Kogarasumaru

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Kogarasumaru
 Ragnarok.Fasaga
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By Ragnarok.Fasaga 2012-10-14 05:20:08
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Just decided to start this about a week ago, at about 2500/30000 so far and was just wondering if anyone can give me 100% conformation that the AM is 40% DA AND 20% TA, also was wondering if these aftermath numbers actually did proc on WS's as "Stiel" claims on the page.
 Ragnarok.Erikthecleric
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By Ragnarok.Erikthecleric 2012-10-14 05:28:52
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AM3 procs on WS, I believe once max per WS, and only on first 2 hits like DA/TA/QA(iirc). Unsure about DA/TA rate, but I want to say its a 40/40/20 split though.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2012-10-14 07:31:51
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Yeah, the things you've said are correct for level 95+ Koga. It also gets Rana damage +30%, not that it really matters.
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By Cerberus.Kvazz 2012-10-14 07:47:23
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How does Rana with +30% dmg compare to Shoha anyways?
It always was a fairly good ws if properly buffed\geared
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By Lakshmi.Byrth 2012-10-14 08:16:26
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Its crappy STR mod and lack of an attack bonus kind of hurts it for practical use, but:
Koga/Rose/_____/Thew
Mekira +1/Gorget/Brutal/Vulcan's(TP Bonus for Shoha)
Phorcys/Phorcys/Pyrosoul/Pyrosoul
AF3/Belt/Tenryu +1/AF3+2

104+7+80 STR for Rana (+76 for Shoha)
17% DA
+10% WS damage (to first hit)
+.2/.3 fTP

Rana:
1.2*1.1+2+.834+.17 = 4.324 fTP base (when day doesn't match)
4.324*1.3 = 5.62 effective fTP after the 30% bonus
191*.35*.85 = 56 base damage added from mods
(128+22+56)*5.62 = 1157 "damage"

Shoha:
1.76875*1.1+1+.834+.17 = 3.95 fTP base (when day doesn't match)
191*.85 = 162 base damage added from mods
(128+22+56)*3.95 = 1232 "damage"

So even under the most favorable conditions for Rana (attack capped, acc capped, fSTR capped, not day), Shoha is still a little better (~5%). If you can't maintain AM3, Rana is probably better than Shoha with Kogarasa. If you can't maintain AM3 though, Koga isn't a very good GKT.
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By macsdf1 2012-10-14 12:32:04
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Code

Player                 WSkill Dmg  Abs'd.Dmg   Net Dmg   WSkill %  Hit/Miss   WS.Acc %   WS.Low/Hi   WS.Avg

Macross                    565287          0    565287    63.67 %     268/3    98.89 %    100/5875  2109.28
 - Leg Sweep                 4399          0      4399     0.78 %      20/0   100.00 %     100/729   219.95
 - Namas Arrow              23171          0     23171     4.10 %      13/1    92.86 %   1619/1979  1782.38
 - Tachi: Goten              1539          0      1539     0.27 %       1/0   100.00 %   1539/1539  1539.00
 - Tachi: Hobaku            30780          0     30780     5.45 %      36/1    97.30 %    361/1464   855.00
 - Tachi: Rana              83880          0     83880    14.84 %      37/0   100.00 %   1241/4660  2267.03
 - Tachi: Shoha            421518          0    421518    74.57 %     161/1    99.38 %    690/5875  2618.12




Tried out my 99 today in dynamis, off the DC stuff. Rana did pretty well, almost all were done without AM3 active.
I did alot of shoha without AM3 as well so dunno how much more it could have been doing. Prob 1/2 the run was without AM3. Will try again tomorrow with full or near full AM3 and see how it goes.
Food was just bison steak which wore off about 1/2 way too hehe.

Tried to use quint spear and proc during WS times, but namas arrow was doing pretty crappy dmg so I switched to gkt.
Shoha's over 4k dmg

4064: 1
4157: 1
4168: 1
4174: 1
4191: 1
4366: 1
4376: 1
4494: 1
4545: 1
4621: 1
4647: 1
4851: 1
4967: 1
5146: 1
5875: 1

were about 20 1 hit shoha (killshots) as well that skew the parse, around 1200-1500 dmg.
 
