Hasso Up Set

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Hasso Up set
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 Cerberus.Taint
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By Cerberus.Taint 2011-09-28 11:16:05
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Seems pretty perfect. 5hit 25% stated haste. Raja/brutal needed during WS. 5/5 stp merits.

Thoughts?
 Fairy.Ghaleon
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By Fairy.Ghaleon 2011-09-28 11:24:31
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jw but, what would you wear with hasso down? lol.
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By Odin.Dirtyfinger 2011-09-28 11:25:36
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New update seems to have been kind towards the 5-hit Masamune. Pity about the Ace's Leggings though, although I don't think it's possible even with Unkai Haidate +2 for WS & Ace's Leggings for TP?

Edit: Nope, 1 STP out.
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By Siren.Thoraeon 2011-09-28 11:26:32
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Cerberus.Taint said: »


Seems pretty perfect. 5hit 25% stated haste. Raja/brutal needed during WS. 5/5 stp merits.

Thoughts?
Would you still be able to 5-hit with Ace's Legging? Gear haste caps at 25%, but you need 26% to reach it.
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By Cerberus.Taint 2011-09-28 11:44:49
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Siren.Thoraeon said: »
Cerberus.Taint said: »
Seems pretty perfect. 5hit 25% stated haste. Raja/brutal needed during WS. 5/5 stp merits. Thoughts?
Would you still be able to 5-hit with Ace's Legging? Gear haste caps at 25%, but you need 26% to reach it.


Fairy.Ghaleon said: »
jw but, what would you wear with hasso down? lol.


I'm running numbers on that now, stay tuned.

Nope can't cap haste and get a 5hit. Its ~24.7 haste and 5hit or 25% haste and a 6hit.
 Ragnarok.Nemesio
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By Ragnarok.Nemesio 2011-09-28 11:52:30
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Cerberus.Taint said: »
Siren.Thoraeon said: »
Cerberus.Taint said: »
Seems pretty perfect. 5hit 25% stated haste. Raja/brutal needed during WS. 5/5 stp merits. Thoughts?
Would you still be able to 5-hit with Ace's Legging? Gear haste caps at 25%, but you need 26% to reach it.


Fairy.Ghaleon said: »
jw but, what would you wear with hasso down? lol.


I'm running numbers on that now, stay tuned.

Nope can't cap haste and get a 5hit. Its ~24.7 haste and 5hit or 25% haste and a 6hit.
And how much stp would we need to WS in?
 Carbuncle.Kerokun
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By Carbuncle.Kerokun 2011-09-28 11:57:35
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:x Wait, what's wrong with this:

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By Bahamut.Bojack 2011-09-28 12:00:16
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What about Ace's for capped Haste and a Moonshade Earring with Regain on it? Wouldn't 1tp/tick make up for the loss of 3 STP? Techinically you should have 100-102 TP after 5 swings or WS+4swings. Forgive me if that was a stupid suggestion, I'm no xhit specialist lol.
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By Cerberus.Taint 2011-09-28 12:02:54
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Carbuncle.Kerokun said: »
:x Wait, what's wrong with this:



Thats actually what I'd use for Hasso down. AF3+2 body is the best Zanhasso piece so its whether the .3% in haste is worth the loss of increased zanhasso rate. Also VW drops are VW drops. /facepalm


Moonshade should be tpbonus/att for anyone with Masa no exceptions!
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By Leviathan.Dodu 2011-09-28 12:03:33
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Regain augmented Moonshade Earring is pretty much always a bad idea.

And considering 5-hit and 6-hit are virtually identical in terms of damage output until extraordinary haste levels are involved(at which point 6-hit becomes definitively better), I don't see the point in dropping an additional 15 SB to facilitate it.
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 Fairy.Ghaleon
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By Fairy.Ghaleon 2011-09-28 12:06:23
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Carbuncle.Kerokun said: »
:x Wait, what's wrong with this:


nothing from what i'm seeing. tp phaze = 21tp/hit exactly

ws = (assuming ws in af3 legs,rajas,brutal,rose) = 17.5tp/hit

21x4 (hits) = 84 + 17.5 (ws) = 101.5

so it's actually more than enough to maintain xhit and cap haste.
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By Fairy.Ghaleon 2011-09-28 12:07:38
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Leviathan.Dodu said: »
Regain augmented Moonshade Earring is pretty much always a bad idea.

