Siren.Enternius said:
But it has 45% double attack rate which is 45% higher attack frequency (Less with Saber Dance of course), 45% more TP gained from your offhand weapon, more TP gained from both weapons, and higher DMG to reduce the frequency of hitting for 0. Add on to that the fact that you should really be using Suppanomimi anyway so you would still get added ACC/Attack from that for your offhand weapon.
Basically, for Joyeuse to fall behind any other option, you would have to lose 90 ACC going from a dagger to a sword. Since that will obviously never happen, Joyeuse will always lead to better TP gain unless you have 0 sword skill or something.
terribly flawed logic.. you need to look at tp gain per swing, relative delay, etc.. comparing to 2x ermines or adder+1 or plain jambiya+1
While you clearly know what to use, you're just bandwagonning it as demonstrated by your severe lack of knowledge regarding anything more complicated than the 4 elementary arithmetic functions.
Adder+1/Ermines/Jambiya+1 x2: 4.9 tp per hit with suppa, brutal, rajas for only modifications from gear, since there are no other worthwhile ones.. 2.1 attacks/round on average without saber dance or a weird subjob
2.1 * 4.9 = 10.29 avg tp per round / 311 delay = relative tp gain of .033 per delay before acc
Adder+1/Joyeuse: 5 tp per hit with suppa, brutal, rajas for only modifications from gear, since there are no other worthwhile ones..
mainhand(1 swing, 5% DA = 1.05 average)
offhand(5% DA, 50% double proc, of the 95% that don't DA from brutal, 47.5 will DA from joy trait, average of 1.525 swings per round)
2.575 * 5 = 12.875 / 335 delay = .038 tp per delay before acc
Now, as you can see, this isn't as simple as you make it out to be. You can't just use '45% more' when comparing variables that are dependant.. you need to specify what they're more in relation to, which often complicates your math further. 215 sword 256 dagger before merits with suppa.. this means you lose out on 41 acc. 20.5% hitrate, need to break it down further:
.033 * (Dagger Hitrate expressed as a percent, X) = TP per delay with combination of adder+1/jambiya+1/ermines
(((1.05 * (X)) + (1.525 * (X - .205)) * 5) / 335) = tp per delay with adder+1/Jambiya+1/ermines subbing joyeuse
Example;
85% hitrate with dagger
.033 * .85 = .028 tp per delay with daggers
(((1.05 * (X)) + (1.525 * (X - .205)) * 5) / 335)
(((1.05 * (.85)) + (1.525 * (.85 - .205)) * 5) / 335)
((.8925 + (1.525 * (.645)) * 5) / 335)
((.8925 + .9836) * 5) / 335
9.3805 / 335
.028 tp per delay with sword
The inflection point where dual daggers outdo dagger/sword is almost exactly 85% hitrate(dagger(64.5% sword)). If you cannot procure 2 194 delay daggers, if one changes to 201 sword pulls ahead at lower acc due to tp per hit changing. If you're below this rate, either your gear/food sucks or you're fighting a very high end monster. As DNC's relative benefits drop greatly on higher end monsters, if it's the latter you should probably not be on the job at all. Realistically, DNC always offhands Joyeuse.