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Who wants Asuran Fists?!
Server: Sylph
Game: FFXI
Posts: 15064
By Sylph.Tigerwoods 2011-06-21 18:56:33
Shiva.Khimaira said: Sylph.Krsone said: He has got a point, blu got an existing wsnm ws savage blade which was a job released at the same time as pup.
BLU actually had the skill for it. But I do see your point. Not every job is included in everything, however.
Sch and dnc are still not on salvage gear.
Sch dnc and pup aren't on any abjuration gear, etc.
Carbuncle.Ronson
Server: Carbuncle
Game: FFXI
Posts: 621
By Carbuncle.Ronson 2011-06-21 19:02:29
Bahamut.Mizuharu said: Shiva.Flionheart said: Would this actually benefit PUP much?
Benefits them about as much as BST being able to use Spiral Hell and Evisceration. Honestly though, every other job has a WSNM. Only reason PUP didn't get one was the original skill cap for H2H was 225 at 75 until last year. Then it was made 256. I think it's time for the dev team to notice this.
No incorrect,it's because pup has enough,like all elemental spells,all healing spells,a ranger and warrior,bio dia silena regen cursana flash ect ect ect ect ect.
On topic tho even if said ws was not for proc'ing would not having asuran fists be such a bad thing for pup? IMO not really
Server: Valefor
Game: FFXI
Posts: 19377
By Valefor.Prothescar 2011-06-21 19:11:42
Step 1) Get floor 100 Nyzul and obtain PUP weapon
Step 2) Unlock Stringing Pummel
Step 3) I dunno, take a ***
Step 4) Fuhgettabout Assuran Fisting
Carbuncle.Ronson
Server: Carbuncle
Game: FFXI
Posts: 621
By Carbuncle.Ronson 2011-06-21 19:38:42
Valefor.Prothescar said: Step 1) Get floor 100 Nyzul and obtain PUP weapon
Step 2) Unlock Stringing Pummel
Step 3) I dunno, take a ***
Step 4) Fuhgettabout Assuran Fisting
i skipped 1),2) & 4),did 3),then got me some victory smite!
Lakshmi.Dobbykk
Server: Lakshmi
Game: FFXI
Posts: 141
By Lakshmi.Dobbykk 2011-06-21 19:43:27
Carbuncle.Ronson said: Valefor.Prothescar said: Step 1) Get floor 100 Nyzul and obtain PUP weapon Step 2) Unlock Stringing Pummel Step 3) I dunno, take a ***Step 4) Fuhgettabout Assuran Fisting i skipped 1),2) & 4),did 3),then got me some victory smite!
I did this too.
Server: Ragnarok
Game: FFXI
Posts: 138
By Ragnarok.Yokyumosheemo 2011-06-21 19:57:06
Get Nyzul Weapon
Self light a few times
Call it a day
I got SP when i was only on floor 30.. .It was VERY easy.
or you can go the easier way
Get VS and call it a day.
Server: Valefor
Game: FFXI
Posts: 19377
By Valefor.Prothescar 2011-06-21 19:57:11
Very good, that's what I like to hear.
Server: Siren
Game: FFXI
Posts: 203
By Siren.Screamingbabies 2011-06-21 20:18:29
does this mean blm would get the WSNM for scythe?
how about all the other jobs who had E ranks in weapons but now can hit the right skill level 15 levels later?
Server: Sylph
Game: FFXI
Posts: 295
By Sylph.Rorrick 2011-06-21 20:45:38
PUP has been able to reach the skill necessary for Asuran since before the H2H buff they got. If SE wanted them to have it, they would. They don't, clearly.
It's not a question of equality, it's a question of greed.
Leviathan.Tohihroyu
Server: Leviathan
Game: FFXI
Posts: 355
By Leviathan.Tohihroyu 2011-06-21 20:56:41
If you want Asuran fists for your pup *so* bad & you play PC then .dat swap, just sayin' ._.;
Bahamut.Mizuharu
Server: Bahamut
Game: FFXI
Posts: 1988
By Bahamut.Mizuharu 2011-06-21 21:56:26
Sylph.Rorrick said: PUP has been able to reach the skill necessary for Asuran since before the H2H buff they got. If SE wanted them to have it, they would. They don't, clearly.
It's not a question of equality, it's a question of greed.
You can't get WSNM quests started without the NATIVE skill. No gear/merits to bump your skill to that level.
Diabolos.Raelia
Server: Diabolos
Game: FFXI
Posts: 1707
By Diabolos.Raelia 2011-06-21 22:00:42
I don't want to be fisted by anybody from Asura! D:
Continue thread as you were.
Necro Bump Detected!