And considering 5-hit and 6-hit are virtually identical in terms of damage output until extraordinary haste levels are involved(at which point 6-hit becomes definitively better), I don't see the point in dropping an additional 15 SB to facilitate it.

they are trying to compare capped haste 5hit vs capped haste 6hit.
 Cerberus.Taint
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By Cerberus.Taint 2011-09-28 12:08:38
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-15 SB is a lot, also the AF3+2 set nets over 30 more acc which is now becoming a factor.
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By Leviathan.Dodu 2011-09-28 12:09:29
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I understand that, but when you introduce things that sacrifice (even minuscule) amounts of overall party safety for differences that don't show up on paper or in practice, it becomes pretty pointless.
 Cerberus.Taint
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By Cerberus.Taint 2011-09-28 12:12:35
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5hit vs 6hit was a close debate more so when you had to make huge sacrafises in att and da. (atheling vs tactical) With the new gear options the 5hit should be advantageous. The OP gear set also doesn't use Ace's body.
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By Fairy.Ghaleon 2011-09-28 12:13:17
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Cerberus.Taint said: »
-15 SB is a lot, also the AF3+2 set nets over 30 more acc which is now becoming a factor.

while -15 is alot, inside abyssea i don't see it being a huge problem, since with cruor buffs and the new agi/monster tp system, you will still have an overall reduction compared to what you had at lvl 75.

also if you have a whm in the group, auspice will almost completely negate this effect.

one more thing i would like to add, sam is used in a lot of higher tier VW nms as /thf. primarly just meditate -> run in -> ws -> gtfo

so why do you need to care about SB if you're not going to be meleeing on the enemy? and let's be honest, if you really cared that much about SB on an NM, you wouldn't stick a thf on it for TH.
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By Leviathan.Dodu 2011-09-28 12:14:28
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@Taint, That comment wasn't directed at you.

Regardless, its been a 'close debate' for long enough that people should accept that forcing a 5-hit is beyond silly.
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 Cerberus.Taint
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By Cerberus.Taint 2011-09-28 12:16:05
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Fairy.Ghaleon said: »
Cerberus.Taint said: »
-15 SB is a lot, also the AF3+2 set nets over 30 more acc which is now becoming a factor.
while -15 is alot, inside abyssea i don't see it being a huge problem, since with cruor buffs and the new agi/monster tp system, you will still have an overall reduction compared to what you had at lvl 75. also if you have a whm in the group, auspice will almost completely negate this effect. one more thing i would like to add, sam is used in a lot of higher tier VW nms as /thf. primarly just meditate -> run in -> ws -> gtfo so why do you need to care about SB if you're not going to be meleeing on the enemy? and let's be honest, if you really cared that much about SB on an NM, you wouldn't stick a thf on it for TH.


SAM isn't exactly Abyssea friendly and I never use it there, but sure nothing gear wise matters in those zones except haste.

I agree a lot VW is SAM/THF but if you are WS only none of this discussion matters.
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By Leviathan.Dodu 2011-09-28 12:16:12
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Fairy.Ghaleon said: »
Cerberus.Taint said: »
-15 SB is a lot, also the AF3+2 set nets over 30 more acc which is now becoming a factor.

while -15 is alot, inside abyssea i don't see it being a huge problem, since with cruor buffs and the new agi/monster tp system, you will still have an overall reduction compared to what you had at lvl 75.

also if you have a whm in the group, auspice will almost completely negate this effect.

one more thing i would like to add, sam is used in a lot of higher tier VW nms as /thf. primarly just meditate -> run in -> ws -> gtfo

so why do you need to care about SB if you're not going to be meleeing on the enemy? and let's be honest, if you really cared that much about SB on an NM, you wouldn't stick a thf on it for TH.

1. Opportunity cost, learn about it

2. I don't think anyone here cares about SAM in Abyssea

3. SAM/THF is stupid. /DRG if you need hate management
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By Fairy.Ghaleon 2011-09-28 12:16:25
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Cerberus.Taint said: »
5hit vs 6hit was a close debate

but that debate was formed and calculated before sam got +5 stp from job trait tier increase. it also included gear from last update which forced users to drop a huge chunk of DA and attack just to maintain 5hit. this isn't as much the case anymore (mostly with the help of 3stp ammo, and +5 stp from jobtrait increase)
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By Leviathan.Dodu 2011-09-28 12:17:37
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Fairy.Ghaleon said: »
Cerberus.Taint said: »
5hit vs 6hit was a close debate

but that debate was formed and calculated before sam got +5 stp from job trait tier increase. it also included gear from last update which forced users to drop a huge chunk of DA and attack just to maintain 5hit. this isn't as much the case anymore (mostly with the help of 3stp ammo, and +5 stp from jobtrait increase)

Except, no it didn't. Everything outside of update gear has been taken into account, and update gear doesn't change the situation.
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By Cerberus.Taint 2011-09-28 12:19:41
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Fairy.Ghaleon said: »
Cerberus.Taint said: »
5hit vs 6hit was a close debate
but that debate was formed and calculated before sam got +5 stp from job trait tier increase. it also included gear from last update which forced users to drop a huge chunk of DA and attack just to maintain 5hit. this isn't as much the case anymore (mostly with the help of 3stp ammo, and +5 stp from jobtrait increase)


Did you read my whole post, i said just that.
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By Fairy.Ghaleon 2011-09-28 12:20:44
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Leviathan.Dodu said: »
Fairy.Ghaleon said: »
Cerberus.Taint said: »
5hit vs 6hit was a close debate

but that debate was formed and calculated before sam got +5 stp from job trait tier increase. it also included gear from last update which forced users to drop a huge chunk of DA and attack just to maintain 5hit. this isn't as much the case anymore (mostly with the help of 3stp ammo, and +5 stp from jobtrait increase)

Except, no it didn't. Everything outside of update gear has been taken into account, and update gear doesn't change the situation.

facts, wru?

