JUST Upgrade Afterglows If 90s 95s Arent Included

Eorzea Time
 
 
 
Language: JP EN FR DE
Ffxivpro Yellow Box
5944 users online
Forum » FFXI » General » JUST upgrade Afterglows if 90s 95s arent included
JUST upgrade Afterglows if 90s 95s arent included
First Page 2 3 4 5 6 7 8 9
 Shiva.Viciousss
Offline
Server: Shiva
Game: FFXI
User: Viciouss
Posts: 8022
By Shiva.Viciousss 2013-05-25 17:35:24
Link | Quote | Reply
 
Whats the going rate on HMP now? When I left last May they were around 100-120k per, even if they went up to 200k, whats the big deal? The 90 versions aren't worth addressing, if you can't do abyssea, its time to go.
Offline
Posts: 3206
By Enuyasha 2013-05-25 17:49:52
Link | Quote | Reply
 
Shiva.Tedril said: »
Enuyasha said: »
Shiva.Tedril said: »
Dear people complaining about 95-99 jump,
There is a long description of how despite the fact it has a level requirement of 99 that it is intended to be used and be the weapon choice of level 110+ content. Therefore like delve weapons that are farmed/bought off more difficult content it since has more powerful stats. I would assume they will be doing the upgrades for these weapons the same. As the upgrades for empyrean weapons left the easy abyssea grindfest and went to harder (but still easy) VW. Also I would assume the people wielding these "epeen gears" will have very little use for the lower level content. Just as I rarely see level 99 apoc drks farming up earth crystals in gustaberg I wouldn't except to see these often running in abyssea or even NNI.
Sincerely,
your friendly neighborhood batman
You cant farm crystals from too weak mobs. Also, you wont see l3v3l 99 REM people in NNI because they did the event when it came out and are 15/15 with no reason to go back. That is completely irrelevant to comparing an obvious game design to "complaining cause my 'inferior weapon' is not getting a buff cause it shouldnt to people who only care about getting DMG+ on the 99"

And on that note: it isnt "complaining" when one is concerned about the actual game design behind the damage ratings of the weapons. However, it is "complaining" when a developers forum is blown up because players are unhappy with the release of new,better weaponry than their own. Just think about that for a second.
Sigh... And point missed... Plus your poor reading skills are awesome. The whole point is the fact they are past that content.
(By the way, reading comprehension has nothing to do with knowing that you cant get crystals from non-exp yielding monsters. I didnt miss your flawed point,i read it and responded to it,you refuse to comprehend the answer.)

You are past ALL content besides delve apparently. What was the point in bitching over relics being usurped when new weapons from amazing NEW CONTENT(!) was released. I havent been sitting around "crying", "complaining", or "bitching" about my 85 Almace and Kannagi being replaced by new content weapons hundreds of damage greater than them both combined. I've been doing delve and contemplating what to do with sword and katana because NOTHING really compares to those two weaponskills (yes, :Shun and Requiescat are nice but they will NEVER replace :Hi and CDC.).

I and many others do not want instant gratification damage increases for 85-95 weapons (unlike people who want instant gratification from 99 REM updates), im saying that unlike the past upgrades that have been implemented SE is throwing away a mass bunch of code that shouldn't exist anymore by increasing only 99 REM weapons. Is it that hard to have a noticeable progression in weaponry that we already have present to be continued? Is it that hard to even notice that the damage increase in trials add up to the final weapon? Would it be game breaking or account canceling worthy to add 5-10 damage and 1-5 ACC/ATK on the weapons from 80-99 so that the actual game mechanics behind these weapons are reinforced? No? okay.