[34 days between previous and next post]
Asura.Jadecc
Server: Asura
Game: FFXI
Posts: 221
By Asura.Jadecc 2011-07-25 17:24:04
Hello, I'm a pup. I agree with OP and apparently I'm the only one out here who does. Now i'm not so passionate about it as OP is but i do agree with all his/her points. Asuran's is useless outside the single proc, but i would like it if not only for that proc.
However, i'm still holding onto my Hope staff... hoping SE gives pup ANY staff skill at all. I think pup needs a lot more procs, not just Asuran fists. As for Pups not being a master of martial arts... I see a lot of brown belt monks asuran fisting, and my shaolin belt (even tho i dont use it) is f*cking brown too damnit. I am a master of martial arts.
A well geared pup CAN out damage an equally geared mnk. They are close so if the gear is equal I'd say it boils down to the user's skill. 1/10 pups can actually play the job right, and I'd say 7/10 mnks can play their job right. So in most situations mnk would win. Against me, however, mnk would lose, unless they really knew how to play their job well. AOE mobs? please, i'd out damage you with rng automaton, *** the mage one.
Pup deserves Asuran Fists, and abjurations. Dnc and Sch deserve salvage gear. SE has ALOT of work they need to do and ALOT to fix. Asuran Fists is not a very high priority for me - I'd like it, I'd just like other things to be fixed first.
Bismarck.Aerison
Server: Bismarck
Game: FFXI
Posts: 292
By Bismarck.Aerison 2011-07-25 17:35:24
Thank you for your post and necro!
Asura.Jadecc
Server: Asura
Game: FFXI
Posts: 221
By Asura.Jadecc 2011-07-25 18:02:03
very welcome, pup board needs more traffic
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10457
By Ramuh.Austar 2011-07-25 18:21:46
lol PUP.
Server: Odin
Game: FFXI
Posts: 82
By Odin.Morgish 2011-07-25 18:26:56
For starters pup is a multi purpose job, able to call out a ranged melee or caster auto at whim. Mnk on the other hand is a pure melee asuran fists is what makes it unique, sure other jobs get other wsnm but guess what for the most part they rely on there weapon for majority of damage and it seems fitting they get access to a wsnm. And as for Blunt proc ws who doesn't have a mnk available for those?
Asura.Jadecc
Server: Asura
Game: FFXI
Posts: 221
By Asura.Jadecc 2011-07-25 18:29:45
I don't play mnk, it doesnt dish out the epeen numbers i crave. And calling forth melee/rng/magic auto at whim is LOL, takes forever switching attatchments around, i'd relate it to blu spell changing to proc... annoying
Server: Odin
Game: FFXI
Posts: 82
By Odin.Morgish 2011-07-25 18:34:45
You get the gist of it, pups unique aspect is the flexibility of your autos. You want epeen numbers level war and get an ukon. Mnk was not known for its Epeen ws damage vs its considerably high DoT.
Tell the devs here!
Quote: [To the Devs] Puppetmaster Accessing Asuran Fists
At the time I had originally posted this, I didn't have enough arguments to support the post. But I let it run as a discussion over in the PUP forum area and decided to repost here. (While people frown on [To the Devs] tags, I have noticed they reply more times than not to topics that begin with it.) I apologize for the repost, but here it is.
Ever since the update last year that increased Puppetmaster's combat rating up from 225 cap (@Lv.75) to 256(@Lv.75), many had hoped that we'd be able to access Asuran Fists. Now, I know Stringing Pummel and Victory Smite do more damage than Asuran Fists anyway, and I'm most likely blowing hot air posting this, but here are a few arguments for why we should be allowed to quest for this Weapon Skill...
1) We're the only other job that actually mains Hand-to-Hand in this game.
2) The only reason we originally could not obtain this Weapon Skill was because PUPs could not reach the skill level to open quest without merits/gear. (Asuran Fists quest is 250 Hand-to-Hand. Puppetmaster's new cap at 75 is 256.)
3) Every job besides PUP gets access to at least one WSNM Weapon Skill if not multiple.
---a) Empyreal Arrow - RNG
---b) Decimation - WAR BST DRK RNG
---c) Black Halo - PLD WHM BLU WAR MNK BLM SMN SCH
---d) Evisceration - THF COR RDM DNC WAR RNG BRD BST NIN
---e) Steel Cyclone - WAR DRK
---f) Tachi: Kasha - SAM
---g) Ground Strike - DRK WAR PLD
---h) Asuran Fists - MNK
---i) Detonator - RNG COR
---j) Impulse Drive - DRG SAM WAR
---k) Spiral Hell - DRK WAR BST
---l) Retribution - PLD WAR MNK SMN BLM WHM BRD SCH
---m) Savage Blade - WAR RDM BLU PLD COR DRK
So I ask again; why isn't PUP allowed to obtain Asuran Fists?