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By 2012-10-14 15:26:53
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 Ragnarok.Martel
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By Ragnarok.Martel 2012-10-14 15:50:30
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Mythic AM3 procs on the WS that triggers it. It works kinda like those TP<100% latents that also work on ws. Trigger WS, TP drains to 0, AM3 goes active, WS hits mob with AM3 up.

So unless you were doing 100%~299% TP Rana's, then some(if not all/most) of those Rana were with AM3 up.
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By Bismarck.Rorien 2012-10-14 15:59:30
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lol his new shout is anyone selling anything cheap? i'm po....lol. cracks me up
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By macsdf1 2012-10-15 03:43:02
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Ragnarok.Martel said: »
Mythic AM3 procs on the WS that triggers it. It works kinda like those TP<100% latents that also work on ws. Trigger WS, TP drains to 0, AM3 goes active, WS hits mob with AM3 up.

So unless you were doing 100%~299% TP Rana's, then some(if not all/most) of those Rana were with AM3 up.

Ah had no idea it procs on the 300 trigger hehe. Too bad tp just gives ACC for rana.

Here's a parse with almost fulltime AM3 on. Got 325 bronze 176 bynes this run, 183 kills 3boxin.
Code
Weaponskill Damage
Player                 WSkill Dmg  Abs'd.Dmg   Net Dmg   WSkill %  Hit/Miss   WS.Acc %   WS.Low/Hi   WS.Avg
Macross                    634787          0    634787    60.44 %     266/1    99.63 %    407/5800  2386.42
 - Tachi: Hobaku            51948          0     51948     8.18 %      56/1    98.25 %    407/1901   927.64
 - Tachi: Rana              78466          0     78466    12.36 %      33/0   100.00 %    760/4604  2377.76
 - Tachi: Shoha            504373          0    504373    79.46 %     177/0   100.00 %    844/5800  2849.56
necroskull Necro Bump Detected! [296 days between previous and next post]
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By Shiva.Tedril 2013-08-07 08:55:34
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ItemSet 310344

Was curious what would be a today set for koga. And came up with this I shied away from as much double attack as possible and put as much ta/qa as possible. While remaining 5hit with capped haste and decent accuracy however I think the accuracy might lack for delve I'm not sure i havnt ran the numbers.
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By Fenrir.Sylow 2013-08-07 09:10:22
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The most confusing part about that set is that it uses Whirlpool Greaves but not Tsurumaru.
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By Shiva.Tedril 2013-08-07 09:14:17
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Fenrir.Sylow said: »
The most confusing part about that set is that it uses Whirlpool Greaves but not Tsurumaru.
The point was for it to be koga, the set was built for it. Tsurumaru may be the best now but was just looking at how it would be with current gear for if the rem update ever happens and it is decent again.
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By Fenrir.Sylow 2013-08-07 10:05:55
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I was mostly kidding! But!!

I suppose I can understand the purpose of the thought experiment, but by then equipment and (if I'm correct about a few things, and my predictions thus far have been true about how game mechanic changes introduced in SoA would alter player behavior) dominant gearing paradigms will look a lot different.
[+]
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By Asura.Gabba 2013-08-07 10:06:31
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Shiva.Tedril said: »
Fenrir.Sylow said: »
The most confusing part about that set is that it uses Whirlpool Greaves but not Tsurumaru.
The point was for it to be koga, the set was built for it. Tsurumaru may be the best now but was just looking at how it would be with current gear for if the rem update ever happens and it is decent again.


Update all you gear w/ plams gear... if you havent notices iLVL > all (and more than most of them already have better stats wise than any other piece of gear)
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By Shiva.Tedril 2013-08-07 10:10:33
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Asura.Gabba said: »
Shiva.Tedril said: »
Fenrir.Sylow said: »
The most confusing part about that set is that it uses Whirlpool Greaves but not Tsurumaru.
The point was for it to be koga, the set was built for it. Tsurumaru may be the best now but was just looking at how it would be with current gear for if the rem update ever happens and it is decent again.