TL;DGAFIGAUFMREM/T: it is not a reward for not finishing the weapons it is however an increase through stages that has constantly been present in these weapons that justifies them being as powerful as they are and always have been. Or do we not remember having to go from a shitty 75 weapon with horrible damage/delay then getting ungodly damage/delay weapons?
 Shiva.Gib
Offline
Server: Shiva
Game: FFXI
User: Gib
Posts: 1264
By Shiva.Gib 2013-05-25 17:56:57
Link | Quote | Reply
 
Shiva.Viciousss said: »
Whats the going rate on HMP now? When I left last May they were around 100-120k per, even if they went up to 200k, whats the big deal? The 90 versions aren't worth addressing, if you can't do abyssea, its time to go.
down to about 60-80k
 Bismarck.Snprphnx
Offline
Server: Bismarck
Game: FFXI
User: Snprphnx
Posts: 2715
By Bismarck.Snprphnx 2013-05-25 18:46:45
Link | Quote | Reply
 
Enuyasha said: »
Shiva.Tedril said: »
Enuyasha said: »
Shiva.Tedril said: »
Dear people complaining about 95-99 jump,
There is a long description of how despite the fact it has a level requirement of 99 that it is intended to be used and be the weapon choice of level 110+ content. Therefore like delve weapons that are farmed/bought off more difficult content it since has more powerful stats. I would assume they will be doing the upgrades for these weapons the same. As the upgrades for empyrean weapons left the easy abyssea grindfest and went to harder (but still easy) VW. Also I would assume the people wielding these "epeen gears" will have very little use for the lower level content. Just as I rarely see level 99 apoc drks farming up earth crystals in gustaberg I wouldn't except to see these often running in abyssea or even NNI.
Sincerely,
your friendly neighborhood batman
You cant farm crystals from too weak mobs. Also, you wont see l3v3l 99 REM people in NNI because they did the event when it came out and are 15/15 with no reason to go back. That is completely irrelevant to comparing an obvious game design to "complaining cause my 'inferior weapon' is not getting a buff cause it shouldnt to people who only care about getting DMG+ on the 99"

And on that note: it isnt "complaining" when one is concerned about the actual game design behind the damage ratings of the weapons. However, it is "complaining" when a developers forum is blown up because players are unhappy with the release of new,better weaponry than their own. Just think about that for a second.
Sigh... And point missed... Plus your poor reading skills are awesome. The whole point is the fact they are past that content.
(By the way, reading comprehension has nothing to do with knowing that you cant get crystals from non-exp yielding monsters. I didnt miss your flawed point,i read it and responded to it,you refuse to comprehend the answer.)

You are past ALL content besides delve apparently. What was the point in bitching over relics being usurped when new weapons from amazing NEW CONTENT(!) was released. I havent been sitting around "crying", "complaining", or "bitching" about my 85 Almace and Kannagi being replaced by new content weapons hundreds of damage greater than them both combined. I've been doing delve and contemplating what to do with sword and katana because NOTHING really compares to those two weaponskills (yes, :Shun and Requiescat are nice but they will NEVER replace :Hi and CDC.).

I and many others do not want instant gratification damage increases for 85-95 weapons (unlike people who want instant gratification from 99 REM updates), im saying that unlike the past upgrades that have been implemented SE is throwing away a mass bunch of code that shouldn't exist anymore by increasing only 99 REM weapons. Is it that hard to have a noticeable progression in weaponry that we already have present to be continued? Is it that hard to even notice that the damage increase in trials add up to the final weapon? Would it be game breaking or account canceling worthy to add 5-10 damage and 1-5 ACC/ATK on the weapons from 80-99 so that the actual game mechanics behind these weapons are reinforced? No? okay.

TL;DGAFIGAUFMREM/T: it is not a reward for not finishing the weapons it is however an increase through stages that has constantly been present in these weapons that justifies them being as powerful as they are and always have been. Or do we not remember having to go from a shitty 75 weapon with horrible damage/delay then getting ungodly damage/delay weapons?

I don't expect a damage boost for my 85-90 emps either. Because they are piss easy to make, taking about days of soloing NMs to make. A 95 EMP holder I can see wanting a boost, due to it costing more for 1500 HMPs than making a relic.

And yes. The majority of REM 99 holders are beyond most endgame events, mainly due to the vast majority of Salvage+1 gear, some NNI gear, etc being obsolete.

