sets

    sets.defense.PDT = {range="Dunna",
        head="Hagondes Hat",neck="Loricate Torque +1",ear1="Bloodgem Earring",ear2="Loquacious Earring",
        body="Hagondes Coat",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2=gear.DarkRing.physical,
        back="Solemnity Cape",waist="Goading Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}

    sets.defense.MDT = {range="Dunna",
        head="Nahtirah Hat",neck="Loricate Torque +1",ear1="Bloodgem Earring",ear2="Loquacious Earring",
        body="Vanir Cotehardie",hands="Yaoyotl Gloves",ring1="Defending Ring",ring2="Shadow Ring",
        back="Solemnity Cape",waist="Goading Belt",legs="Bokwus Slops",feet="Hagondes Sabots"}

    sets.Kiting = {feet="Geomancy Sandals +1"}

    sets.latent_refresh = {waist="Fucho-no-obi"}


    --------------------------------------
    -- Engaged sets
    --------------------------------------

    -- Variations for TP weapon and (optional) offense/defense modes.  Code will fall back on previous
    -- sets if more refined versions aren't defined.
    -- If you create a set with both offense and defense modes, the offense mode should be first.
    -- EG: sets.engaged.Dagger.Accuracy.Evasion

    -- Normal melee group
    sets.engaged = {main="Idris",sub="Genmei Shield",range="Dunna",
        head="Befouled Crown",neck="Lissome Necklace",ear1="Cessance Earring",ear2="Brutal Earring",
        body="Onca Suit",hands="Bokw",ring1="Petrov Ring",ring2="Paguroidea Ring",
        back="Solemnity Cape",waist="Windbuffet Belt +1",legs="Hagond",feet="Hagondes Sabots"}

    --------------------------------------
    -- Custom buff sets
    --------------------------------------

end

-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------

function job_aftercast(spell, action, spellMap, eventArgs)
    if not spell.interrupted then
        if spell.english:startswith('Indi') then
            if not classes.CustomIdleGroups:contains('Indi') then
                classes.CustomIdleGroups:append('Indi')
            end
            send_command('@timers d "'..indi_timer..'"')
            indi_timer = spell.english
            send_command('@timers c "'..indi_timer..'" '..indi_duration..' down spells/00136.png')
        elseif spell.english == 'Sleep' or spell.english == 'Sleepga' then
            send_command('@timers c "'..spell.english..' ['..spell.target.name..']" 60 down spells/00220.png')
        elseif spell.english == 'Sleep II' or spell.english == 'Sleepga II' then
            send_command('@timers c "'..spell.english..' ['..spell.target.name..']" 90 down spells/00220.png')
        end
    elseif not player.indi then
        classes.CustomIdleGroups:clear()
    end
end


-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------

-- Called when a player gains or loses a buff.
-- buff == buff gained or lost
-- gain == true if the buff was gained, false if it was lost.
function job_buff_change(buff, gain)
    if player.indi and not classes.CustomIdleGroups:contains('Indi')then
        classes.CustomIdleGroups:append('Indi')
        handle_equipping_gear(player.status)
    elseif classes.CustomIdleGroups:contains('Indi') and not player.indi then
        classes.CustomIdleGroups:clear()
        handle_equipping_gear(player.status)
    end
end

function job_state_change(stateField, newValue, oldValue)
    if stateField == 'Offense Mode' then
        if newValue == 'Normal' then
            disable('main','sub','range')
        else
            enable('main','sub','range')
        end
    end
end

-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------

function job_get_spell_map(spell, default_spell_map)
    if spell.action_type == 'Magic' then
        if spell.skill == 'Enfeebling Magic' then
            if spell.type == 'WhiteMagic' then
                return 'MndEnfeebles'
            else
                return 'IntEnfeebles'
            end
        elseif spell.skill == 'Geomancy' then
            if spell.english:startswith('Indi') then
                return 'Indi'
            end
        end
    end
end

function customize_idle_set(idleSet)
    if player.mpp < 51 then
        idleSet = set_combine(idleSet, sets.latent_refresh)
    end
    return idleSet
end

-- Called by the 'update' self-command.
function job_update(cmdParams, eventArgs)
    classes.CustomIdleGroups:clear()
    if player.indi then
        classes.CustomIdleGroups:append('Indi')
    end
end

-- Function to display the current relevant user state when doing an update.
function display_current_job_state(eventArgs)
    display_current_caster_state()
    eventArgs.handled = true
end

-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------

-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
    set_macro_page(1, 3)
end