Attachments Stack To 12?

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attachments stack to 12?
 Leviathan.Cycerath
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By Leviathan.Cycerath 2011-07-24 19:50:45
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just curious why this is, from my understanding of pup, you can only give one of each to your pup like spells, stacks of 12 seem kinda useless
 Cerberus.Kiori
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By Cerberus.Kiori 2011-07-24 19:53:25
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Leviathan.Cycerath said:
just curious why this is, from my understanding of pup, you can only give one of each to your pup like spells, stacks of 12 seem kinda useless
i think the HQ syths create more then 1 attachment, so stacking them saves space. (that's my theory at least)
 Cerberus.Wolfshadow
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By Cerberus.Wolfshadow 2011-07-24 19:55:27
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Cerberus.Kiori said:
Leviathan.Cycerath said:
just curious why this is, from my understanding of pup, you can only give one of each to your pup like spells, stacks of 12 seem kinda useless
i think the HQ syths create more then 1 attachment, so stacking them saves space. (that's my theory at least)
This, some attachments are craftable, ergo some are stackable
 
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By Eugene 2011-07-24 20:13:22
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Cerberus.Wolfshadow said:
Cerberus.Kiori said:
Leviathan.Cycerath said:
just curious why this is, from my understanding of pup, you can only give one of each to your pup like spells, stacks of 12 seem kinda useless
i think the HQ syths create more then 1 attachment, so stacking them saves space. (that's my theory at least)
This, some attachments are craftable, ergo some are stackable
Then why are some {meat dishes} stackable and others aren't, when all or most {meat dishes} are stackable?

<3
 Cerberus.Wolfshadow
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By Cerberus.Wolfshadow 2011-07-24 20:14:55
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Eugene said:
Cerberus.Wolfshadow said:
Cerberus.Kiori said:
Leviathan.Cycerath said:
just curious why this is, from my understanding of pup, you can only give one of each to your pup like spells, stacks of 12 seem kinda useless
i think the HQ syths create more then 1 attachment, so stacking them saves space. (that's my theory at least)
This, some attachments are craftable, ergo some are stackable
Then why are some {meat dishes} stackable and others aren't, when all or most {meat dishes} are stackable?

<3
When did I say everything crafted is stackable?
 Cerberus.Eugene
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By Cerberus.Eugene 2011-07-24 20:18:55
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Maybe it was just me getting hung up on universal and partial set operators
 Leviathan.Cycerath
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By Leviathan.Cycerath 2011-07-26 02:25:12
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i guess i could throw something out there too. i also recall seeing ammo slot accessories like phantom tathlum being stackable but there's no point in having more then one, unless you wanna piss away your money.
 Valefor.Artemys
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By Valefor.Artemys 2011-07-26 02:37:05
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Leviathan.Cycerath said:
i guess i could throw something out there too. i also recall seeing ammo slot accessories like phantom tathlum being stackable but there's no point in having more then one, unless you wanna piss away your money.
People actively farmed those, stacking them I'm sure was a lifesaver at some points, since the ore to pop them aren't.
 Cerberus.Kelhor
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By Cerberus.Kelhor 2011-07-26 02:51:06
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Anything crafted where the either the NQ or HQ yields more than one is always stackable; the results of a synth never use more than one inventory space.

So, the synths that allow you to make multiple attachments, those will always stack.

Also, the tathlums used to be throwable, remember.
[+]
 Cerberus.Nyanoh
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By Cerberus.Nyanoh 2011-08-22 11:32:33
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Leviathan.Cycerath said: »

Because back in the day, you could actually throw those ammo items. While not practical, the fact you could is why they were stackable.
 Sylph.Venlo
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By Sylph.Venlo 2011-08-22 11:36:28
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Cerberus.Kiori said: »
i think the HQ syths create more then 1 attachment, so stacking them saves space. (that's my theory at least)

No, the NQ crafts create them in stacks.

http://wiki.ffxiclopedia.org/wiki/Strobe