With that said, as I stated earlier in the thread, unless REMs get so massive of a DMG boost that they are actually higher in DMG to Plasm weapons, I really don't foresee many people making brand new relics. They may 99 them, but not make from scratch. It's far easier and cheaper to get the weapon KI, buy with plasm, and then get the airilixer +1 off the AH.
Offline
Posts: 657
By Gimp 2013-05-25 18:51:08
Link | Quote | Reply
 
Fenrir.Sylow said: »
Why doesn't my Ceremonial Dagger get Aftermath!


because it's only used for rdm enspell damage on fights that you want to aim for the lowest D if this was removed they would upset the Red Mage Role in-


just kidding.
 Ragnarok.Zohnax
Offline
Server: Ragnarok
Game: FFXI
User: Baelfael
Posts: 545
By Ragnarok.Zohnax 2013-05-25 19:03:13
Link | Quote | Reply
 
OP, please read. Dev view on R/M/E upgrades a year and some months ago.

Within the top of the first post, it was made quite clear only a few people would Afterglow, so there is so point in giving them extra advantage or disadvantage if the 99 weapon is Afterglow'd.
[+]
 Bismarck.Snprphnx
Offline
Server: Bismarck
Game: FFXI
User: Snprphnx
Posts: 2715
By Bismarck.Snprphnx 2013-05-25 19:23:07
Link | Quote | Reply
 
Ragnarok.Zohnax said: »
OP, please read. Dev view on R/M/E upgrades a year and some months ago.

Within the top of the first post, it was made quite clear only a few people would Afterglow, so there is so point in giving them extra advantage or disadvantage if the 99 weapon is Afterglow'd.

To my knowlegde, only two REM has been afterglowed, he BRD Mythic, and MNK Emp. Basically just a way to show off you have unlimited gil or a high credit card balance.
 Phoenix.Kojo
Forum Moderator
Offline
Server: Phoenix
Game: FFXI
User: AnnaMolly
Posts: 12308
By Phoenix.Kojo 2013-05-25 19:26:45
Link | Quote | Reply
 
Bismarck.Snprphnx said: »
Ragnarok.Zohnax said: »
OP, please read. Dev view on R/M/E upgrades a year and some months ago.

Within the top of the first post, it was made quite clear only a few people would Afterglow, so there is so point in giving them extra advantage or disadvantage if the 99 weapon is Afterglow'd.

To my knowlegde, only two REM has been afterglowed, he BRD Mythic, and MNK Emp. Basically just a way to show off you have unlimited gil or a high credit card balance.
On Phoenix, there's an Afterglow Ryunohige, and something else, I forget what.
 Bahamut.Sevvy
Offline
Server: Bahamut
Game: FFXI
User: Sevvy
Posts: 66
By Bahamut.Sevvy 2013-05-25 19:32:54
Link | Quote | Reply
 
Why the hell do people constantly cry here when SE doesn't even look here? If you want to cry about things go to the FFXI forums so we can all make fun of you here.
[+]
 Asura.Psubond
Offline
Server: Asura
Game: FFXI
User: psubond
Posts: 310
By Asura.Psubond 2013-05-25 19:33:59
Link | Quote | Reply
 
Odin.Kingdinguhling said: »
Tragic 90 and 95s aren't getting any damage boost and anyone with a 90 95 or 85 for that matter should be furious its gonna be useless

An Empyrean 95 trial is nearly impossible trial at this point:

1500 plates

no Voidwatch Uptala or Qilin Shouts

HMP market is starved

Prices going through the roof

Cant be low manned Like Dynamis or Salvage


so if all these people don't think its fair for 90s 95s to get a little damage boost
(not as high as there 99 counterpart but a relevant boost)

then why not make it only Afterglows get the Boost

to make it truly fair
(they are the only ones truly finished)

(oh and Instruments and Shields never got touched in any of this mess)

