By Phoenix.Capuchin 2013-09-05 11:58:46
Re: COR Empyrean set, it really is still pretty good even today. In order of priority, I'd suggest that Hands/Feet are must-haves from the start, Body and Hat can be useful, Legs are a bit more situational and you may be able to skip.
* Hands: Extends duration of Phantom Roll, so definitely useful for Delve bosses when you're doing stuff like rolling on one party, then dropping and buffing a different party. You want those rolls to last as long as they can.
* Feet: +2 enhances Quick Draw by making a QD shot giving +20% damage taken to the same element (all sources: spells, other QD shots, magic WS) for 10sec after the shot. Obviously very useful.
* Body: Still a great ranged TP piece, and also nice for Tactician's Roll (which is a fairly useful roll) by adding 1tp/tic regain to the roll.
* Head is still a very nice ranged TP/Last Stand piece.
* Legs are still OK today as a pre-shot snapshot piece, but there are now other snapshot choices (Nahtirah, augmented Iuitl, Mustela). You would want to finish a shot with something else though (Nahtirah, Thurandaut, R.Atk Manibozho, etc.)
Non-empy stuff that's a must:
- Relic Hat, Body
- Luzaf's Ring
- Proper subjobs (/WHM /DNC are musts for Delve, /RDM is nice, /WAR /NIN /BLM /RNG can all be useful but not really the priority)
Stuff that's quite nice:
- Augmented ACP body (QD recast -5)
- Augmented ASA legs (PR recast -5)
- Relic +2 augments, Head > Feet > Legs > Body
- Chatoyant Staff
- A decent sword/skill and Requiescat (very good for some Delve runs). Lacking that, a good dagger and a decent TP set can also be helpful for piercing weak stuff like in Ceizak.
Rolls any COR should have:
Melee: Hunter's, Chaos, Fighter's, Rogue's, Samurai
Mage: Evoker's, Caster's, Wizard's, Warlock's
Other: Tactician's, Bolter's, Magus