Update all you gear w/ plams gear... if you havent notices iLVL > all (and more than most of them already have better stats wise than any other piece of gear)
Well Portia and phorcys are the only ones that Arnt though? And there really isn't a good replacement that I know of.
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By Bismarck.Keityan 2013-08-07 11:44:26
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Shiva.Tedril said: »
I shied away from as much double attack as possible and put as much ta/qa as possible.

Double attack is not necessarily a bad thing under an analysis that Raist and I have done, we determined that adding double attack never decreases the amount of attacks that Koga does so simply trying to avoid DA isn't a good approach.
Code
attack rounds start	1000	1000	1000	1000	1000	1000	1000	1000	1000	1000
Gear DA            	0	0.1	0.2	0.3	0.4	0.5	0.6	0.7	0.8	0.9
resulting DA attacks	0	100	200	300	400	500	600	700	800	900
rounds left         	1000	900	800	700	600	500	400	300	200	100
										
AM3 TA             	0.2	0.2	0.2	0.2	0.2	0.2	0.2	0.2	0.2	0.2
resulting TA procs	200	180	160	140	120	100	80	60	40	20
extra attacks from TA	400	360	320	280	240	200	160	120	80	40
rounds left         	800	720	640	560	480	400	320	240	160	80
										
AM3 DA            	0.4	0.4	0.4	0.4	0.4	0.4	0.4	0.4	0.4	0.4
resulting DA procs	320	288	256	224	192	160	128	96	64	32
										
Total extra attacks	720	748	776	804	832	860	888	916	944	972


Moot for now, I'm sure lots of gear changes will occur before these weapons become viable again.
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By Fenrir.Sylow 2013-08-07 12:20:59
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Lol, since the average number of attacks per round for koga is known (1.8) it's very trivial to say that adfing double attack (adding two hit rounds) cannot mathematically reduce your hits/round. Given a finite set of positive real numbers, the average cannot be less than the smallest member of the set and cannot be greater than the largest.
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By Bismarck.Keityan 2013-08-07 12:29:51
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Nonetheless, the notion of eliminating DA from koga gear sets (as apparent by Claymore Grip and the comment to shield away from DA) still exists. :(
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By Shiva.Tedril 2013-08-07 12:31:58
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Fenrir.Sylow said: »
Lol, since the average number of attacks per round for koga is known (1.8) it's very trivial to say that adfing double attack (adding two hit rounds) cannot mathematically reduce your hits/round. Given a finite set of positive real numbers, the average cannot be less than the smallest member of the set and cannot be greater than the largest.
Makes sense, I was just going off the principle that increasing triple attack would be your best bet. I will continue to update pieces in the meantime. What would a good body be?
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By Odin.Jassik 2013-08-07 12:35:21
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Fenrir.Sylow said: »
Lol, since the average number of attacks per round for koga is known (1.8) it's very trivial to say that adfing double attack (adding two hit rounds) cannot mathematically reduce your hits/round. Given a finite set of positive real numbers, the average cannot be less than the smallest member of the set and cannot be greater than the largest.

You could argue that it devalues AM3, though, as you increase your average attacks per round you decrease the amount that AM3 adds, but it's still more DPS either way.

It seems really odd to feature a set with a haste body just to use windbuffet belt. The legs are also generally costing you haste because of the hasso enhancement on AF3+2.
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By Fenrir.Sylow 2013-08-07 12:35:53
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Bismarck.Keityan said: »
Nonetheless, the notion of eliminating DA from koga gear sets (as apparent by Claymore Grip listed above) still exists. :(

That's because people who play this game have developed, over the years, the ability to average 1.8 and 2 and get a number less than 1.8

It's an impressive feat, really!


8(
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By Shiva.Tedril 2013-08-07 12:57:26
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Fenrir.Sylow said: »
Bismarck.Keityan said: »
Nonetheless, the notion of eliminating DA from koga gear sets (as apparent by Claymore Grip listed above) still exists. :(

That's because people who play this game have developed, over the years, the ability to average 1.8 and 2 and get a number less than 1.8

It's an impressive feat, really!


8(
I simply went with general consensus. However I the avg went up above 2 then it would begin to bring it down. I would assume the 1.8 avg for the weapon is before job traits and gear so that would be possible lol but thank you for the clarification. I mean I got the idea of "stay away from double attack" from a liberator thread.