Aegis Ochain Daurdabla Gjallarhorn are all still BIS

[+]
 Bismarck.Snprphnx
Offline
Server: Bismarck
Game: FFXI
User: Snprphnx
Posts: 2715
By Bismarck.Snprphnx 2013-05-25 19:37:13
Link | Quote | Reply
 
Basically, Make a 99 and enjoy the benefits, or upgrade a plasm weapon. Either way stfu and stop putting bad ideas into the dev teams head.
[+]
 Ragnarok.Sekundes
Offline
Server: Ragnarok
Game: FFXI
User: Sekundes
Posts: 4217
By Ragnarok.Sekundes 2013-05-25 19:45:00
Link | Quote | Reply
 
There's a Kannagi on Ragnarok with afterglow.
[+]
Offline
Posts: 1080
By Foxfire 2013-05-25 19:45:02
Link | Quote | Reply
 
Phoenix.Kojo said: »
Bismarck.Snprphnx said: »
Ragnarok.Zohnax said: »
OP, please read. Dev view on R/M/E upgrades a year and some months ago.

Within the top of the first post, it was made quite clear only a few people would Afterglow, so there is so point in giving them extra advantage or disadvantage if the 99 weapon is Afterglow'd.

To my knowlegde, only two REM has been afterglowed, he BRD Mythic, and MNK Emp. Basically just a way to show off you have unlimited gil or a high credit card balance.
On Phoenix, there's an Afterglow Ryunohige, and something else, I forget what.
There's a recent Afterglow Twashtar, so there's that, too.
 Lye
Offline
Posts: 1721
By Lye 2013-05-25 20:13:16
Link | Quote | Reply
 
The best pizza comes from a crust that's JUST become crispy.

You should take it out of the oven at that point.
[+]
Offline
Posts: 95
By sorge74 2013-05-26 08:26:41
Link | Quote | Reply
 
Bismarck.Snprphnx said: »
Basically, Make a 99 and enjoy the benefits, or upgrade a plasm weapon. Either way stfu and stop putting bad ideas into the dev teams head.


See I don't get it, really the devs just lvld the playing field. Now you don't have to use your gimp lvl85 masamune.
Offline
Posts: 970
By Voren 2013-05-26 10:26:30
Link | Quote | Reply
 
I got a different gripe than this trivial crap that keeps getting posted.

I've not seen the sword that drops off of, Naakaul I believe, but I have seen the one that you can plasm farm for. It's butt fugly. It's like the oax swords. If I had a wish it would be for SE to actually make the weapons aesthetically pleasing.

Actual JSE weapons would have been nice, aside from SAM and NIN which, in essence, are more or less going to be specifically labeled with those jobs.

Maybe and actual middle eastern style sword for BLU, a more knightly sword for PLD, a more vikingesque GA for WAR, and would say scythe, but ahahahaha, no, maybe a more evil looking GS for DRK and so on.

The generic stats given via the paths are nice, no gripes there really, except it would've been nicer to maybe mix and match a bit more. Like one type of item for str, another for dex, etc etc. Cap out the total amount of points you can do and still be able to mix in the stats.

I understand there's a limit to which SE can arrange stuff, but a little more imagination shouldn't be too much to ask for.
 Lakshmi.Eyrhika
Offline
Server: Lakshmi
Game: FFXI
User: Eyrhika
Posts: 764
By Lakshmi.Eyrhika 2013-05-26 10:33:08
Link | Quote | Reply
 
It was said before, and I agree with it. I believe the 30k plasm weapons are supposed to look awful because they will be the common weapons in the Devs eyes. Its like they wanted to hit the reset button with Adoulin.
 Leviathan.Syagin
Offline
Server: Leviathan
Game: FFXI
User: Kerron
Posts: 999
By Leviathan.Syagin 2013-05-26 10:52:38
Link | Quote | Reply
 