Leviathan.Dodu said: »
Fairy.Ghaleon said: »
Cerberus.Taint said: »
-15 SB is a lot, also the AF3+2 set nets over 30 more acc which is now becoming a factor.

while -15 is alot, inside abyssea i don't see it being a huge problem, since with cruor buffs and the new agi/monster tp system, you will still have an overall reduction compared to what you had at lvl 75.

also if you have a whm in the group, auspice will almost completely negate this effect.

one more thing i would like to add, sam is used in a lot of higher tier VW nms as /thf. primarly just meditate -> run in -> ws -> gtfo

so why do you need to care about SB if you're not going to be meleeing on the enemy? and let's be honest, if you really cared that much about SB on an NM, you wouldn't stick a thf on it for TH.

1. Opportunity cost, learn about it (statement)

2. I don't think anyone here cares about SAM in Abyssea (opinion)

3. SAM/THF is stupid. /DRG if you need hate management(opinion)


facts, wru?
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 Bismarck.Eburo
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By Bismarck.Eburo 2011-09-28 12:20:47
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Leviathan.Dodu said: »
Fairy.Ghaleon said: »
Cerberus.Taint said: »
-15 SB is a lot, also the AF3+2 set nets over 30 more acc which is now becoming a factor.

while -15 is alot, inside abyssea i don't see it being a huge problem, since with cruor buffs and the new agi/monster tp system, you will still have an overall reduction compared to what you had at lvl 75.

also if you have a whm in the group, auspice will almost completely negate this effect.

one more thing i would like to add, sam is used in a lot of higher tier VW nms as /thf. primarly just meditate -> run in -> ws -> gtfo

so why do you need to care about SB if you're not going to be meleeing on the enemy? and let's be honest, if you really cared that much about SB on an NM, you wouldn't stick a thf on it for TH.

1. Opportunity cost, learn about it

2. I don't think anyone here cares about SAM in Abyssea

3. SAM/THF is stupid. /DRG if you need hate management

Dragoon sub...? Care to elaborate? o.O
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By Fairy.Ghaleon 2011-09-28 12:21:23
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Cerberus.Taint said: »
Fairy.Ghaleon said: »
Cerberus.Taint said: »
5hit vs 6hit was a close debate
but that debate was formed and calculated before sam got +5 stp from job trait tier increase. it also included gear from last update which forced users to drop a huge chunk of DA and attack just to maintain 5hit. this isn't as much the case anymore (mostly with the help of 3stp ammo, and +5 stp from jobtrait increase)


Did you read my whole post, i said just that.

that wasn't directed towards you per say, more just highlighting what was said lol. i apoligize.
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By Fairy.Ghaleon 2011-09-28 12:22:37
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Bismarck.Eburo said: »
Leviathan.Dodu said: »
Fairy.Ghaleon said: »
Cerberus.Taint said: »
-15 SB is a lot, also the AF3+2 set nets over 30 more acc which is now becoming a factor.



3. SAM/THF is stupid. /DRG if you need hate management

Dragoon sub...? Care to elaborate? o.O
Trolls don't elaborate lol.
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 Leviathan.Dodu
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By Leviathan.Dodu 2011-09-28 12:24:10
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Learn how enmity works. /THF does nothing to prevent or remedy your hitting the CE cap, and VE cap is inevitable in either situation.

High Jump is better for enmity mitigation than Trick Attack is, this isn't opinion.

(Uneducated) mob mentality doesn't scare me, so feel free to rate up the guy who doesn't understand that -15 SB + Auspice is still a loss in total SB until you're blue in the face. Apparently the troll is the only one capable of doing addition and subtraction.
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By Fairy.Ghaleon 2011-09-28 12:30:06
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Leviathan.Dodu said: »
Learn how enmity works. /THF does nothing to prevent or remedy your hitting the CE cap, and VE cap is inevitable in either situation.

High Jump is better for enmity mitigation than Trick Attack is, this isn't opinion.

not really the point, you going to get hate no matter what you do, but the point is to stay off the nm for as long as possible as to not feed excess tp to the nm. which going /drg you would be.

as long as the tank has hate there is no issue, and it doesn't hurt that going /thf would give TH2 , if they are lowmanning so they don't have to waste a party slot on thief. (you shouldn't, horribad droprates are horribad)
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By Fairy.Ghaleon 2011-09-28 12:31:56
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Leviathan.Dodu said: »


(Uneducated) mob mentality doesn't scare me

obviously. you spew that ***like no tomorrow lol.



edit- you are starting to remind me of Korpg (opinion)
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