By Odin.Zicdeh 2010-11-02 05:09:48
DRK,DRK,RDM,BRD absolutely destroy the Slime bosses. We use 2x Quietus DRK's and double dark the Slimes dead in a little under 3minutes(each). Stunning Dissolve also speeds up the battle considerably.
Coin pouches seem to load more often if you kill more of the Smaller, non-boss monsters. Also, Killshots seem to influence personal coffer loads. It could be coincidence, but I went almost a week without a pouch in personal coffer, then started aiming for killshots, and saw a marked increase in personal load.
The Hydra battle is also a good one to farm, though it requires much more skill. 3x Summoner and 2x BST is "Just" enough DD to full-clear (boss and 8 wyverns) if everyone brings their "A game" but you should also bring applicable support.
The actual boss "Natrix" is anathema to melee attackers. It loves to use Nerve Gas, and that, followed by an unresisted Barofield will kill your melee's who get hit with it. What's more, is Natrix will start spamming 3x Barofield in a row whenever it is used below 50%. For this Reason, we use pets, ranged and Black mage (Thunder and water nukes only) against him. DipperYuly can resist all of Natrix's wind-based attacks, the only thing you have to watch out for is Gas and Serpentine tail. Summoners with Ramuh and/or Leviathan's merit BP's maxed are great here, with a preference given to Leviathan. A bigger issue, is the wyvern "Saltopus" monsters. Hurrican breath can and will 1 shot anyone it hits, baring a lucky resist, if the monster is over 50%HP. Using Garuda and Dipper Yuly on these monsters is the best option, as their wind attacks will do next to nothing.
Personal Assesments are based on a "Broken" contribution factor. Curing and Damage generally result in the best assessments. Magical Damage dealt and buffing are at the bottom.
Every time I go DRK/NIN I score a Primus coffer, unless there's a PLD/WHM self-curing himself in the back. And I usually get Primus as Beastmaster on the Natrix run, but if you saw me play Beastmaster, you'd understand how that's possible. You really have to think outside the box. Where a Standard Beastmaster would only get Physical Damage dealt, and Damage taken, I sub Dancer and get Enfeebeling credit (Steps) and Magic Damage Credit (Cloudsplitter).