Bahamut.Yukimu said:
To Dasva
"So really even waiting for 200% tp for slug will be more dmg then just detonatoring at 100%"
Seem you don't even have a cor job. Don't really know why you are even talking.
First off extra TP for slug Shot don't adjust the damage, just add more range acc.
"most evasive mob", guess you have not fought a Mamool Ja.
If you can give me the actual value of
A) Detonator cap
B) The loss of 1 agi, effect on total dmg Greater Bird
C) The gain in dmg of eating subs vs pots.
D) 1 to base dmg to gun for Slug Shot.
E) Base STR/ AGI combo to reach Detonator cap
Guess not, bc you don't know ***about being a true cor.
At guy. As it turns out you don't have to have a job lvld to know anything. It seems you don't really know anything about math so I'll use this for you.
Slug shot:
Modifiers: AGI:30%
Damage Multipliers by TP:
100%TP 200%TP 300%TP
5.00 5.00 5.00
Detonator:
Modifiers: AGI:30%
Damage Multipliers by TP:
100%TP 200%TP 300%TP
1.50 2.00 2.50
Same weapon type same stat mods. Only difference is ftp. As you can clearly see even at 300% tp detonators ftp is half of a 100% slug shots. Any first grader could go oh yeah slug shot will still do double the dmg.
And I didn't say the most evasive I said one of the most. And only 2 mamools you fight will have more. That's pretty much it until you start doing events and even then alot aren't.
So as far as your demands.
A) prove there is a cap on denator dmg then make sure they update wiki since clearly you are the first person to discover such a thing
B) 1 agi wont have a set dmg effect on greater colibri. Depends on rounding of wsc as well as ftp (ie which ws and if you using ws gorgets) and your pdif.
But taking out rounding on the agi it will add .249 to base dmg at 75. Tp mod of detonator is 1.5 to 2.5 and slug is 5.0 and ws gorget is +.1.
A ratio cap hasn't been found on ranged yet so assuming it doesn't have one pdif can techinically range from 0-3.0 (though if your ratt is that low you probably cant even hit them mob cause you only have like 150-200 skill) and then there is the +0-5% randomization
So the range of what 1 agi can do either 0 to 16.065 dmg.
C) Lol are you serious? There are way to many factors in that to give even close to a blanket statement.
D) already done on part B as I was assuming either 0 or 1 for what the 1 agi added due to rounding. So just use the bigger number and assuming you are using gorget.
E) Again POIDH and you better be updating the community on your finding of a cap on a ws that isn't atonement. Oh and base str/agi means jack. It's your total. And even then it isn't your str but fstr2 (the difference in str vs mobs vit). And even then the caps on fstr are based on weapon base dmg. THere is no cap on weaponskill stat mods (agi in this case) and pdif caps at 3.0 with a possible +5% dmg thrown at the end.
If you can
A) prove and update this cap thing lol
B) Show me you can do the simple math that proves me right.
But guess not cause you don't know ***about the game and just eyeball everything at best