Cerberus.Ferth said:
Why does everyone assume that when they remove the level cap for COP areas the mobs will remain the levels they are?
Because so far SE only said "Abolishing level cap".
They never said "Abolishing level cap
and adjusting mob difficulty"
I have a feeling that its yet ANOTHER WAY SE is trying to gimp down CoP and indirectly telling the player base:
"***! Its been out since 2004... beat the GOD DAMN THING already"
BUT... if you want my "Conspiracy Theory"...
Look at the Ads, Mobs, etc for "Abyssea"
Look at the Ad-On's track record.
a Majority of them have you running across the globe doing pointless mission.
My own personal weird theory is that the "Abyssea" will be linked some how to CoP Areas. So abolishing the Level cap to make running missions there easier seemed the correct course of action.
Not to mention, the First Abyssea add-on comes out the same time they "abolish the level cap"