Odin.Kingdinguhling said: »
Tragic 90 and 95s aren't getting any damage boost and anyone with a 90 95 or 85 for that matter should be furious its gonna be useless An Empyrean 95 trial is nearly impossible trial at this point: 1500 plates no Voidwatch Uptala or Qilin Shouts HMP market is starved Prices going through the roof Cant be low manned Like Dynamis or Salvage so if all these people don't think its fair for 90s 95s to get a little damage boost (not as high as there 99 counterpart but a relevant boost) then why not make it only Afterglows get the Boost to make it truly fair (they are the only ones truly finished) (oh and Instruments and Shields never got touched in any of this mess) Aegis Ochain Daurdabla Gjallarhorn are all still BIS
It's aint meant to be easy bruh... don't worry they'll find a way to supply the servers w/ sufficiant plates and cinder/dross.
 Fenrir.Elliott
Offline
Server: Fenrir
Game: FFXI
User: Elliott
Posts: 67
By Fenrir.Elliott 2013-05-26 12:07:05
Link | Quote | Reply
 
This whole thread is a waste because "Afterglows" shouldn't even exist.
 Siren.Knivesz
Offline
Server: Siren
Game: FFXI
Posts: 344
By Siren.Knivesz 2013-05-26 12:20:56
Link | Quote | Reply
 
Fenrir.Elliott said: »
This whole thread is a waste because "Afterglows" shouldn't even exist.

As someone mentioned before, one could argue that the legendary weapons (R/M/E) shouldn't even have existed period prior to the devs guiding the game into this new direction with a weapon treadmill.
 Fenrir.Elliott
Offline
Server: Fenrir
Game: FFXI
User: Elliott
Posts: 67
By Fenrir.Elliott 2013-05-26 12:28:58
Link | Quote | Reply
 
Siren.Knivesz said: »
Fenrir.Elliott said: »
This whole thread is a waste because "Afterglows" shouldn't even exist.

As someone mentioned before, one could argue that the legendary weapons (R/M/E) shouldn't even have existed period prior to the devs guiding the game into this new direction with a weapon treadmill.

That isn't a valid argument, because they did exist and are/were feasibly obtainable. "Afterglows" however, were/are not. I would also argue that their existence and the eased requirements to obtain them is a big part of what's kept FFXI afloat for so long.
 Leviathan.Kaparu
Offline
Server: Leviathan
Game: FFXI
User: Tsuko
Posts: 949
By Leviathan.Kaparu 2013-05-26 12:35:46
Link | Quote | Reply
 
Were*, and there isn't a trace of cogency in your argument

Don't usually Grammar Police, but that's pretty bad
 Leviathan.Kincard
Offline
Server: Leviathan
Game: FFXI
User: Kincard
Posts: 1442
By Leviathan.Kincard 2013-05-26 13:02:17
Link | Quote | Reply
 
Siren.Knivesz said: »
one could argue that the legendary weapons (R/M/E) shouldn't even have existed period

The biggest mistake they ever made with REMs was making it so that in the last few years, REMs were accessible to just about any player with enough time on their hands. At 75 they weren't seen as being required even though they probably were still a lot ahead of the next best option (Well, depends on which one), because it required the mobilization of a really large linkshell, something that very few players had access to. The majority of their playerbase was using stuff like Senjuinrikio/Destroyers/Perdu Voulge/Hagun/Thalassocrat/etc, which had varying degrees of difficulty to obtain but I guarantee you not a single one of those would take a total of ~120 hours of your life to complete to 75 (Add another 50 hours to that for Marrows).

REMs got into this weird limbo stuck between a super-elite item and a casual farming x9000 item, and they left it as one of the biggest "events" in the game for like 2+ years, so REM weapons became "standard" and you get this nonsensical game where you're asked to go mind-numbingly farm something for 3 months straight before you're allowed to play the actual game.

Their intent with outdating REMs wasn't necessarily a bad one, but they failed to consider that they'd piss off their section of loyal players that stuck around for the last couple years of tepid content that had little to do but farm REMs for more REMs.