(Arguments thus far)
1) Was originally MNK only, should stay MNK only. (But Dancing Edge/Shark Bite use to be THF only and then DNC was added on. "But those aren't WSNM WSs" Fine. Detonator. Originally RNG only, COR was added on due to them getting the combat skill requirement. Speaking of COR, they were added to Savage Blade and Evisceration also. I realize they reached those skill levels originally when the job was first released, but the 225 on PUP was a joke. (Which is why it was raised last year, no?))
2) PUP doesn't need it because they have Stringing Pummel/Victory Smite. (BST mains Axes and rarely, if ever, use scythe and daggers. They don't "need" Sprial Hell nor Evisceration; but they still get them. COR's main damage is from marksmenship. They don't need Savage Blade/Evisceration. MNK mains Hand-to-Hand. Why do they need Staff/Club WSs? Again; because the Dev team gave them the combat rating. Thus, because they got the combat skill without merits/gear before or at level 75, they were allowed to partake in the WSNM quest. And, as I said before, Puppetmaster's Hand-to-hand skill cap is now 256. Asuran Fists quest is 250.)
3) The time spent adding PUP onto the weapons could be used to fix the Automaton AI. (You think that adding Puppetmaster onto one weapon would take longer than rewriting an AI program? You think it'd take that much effort that they'd say "well, that's all they'll get for a while. Let's save the AI program for next year." It's been how long since WHM/BLM frames have been out? And they still havn't done anything about -nas before Cures and high thresholds for Aspir/Drain. The AI works for solo play. They meant PUP to be a solo job that can still DD in party formats (like BST.))
4) If they wanted us to have it, they'd have done it when we received the combat update. (True. But there's so many things that certain jobs should have gotten, and are now getting (Yonin/Innin on seperate timers. Longer duration on Last Resort. Just to name a few.) I am hoping to get a Dev to notice this thread and at least say yay or nay.)
5) Just make Stringing Pummel a blue proc! (Why should this be the only Mythic WS to proc? None of the others proc because the Dev team know that WSNM WSs are easier to get than Nyzul WSs; compare a set 300 points to a weapon that needs 250~16,000.)
6) Puppetmaster can't wear the type of weapon the trial weapon is for Asuran Fists. (DNC can't use the type of weapon for Evisceration. By that I meant the Dagger of Trials is not the standard type of Dagger DNC can normally equip.) Savage Blade's weapon is a Sapara; a type of sword that RDM and COR normally can't use.)
7) There's only a one in three chance that, during blunt hours, the WS is Hand-to-Hand. And then a one in five chance it's Asuran Fists. (True, true. But, like people have said, procing !! is such a small part of the game. And, honestly, I admit to originally writing this thread for blue procing on PUP. But now it's just for equaility... To get what every other job has;access to their main weapon's WSNM.)
8) Stringing Pummel/Victory Smite is better. (While this is true, if you met a MNK that didn't have Asuran Fists, most of you would insist on laughing at them. If you met any job that doesn't have the WSNM for their main weapon (save maybe for a mage), you'd tell your linkshell all about it and everyone would have a good laugh. Atm, PUP is expected to not have it because they don't have access to it. Stringing Pummel/Victory Smite is better damage for PUP, yes. But Ascetic's Fury/Victory Smite is better for MNK with damage.)
9) It'd ruin the lore behind the quest. (Honestly, the lore behind quests/NPCs is ignored when needed. The PLD starter NPC? He also plays a role in the DRG quest. And teaches Impulse Drive. A DRG/WAR/SAM WS. Why isn't PLD included on it? (Because of low combat ranking in polearm.) Or, and this time it isn't some minor quest thing, what about Aegis? The NPC in the past that weilds it is Cerane I Virgaut, where as the NPC you see during the CS is Perseus. Hell, the original owner of Annihilator was Elivira, but then the CS shows Elrica (might be related in some way since both are humes, but...) You look up any other relic weapon wielded by an Allied Army NPC, and they're the NPC for the CS.
And, I can't believe I almost forgot about this, what about Gungnir? It is the javelin wielded by Odin, and yet Odin is seen wielding a completely different polearm, which he calls Gungnir. (In the Dev Team's defense though, they did make the relic weapons before they planned on making Odin a monster. And while it is not called Gungnir directly, they are names the polearm was also known by.)
All in all, if they need to make a loophole around lore, they can.)
Sorry for the wall of text.
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