Automaton Attachment Stats

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Automaton Attachment Stats
 Carbuncle.Sanders
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By Carbuncle.Sanders 2011-07-28 18:55:12
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Quote:
As written in the job concepts the other day, puppetmasters “feel comfortable in almost any type of role thanks to their automatons, but countless hours of research is needed to create the perfect puppet to deal with various and sundry situations.”

“Attachments” are the most crucial thing when it comes to automatons, but there are some that you all might have difficulty confirming the exact effects.

We’d like to introduce the specific effects of those attachments!
(The numbers in brackets are the change in values based on the number of maneuvers.)


Fire attachments
Strobe: Enmity (+5/+10/+15/+20)
Tension Spring: Attack (+3%/+6%/+9%/+12%)
Inhibitor: Store TP (+5/+10/+15/+20)
Tension Spring II: (+6%/+9%/+12%/+15%)

Ice Attachments
Mana Booster: Magic recast time (-2/-4/-6/-8)
Loud Speaker: Magic attack bonus (+5/+10/+15/+20)
Loud Speaker II: Magic attack bonus (+10/+15/+20/+25)
Tranquilizer: Magic accuracy (+10/+30/+40/+50)
Power Cooler:MP cost reduction (-10%/-20%/-35%/-50%)

Wind Attachments
Accelerator: Evasion (+5/+10/+15/+20)
Scope:Ranged accuracy (+10/+20/+30/+40)
Accelerator II:Evasion (+10/+15/+20/+25)
Turbo Charger:Haste (+5/+15/+20/+25)
Barrage Turbine:Barrage (0/+2/+3/+4)

Earth Attachments
Armor Plate: Defense (+10%/+15%/+20%/+25%)
Armor Plate II: Defense (+20%/+25%/+30%/+35%)

Thunder Attachments
Stabilizer:Accuracy (+5/+10/+15/+20)
Stabilizer II:Accuracy (+10/+15/+20/+25)
Dynamo:Critical hit(+3%/+5%/+7%/+9%)
Coiler:Double attack (+3%/+10%/+20%/+30%)
Galvanizer: Counter (+10/+20/+35/+50)

Water Attachments
Mana Jammer: Magic defense (+10/+20/+30/+40)
Stealth Screen:Enmity(-10/-20/-30/-40)
Mana Jammer II: Magic defense (+20/+30/+40/+50)

Lakshmi.Sparthosx said:
What does the Tactical Processor do :3
[+]
 Ifrit.Eikechi
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By Ifrit.Eikechi 2011-07-28 19:05:09
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good info..finally SE
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By Ska681 2011-07-28 19:09:04
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tactical processor lowers recast timer of manuvers i dont know the amount as it also increases burden of the same manuver. I dont use it but i think its 1sec,3sec,5sec
 Cerberus.Wolfshadow
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By Cerberus.Wolfshadow 2011-07-28 19:11:57
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Ska681 said:
tactical processor lowers recast timer of manuvers i dont know the amount as it also increases burden of the same manuver
Of course! All these years! Why did noone look at Maneuvers themselves! How could we be so blind!
 Cerberus.Wolfshadow
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By Cerberus.Wolfshadow 2011-07-28 19:23:54
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Well that was fast
 Sylph.Yajirobe
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By Sylph.Yajirobe 2011-07-28 19:24:51
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wolfshadow, are you really that blind?!
OBVIOUSLY, it's time has decreased.
It's now 0:10.5seconds rather than 0:10.7!
 Cerberus.Wolfshadow
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By Cerberus.Wolfshadow 2011-07-28 19:26:28
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Sylph.Yajirobe said:
wolfshadow, are you really that blind?!
OBVIOUSLY, it's time has decreased.
It's now 0:10.5seconds rather than 0:10.7!
Woah woah woah bucko, are you telling me this thing is really that powerful? I had no clue! afk editing wiki

Edit: Apologies for gimp skillz, I don't have many opportunities to play pup and I haven't bothered to farm any ob pops yet for percolator ;/
 Sylph.Yajirobe
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By Sylph.Yajirobe 2011-07-28 19:27:38
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I've said it before.
Back in the day, Tactical Processor was the key to Absolute Virtue.