But, like Elliott mentioned, had RMs not been reduced in difficulty during the time of Abyssea onward (And made Es harder to get from the onset), would this game have survived during that period where content was few and far in-between? I think so, personally- it's not like it's impossible or even hard to kill Qilin/Pil/etc with a team of Dies Iraes/Brawny Adargas/etc, and there's still 12 other slots to fill. They wouldn't have gotten the same scale or reaction they did from Delve either- they'd still get those pissed elite players that spent all their time getting their REMs to 99, but it wouldn't be like 70% of the playerbase or whatever.
[+]
Offline
Posts: 95
By sorge74 2013-05-26 13:03:39
Link | Quote | Reply
 
Lakshmi.Eyrhika said: »
It was said before, and I agree with it. I believe the 30k plasm weapons are supposed to look awful because they will be the common weapons in the Devs eyes. Its like they wanted to hit the reset button with Adoulin.

Basically how do you get half the server ready for much higher level content? You have to make it rain. Without that you would run into the same problem that casual players cannot jump in.

Now if you have a mage and a DD, your DD can get weapons to make it viable in short time.
 Carbuncle.Trench
Offline
Server: Carbuncle
Game: FFXI
User: Trench
Posts: 10
By Carbuncle.Trench 2013-05-26 13:08:15
Link | Quote | Reply
 
The basis for the thread proves the saying "misery loves company".
[+]
Offline
Posts: 970
By Voren 2013-05-26 13:18:27
Link | Quote | Reply
 
Leviathan.Kincard said: »
Siren.Knivesz said: »
one could argue that the legendary weapons (R/M/E) shouldn't even have existed period

The biggest mistake they ever made with REMs was making it so that in the last few years, REMs were accessible to just about any player with enough time on their hands. At 75 they weren't seen as being required even though they probably were still a lot ahead of the next best option (Well, depends on which one), because it required the mobilization of a really large linkshell, something that very few players had access to. The majority of their playerbase was using stuff like Senjuinrikio/Destroyers/Perdu Voulge/Hagun/Thalassocrat/etc, which had varying degrees of difficulty to obtain but I guarantee you not a single one of those would take a total of ~120 hours of your life to complete to 75 (Add another 50 hours to that for Marrows).

REMs got into this weird limbo stuck between a super-elite item and a casual farming x9000 item, and they left it as one of the biggest "events" in the game for like 2+ years, so REM weapons became "standard" and you get this nonsensical game where you're asked to go mind-numbingly farm something for 3 months straight before you're allowed to play the actual game.

Their intent with outdating REMs wasn't necessarily a bad one, but they failed to consider that they'd piss off their section of loyal players that stuck around for the last couple years of tepid content that had little to do but farm REMs for more REMs.

But, like Elliott mentioned, had RMs not been reduced in difficulty during the time of Abyssea onward (And made Es harder to get from the onset), would this game have survived during that period where content was few and far in-between? I think so, personally- it's not like it's impossible or even hard to kill Qilin/Pil/etc with a team of Dies Iraes/Brawny Adargas/etc, and there's still 12 other slots to fill. They wouldn't have gotten the same scale or reaction they did from Delve either- they'd still get those pissed elite players that spent all their time getting their REMs to 99, but it wouldn't be like 70% of the playerbase or whatever.

Just to add a thought, I wonder how many people have actually completed content in this game. I'm not talking about lolAbyssea, but CoP, AMK, ASA, Zilart, ToAU, and WoTG. I'm still working on content as is. I enjoyed CoP, AMK, and Zilart. It may antiquated, gear may be all but useless now, but still, it's fun and you can use some of it to get better stuff down the line.

I've seen people running around with r/e/m (myself included) that have yet to complete everything. Did people forget that FFXI has a storyline and more than just gear?
 Leviathan.Kincard
Offline
Server: Leviathan
Game: FFXI
User: Kincard
Posts: 1442
By Leviathan.Kincard 2013-05-26 13:25:21
Link | Quote | Reply
 
Most of the mission lines give a really good piece of gear by the end so the ones that actually matter are completed by the majority of the playerbase (whether they actually read it is another story). TOAU and before had a couple really fun questlines that had basically nothing to gain but story, but WOTG/Abyssea had craptacular quests (the former I'm discounting the nation quests since those are basically also missions anyway, the latter gets more of a pass because it was marketed as a battle content addon anyway).

We'll see if they'll change that around in Adoulin.
 Ragnarok.Azryel
Offline
Server: Ragnarok
Game: FFXI
User: Azryel
Posts: 317
By Ragnarok.Azryel 2013-05-26 13:26:53
Link | Quote | Reply
 
Bismarck.Snprphnx said: »
Basically, Make a 99 and enjoy the benefits, or upgrade a plasm weapon. Either way stfu and stop putting bad ideas into the dev teams head.

Had a nice lol at this. Thank you.
 Shiva.Viciousss
Offline
Server: Shiva
Game: FFXI
User: Viciouss
Posts: 8022
By Shiva.Viciousss 2013-05-26 13:28:33
Link | Quote | Reply
 
I only enjoyed TOAU because of the Corsairs and Odin, the rest were crap, especially WOTG. If I were to ever come back to the game, (ie start over or acquire an account from someone) I would never do WOTG again. But yes before Abyssea really set in, almost everyone had their quests done.
 Bismarck.Bloodrose
Offline
Server: Bismarck
Game: FFXI
User: Bloodrose
Posts: 4322
By Bismarck.Bloodrose 2013-05-26 13:55:26
Link | Quote | Reply
 
Voren said: »
Leviathan.Kincard said: »
Siren.Knivesz said: »
one could argue that the legendary weapons (R/M/E) shouldn't even have existed period

The biggest mistake they ever made with REMs was making it so that in the last few years, REMs were accessible to just about any player with enough time on their hands. At 75 they weren't seen as being required even though they probably were still a lot ahead of the next best option (Well, depends on which one), because it required the mobilization of a really large linkshell, something that very few players had access to. The majority of their playerbase was using stuff like Senjuinrikio/Destroyers/Perdu Voulge/Hagun/Thalassocrat/etc, which had varying degrees of difficulty to obtain but I guarantee you not a single one of those would take a total of ~120 hours of your life to complete to 75 (Add another 50 hours to that for Marrows).

REMs got into this weird limbo stuck between a super-elite item and a casual farming x9000 item, and they left it as one of the biggest "events" in the game for like 2+ years, so REM weapons became "standard" and you get this nonsensical game where you're asked to go mind-numbingly farm something for 3 months straight before you're allowed to play the actual game.

Their intent with outdating REMs wasn't necessarily a bad one, but they failed to consider that they'd piss off their section of loyal players that stuck around for the last couple years of tepid content that had little to do but farm REMs for more REMs.

But, like Elliott mentioned, had RMs not been reduced in difficulty during the time of Abyssea onward (And made Es harder to get from the onset), would this game have survived during that period where content was few and far in-between? I think so, personally- it's not like it's impossible or even hard to kill Qilin/Pil/etc with a team of Dies Iraes/Brawny Adargas/etc, and there's still 12 other slots to fill. They wouldn't have gotten the same scale or reaction they did from Delve either- they'd still get those pissed elite players that spent all their time getting their REMs to 99, but it wouldn't be like 70% of the playerbase or whatever.

Just to add a thought, I wonder how many people have actually completed content in this game. I'm not talking about lolAbyssea, but CoP, AMK, ASA, Zilart, ToAU, and WoTG. I'm still working on content as is. I enjoyed CoP, AMK, and Zilart. It may antiquated, gear may be all but useless now, but still, it's fun and you can use some of it to get better stuff down the line.

I've seen people running around with r/e/m (myself included) that have yet to complete everything. Did people forget that FFXI has a storyline and more than just gear?

What blasphemous nonsense are you talking about? A game that has a storyline? Please. If such a thing existed, wouldn't we be playing it? (I'm not being serious in any way here at all)
First Page 2 3 4 5 6 7 8 9